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 Calculating velocity. 
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Joined: Mon Oct 25, 2010 5:51 am
Posts: 1198
Location: Sydney
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Post Calculating velocity.
Ok ok, know I suck at .lua when I can't figure out something's speed. Here's the rundown:


I've got an MOPixel, a LAZARBEEM pixel, and when it hit's something it rebounds stupidly and looses all it's speed and looks stupid. So I want to attach a script that makes it delete itself if it's velocity is less than 80. Problem is; velocity in .lua seems to be X and Y, so I was all like
Code:
"O yeah that'll be simple; If Vel X or Vel Y < 80 delete hurr durr"

But I can't shoot backwards, down or up cause of negatives and such. So I ask if anyone will provide me with a formula to make an MOPixel delete itself if it's velocity is less than 80.
Thankyous in advance: Thankyous.


Fri Feb 18, 2011 7:12 am
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Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
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Post Re: Calculating velocity.
Self.Velocity.Magnitude is what you'll be wanting to measure.


Fri Feb 18, 2011 8:19 am
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Joined: Mon Oct 25, 2010 5:51 am
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Location: Sydney
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Post Re: Calculating velocity.
Thanks, Allstone, much appreciated.


Fri Feb 18, 2011 10:38 am
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