| Author | Message | 
        
			| Roast Veg Data Realms Elite 
					Joined: Tue May 25, 2010 8:27 pm
 Posts: 4522
 Location: Constant motion
   |   Re: Sprite Help ThreadYou need about five, with the doors slowly opening a little more on each one. 
 
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			| Wed Feb 16, 2011 10:33 pm | 
					
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			| Lizardheim DRL Developer 
					Joined: Fri May 15, 2009 10:29 am
 Posts: 4107
 Location: Russia
   |   Re: Sprite Help ThreadYou'd need opening doors sprites and gibs if you can be bothered.Making gibs is pretty easy actually, I should make a tut on it whenever I get some time to spare.
 
 You can have the doors open in any way you want to btw.
 
 
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			| Wed Feb 16, 2011 10:34 pm | 
					
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			| Asklar Data Realms Elite 
					Joined: Fri Jan 07, 2011 8:01 am
 Posts: 6211
 Location: In your office, earning your salary.
   |   Re: Sprite Help ThreadWait a second, that means that if I want the glass panel to be the "door", making the sprites with the panel opening to the front and add exits in the sides like in any crate? 
 
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			| Wed Feb 16, 2011 10:45 pm | 
					
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			| Roast Veg Data Realms Elite 
					Joined: Tue May 25, 2010 8:27 pm
 Posts: 4522
 Location: Constant motion
   |   Re: Sprite Help ThreadThat wouldn't look at all realistic. The doors are on the sides because that is the direction you are propelled in. 
 
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			| Wed Feb 16, 2011 10:49 pm | 
					
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			| Lizardheim DRL Developer 
					Joined: Fri May 15, 2009 10:29 am
 Posts: 4107
 Location: Russia
   |   Re: Sprite Help ThreadIf you had the doors send troops upwards ,it could be pretty cool. 
 
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			| Wed Feb 16, 2011 10:55 pm | 
					
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			| Asklar Data Realms Elite 
					Joined: Fri Jan 07, 2011 8:01 am
 Posts: 6211
 Location: In your office, earning your salary.
   |   Re: Sprite Help ThreadDuuuuuuudeeee!I'll try that.
 And another one like Veg said.
 
 So, I have to do 5 Sprite of the pod opening and other 5 of the door movement?
 
 
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			| Wed Feb 16, 2011 10:57 pm | 
					
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			| LowestFormOfWit 
					Joined: Mon Oct 06, 2008 2:04 am
 Posts: 1559
   |   Re: Sprite Help ThreadAfter seeing Prom's fluff page for CC and coming across the large Coalition turret in his concept art, it gave me the perfect idea of where to possibly put a Dummy Telsa Tower that I made some time ago, but never figured where to utilize it. Yes it's chopped together mostly, but I think it looks cool enough to make into a module. Maybe some Red Alert style chain lightning stationary defense?   I already have some great glow effects for lightning, and could make some really neat effects with proper coding help.
 
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			| Thu Feb 17, 2011 5:22 am | 
					
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			| Asklar Data Realms Elite 
					Joined: Fri Jan 07, 2011 8:01 am
 Posts: 6211
 Location: In your office, earning your salary.
   |   Re: Sprite Help ThreadDude it looks pretty awesome! And I really liked the sprite with the dummy sitting in there.
 Well, what you specifically want to code?
 I know how to code .lua and .ini in an intermediate level.
 
 
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			| Thu Feb 17, 2011 5:51 am | 
					
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			| Geti 
					Joined: Sun Jul 13, 2008 9:57 am
 Posts: 4886
 Location: some compy
   |   Re: Sprite Help ThreadLFoW the perspective doesn't make sense unless the turret is bent. Everything bar the top antenna bit is side-view, whereas that's coming close to 3/4 (not quite there). 
 
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			| Thu Feb 17, 2011 10:08 am | 
					
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			| LowestFormOfWit 
					Joined: Mon Oct 06, 2008 2:04 am
 Posts: 1559
   |   Re: Sprite Help ThreadYeah I'm aware of the perspective conflict between the whole tower and the actual antenna. The reason being the antenna was taken directly from my old lightning gun sprite and is actually where I started the sprite at. If I do make this, that conflict will be rectified, though it is always saddening because spriting flat-on is so dull.   
 
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			| Thu Feb 17, 2011 11:09 am | 
					
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			| Geti 
					Joined: Sun Jul 13, 2008 9:57 am
 Posts: 4886
 Location: some compy
   |   Re: Sprite Help ThreadSolution: play with the design more. What makes Arne's turret design -  - so versatile is the strong angles and symmetry. What makes yours weak is the rings which look more like disks in profile.  its also pretty thin without them, in retrospect. You might want to add more chunky tech parts on that pilon before deciding what to do with the zapper part. I think it'd look good with some chunky bright blue canisters spinning at the end near a little projection cannon piece. That could also be a weak point if you feel like it.
 
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			| Thu Feb 17, 2011 12:20 pm | 
					
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			| LowestFormOfWit 
					Joined: Mon Oct 06, 2008 2:04 am
 Posts: 1559
   |   Re: Sprite Help Threadhttp://www.youtube.com/watch?v=VRlMN4411DoI don't know if you're quite aware of the look I'm after. The tower I made is meant to look very similar to the style of Tesla Coil tower found in the Red Alert games. Thin pole in the middle with rings leading up to a ball. I'm not really comparing my turret to Prom's art. That would be silly. I'm merely saying it could be used in the same respect as a turret or tower for base defense. 
 
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			| Thu Feb 17, 2011 12:37 pm | 
					
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			| Lizardheim DRL Developer 
					Joined: Fri May 15, 2009 10:29 am
 Posts: 4107
 Location: Russia
   |   Re: Sprite Help ThreadThe thing with the Red Alert tesla towers is that the sides of the base lead up to the coil, instead of the coil just sitting ontop of a pole like a lampshade. 
 
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			| Thu Feb 17, 2011 12:40 pm | 
					
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			| Sims_Doc 
					Joined: Fri Aug 20, 2010 4:45 am
 Posts: 911
 Location: No Comment.
   |   Re: Sprite Help ThreadWhy use a tesla coil for a turret? i known they basicly shoot anything...which would make it very hard to take it realistically as a turret. 
 
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			| Thu Feb 17, 2011 1:08 pm | 
					
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			| Duh102 happy carebear mom 
					Joined: Tue Mar 04, 2008 1:40 am
 Posts: 7096
 Location: b8bbd5
   |   Re: Sprite Help ThreadBecause he wants to. He's not exactly going for realism with it, as that would be boring.That said, this is the sprite help thread, not the "critique my idea" thread.
 
 
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			| Thu Feb 17, 2011 1:30 pm | 
					
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