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 Sprite Help Thread 
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Data Realms Elite
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Post Re: Sprite Help Thread
You need about five, with the doors slowly opening a little more on each one.


Wed Feb 16, 2011 10:33 pm
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Post Re: Sprite Help Thread
You'd need opening doors sprites and gibs if you can be bothered.
Making gibs is pretty easy actually, I should make a tut on it whenever I get some time to spare.

You can have the doors open in any way you want to btw.


Wed Feb 16, 2011 10:34 pm
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Post Re: Sprite Help Thread
Wait a second, that means that if I want the glass panel to be the "door", making the sprites with the panel opening to the front and add exits in the sides like in any crate?


Wed Feb 16, 2011 10:45 pm
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That wouldn't look at all realistic. The doors are on the sides because that is the direction you are propelled in.


Wed Feb 16, 2011 10:49 pm
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Post Re: Sprite Help Thread
If you had the doors send troops upwards ,it could be pretty cool.


Wed Feb 16, 2011 10:55 pm
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Post Re: Sprite Help Thread
Duuuuuuudeeee!
I'll try that.
And another one like Veg said.

So, I have to do 5 Sprite of the pod opening and other 5 of the door movement?


Wed Feb 16, 2011 10:57 pm
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Post Re: Sprite Help Thread
After seeing Prom's fluff page for CC and coming across the large Coalition turret in his concept art, it gave me the perfect idea of where to possibly put a Dummy Telsa Tower that I made some time ago, but never figured where to utilize it. Yes it's chopped together mostly, but I think it looks cool enough to make into a module. Maybe some Red Alert style chain lightning stationary defense?

Image

I already have some great glow effects for lightning, and could make some really neat effects with proper coding help.


Thu Feb 17, 2011 5:22 am
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Dude it looks pretty awesome! And I really liked the sprite with the dummy sitting in there.

Well, what you specifically want to code?
I know how to code .lua and .ini in an intermediate level.


Thu Feb 17, 2011 5:51 am
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Post Re: Sprite Help Thread
LFoW the perspective doesn't make sense unless the turret is bent. Everything bar the top antenna bit is side-view, whereas that's coming close to 3/4 (not quite there).


Thu Feb 17, 2011 10:08 am
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Yeah I'm aware of the perspective conflict between the whole tower and the actual antenna. The reason being the antenna was taken directly from my old lightning gun sprite and is actually where I started the sprite at. If I do make this, that conflict will be rectified, though it is always saddening because spriting flat-on is so dull. :-(


Thu Feb 17, 2011 11:09 am
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Post Re: Sprite Help Thread
Solution: play with the design more.

What makes Arne's turret design -
Image
- so versatile is the strong angles and symmetry. What makes yours weak is the rings which look more like disks in profile.
Image
its also pretty thin without them, in retrospect. You might want to add more chunky tech parts on that pilon before deciding what to do with the zapper part. I think it'd look good with some chunky bright blue canisters spinning at the end near a little projection cannon piece. That could also be a weak point if you feel like it.


Thu Feb 17, 2011 12:20 pm
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Post Re: Sprite Help Thread
http://www.youtube.com/watch?v=VRlMN4411Do

I don't know if you're quite aware of the look I'm after. The tower I made is meant to look very similar to the style of Tesla Coil tower found in the Red Alert games. Thin pole in the middle with rings leading up to a ball. I'm not really comparing my turret to Prom's art. That would be silly. I'm merely saying it could be used in the same respect as a turret or tower for base defense.


Thu Feb 17, 2011 12:37 pm
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Post Re: Sprite Help Thread
The thing with the Red Alert tesla towers is that the sides of the base lead up to the coil, instead of the coil just sitting ontop of a pole like a lampshade.


Thu Feb 17, 2011 12:40 pm
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Post Re: Sprite Help Thread
Why use a tesla coil for a turret? i known they basicly shoot anything...which would make it very hard to take it realistically as a turret.


Thu Feb 17, 2011 1:08 pm
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Post Re: Sprite Help Thread
Because he wants to. He's not exactly going for realism with it, as that would be boring.
That said, this is the sprite help thread, not the "critique my idea" thread.


Thu Feb 17, 2011 1:30 pm
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