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 Roll to Dodge - Mecha ON HOLD 
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Post Re: RtD - Mecha
Played around with the mecha dress-up game for a while, churned this out:

Image

Some minor discrepancies; mainly, only four hellfire missiles in the lower launcher, not eight, the Nimrod doesn't have a face painted on it and it's much smaller and enclosed in a protective missile bay, and the 40mm chainguns probably aren't that big, but other than that, this is pretty much Razgriz. The little radome on its right shoulder is a wide spectrum multi-purpose radar/jammer.


Sun Jan 16, 2011 6:32 pm
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Post Re: RtD - Mecha
If you only knew how radars and radar jammers look like...


Sun Jan 16, 2011 11:47 pm
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>If you only knew how radars and radar jammers look like...

If only you knew how to speak proper English. There are both portable jammers and radar systems which resemble dishes, ie, this. The most common set-up is a sort of curved rectangle, ie, this, but both versions exist. Really don't know what point you're trying to make. Plus, there's only a limited selection of gear in the game; if there had been anything with a stronger resemblance to a radar/jammer system available, I would have obviously picked that.


Mon Jan 17, 2011 12:32 am
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Data Realms Elite
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Post Re: RtD - Mecha
Shame robots of the eight legged variety do not exist in that thing... :(


Mon Jan 17, 2011 12:41 am
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Post Re: RtD - Mecha
Would you care to point out what was wrong with my English I would be happy to know.

And there is a reason the curved rectangle is the most common, it's the most efficient.

I gotta say, you're really making an ass of yourself. The game that he made it in doesn't have rectangular dishes, so what? There's no reason to start a silly bickerfest over it, jegus.

Edit(so I won't double post): Silly bickerfest indeed, but I had no intention of bruising ragdollmaster's ego, which seems I did.

Point being that you made a snide remark with no validity in an effort to seem smart. Even if you had been right, this just makes you come off as an ♥♥♥hole. Protip: Don't do it.

Edit(once again): I didn't try to make myself seem smart, I just felt the need to point that out.. I'm weird like that, deal with it <.< (aimed at everyone reading this, not the moderators specifically.)

I also noticed something and I have to ask it to satisfy my own curiosity and nothing else: "Wide spectrum" does this mean the entire Microwave spectrum? if so, you could use it as an awesome anti mecha weapon as it both fries electronics and the person in the mecha.


Mon Jan 17, 2011 2:12 am
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It's a sensor, not a weapon. Wide spectrum refers to the fact that it acts as a wide spectrum sensor which intercepts radio transmissions, detects thermal/electric signatures, and generally monitors the conditions outside of the mecha (stuff like temperature, wind speed, etc). Keep in mind that this is designed to be a support mecha that fights from the edge of the battlefield; it'll often be quite a ways away from its targets, and thus, it needs external sensors like the wide spectrum radome to help guide its attacks. Basically, the WSS will automatically collect data from the battlefield, allowing it to track allied and hostile movements as well as other conditions like those mentioned above. As the special ability also indicates, the WSS can also serve as a jammer, which would disable things like guided missiles, automated turrets, and targeting systems for ballistic weapons. It obviously will not totally disable mecha, as that's overpowered and boring.

tldr -> The WSS essentially allows Razgriz to serve as a non-flying AWACS, but with an onboard jammer and outfitted with an armament of scarily large automatic weapons.


Tue Jan 18, 2011 2:38 am
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Post Re: RtD - Mecha
If it's like that then use "AIO Sensor Apparatus" for clarification purposes, (Oops, ignore please) and if you didn't know (though I'm sure you do) radars use radiowaves of the longer wavelength variety as their method of detection and could probably be jammed if someone emits a powerful enough radiowave blast but to make those blasts powerful enough range is sacrificed so jammers are only useful if you try to sneak up to targets from UP CLOSE and cause they don't have that much of a range (the jammers that is) you can't use it to hide yourself while trying to support from far away.
Choose which jamming type would you like (I liked barrage :3) http://en.wikipedia.org/wiki/Radar_jamm ... ic_jamming


And on another note, your support mecha is quite a powerful tool.


Tue Jan 18, 2011 2:18 pm
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Post Re: RtD - Mecha
What's with using this mecha dress-up thing? It's nothing like what the mechas are supposed to look like in hyper's world, it's supposed to be closer to mechwarrior.
Also it's kinda ugly.


Tue Jan 18, 2011 5:13 pm
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Post Re: RtD - Mecha
CrazyMLC wrote:
What's with using this mecha dress-up thing? It's nothing like what the mechas are supposed to look like in hyper's world, it's supposed to be closer to mechwarrior.
Also it's kinda ugly.

It's just to give an idea and i played mechwarrior on my SNES.Damn game was hard on the first stages until you got the hang of it


Tue Jan 18, 2011 5:31 pm
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Post Re: RtD - Mecha
CrazyMLC wrote:
What's with using this mecha dress-up thing? It's nothing like what the mechas are supposed to look like in hyper's world, it's supposed to be closer to mechwarrior.
Also it's kinda ugly.

People want a visual representation of their mechs, and not everyone can draw mechas. So I'd say let them play with Mecha Dress-Up, it's not like it's supposed to be EXACTLY WHAT MY MECHA LOOKS LIKE BRAAAGH!!


Tue Jan 18, 2011 6:05 pm
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Data Realms Elite
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Post Re: RtD - Mecha
Can we have some back story information? I want to tailor various things to fit it correctly, including a little thing I am doing on the side right now.


Tue Jan 18, 2011 6:07 pm
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Post Re: RtD - Mecha
I need to add details to my pilot history according to the back story the mecha RtD will receive.


Tue Jan 18, 2011 8:46 pm
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Post Re: RtD - Mecha
I'll let loose the whole backstory after Blue.
Which I'll roll in about 45 minutes.


Tue Jan 18, 2011 9:17 pm
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Post Re: RtD - Mecha
So...
Rtd bleu is over,is this one starting then?
If so.
I SHALL POST MY CHARACDERP FIRST

Pilot

Name: John Kosloswa
Age:23
Gender: Male
Physical Description: Dreadlocks with colorful strings on them,brown eyes,tan skin,camo suit with a cig pack and a zippo lighter on a hidden pocket.
Mecha


Name: Chameleon MK IV
Height/Weight: 8 Meters, 30 tons
Physical Description: Light mech with electronic outer plating (changes when chameleon ability is activated),Bipedal, has support beams on the back in case the legs get destroyed to fix it temporarily and a gelatinous goo that crystallizes under the force of a enemy impact, or on contact with the air under the outer plating and a traditional plating steel plating under the goo layer.
Classification: Light
Combat Role: Stealth
Primary Weapon: High calibre rail gun with a additional accelerator.
Secondary Weapon: 2 rotary grenade launchers (Loaded with 40 acid gas grenades and 10 thermite grenades)
Abilities: Thermal vision (+1 to sniping)
Chameleon ( +1 to sneaking when the ability is active. The outer electronic layer changes to suit its surroundings.)
Jump packs ( ?? air time[roll dependant]
Sticky palms (Can cling to walls and climb huge trees )
Biological analyser (Remotely analyses organics in the mechs surroundings, including tree properties, or the physical conditions of living creatures. )
Modular Construction (-1 if being torn apart by enemies/+1 if teammates are salvaging the mech)
SuperWeapon: Doomsday cannon(burrows into


Sun Feb 13, 2011 9:40 pm
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Data Realms Elite
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Post Re: RtD - Mecha
Don't you think Hyper deserves a break? He just finished 363 pages of pure awesome, and all you want is him to start again.


Sun Feb 13, 2011 10:12 pm
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