[Poll]Top thing the Modding Community wants in coming builds
[Poll]Top thing the Modding Community wants in coming builds
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David Rodrigov
Joined: Mon Jan 25, 2010 11:35 pm Posts: 675
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Re: [Poll]Top thing the Modding Community wants in coming builds
Yes, Offsets are the main reason I dislike modding Actors. But it looks like everyone else just wants lua scripts to be attachable to guns, so Darlos can update Darkstorm.
Last edited by David Rodrigov on Thu Feb 17, 2011 7:16 am, edited 1 time in total.
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Sun Feb 13, 2011 3:51 am |
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thesoupiest
Joined: Thu Dec 16, 2010 11:06 pm Posts: 276
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Re: [Poll]Top thing the Modding Community wants in coming builds
Numgun come back wrote: Yes, Offsets are the main reason I dislike modding Actors. But it looks live everyone else just wants lua scripts to be attachable to guns, so Darlos can update Darkstorm. If you need a hand with it, PM me.
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Sun Feb 13, 2011 3:54 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: [Poll]Top thing the Modding Community wants in coming builds
Do I really have to decide for one? I mean, some of them are quite epic. Walkpaths editor, friendly scene editor, the new sprite sizes (well, in some moment we will have to get used to it)... ¬¬ Too many things to choose from.
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Sun Feb 13, 2011 7:35 am |
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SneakyMax
Joined: Sun Dec 27, 2009 9:31 am Posts: 170
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Re: [Poll]Top thing the Modding Community wants in coming builds
Would IsScrap being fixed allow mods where bunkers could be built mid-game?
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Sun Feb 13, 2011 7:45 am |
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akblabla
Joined: Wed May 20, 2009 3:10 pm Posts: 366 Location: Århus, Denmark
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Re: [Poll]Top thing the Modding Community wants in coming builds
Quote: Would IsScrap being fixed allow mods where bunkers could be built mid-game? Not completely, as we still need the background. I am hoping more for just giving us control over sceneobject placement with lua.
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Sun Feb 13, 2011 11:23 am |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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Re: [Poll]Top thing the Modding Community wants in coming builds
Isn't there a bomb in Ballistic Mercenaries that lets you return to Bunker Building mode mid-game?
EDIT: Actually it doesn't work with B24, disregard that.
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Sun Feb 13, 2011 2:53 pm |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: [Poll]Top thing the Modding Community wants in coming builds
On a joking note, less crashes would benefit the modding and user community the most. But seriously, I might have experienced more crashes with B24 than all the crashes I had in B22 and 23 combined by now. Digger in someone's face=crash, a bomb exploding at zero distance from an actor=crash, rocket in some's face=crash. And these are the normal stuff that happen in CC It's annoying those frequent crashes ruin good games, and you weren't even using any ridiculous mods. I mean, it's way beyond the level of a minor bug, and way beyond tolerable for me.
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Tue Feb 15, 2011 7:45 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: [Poll]Top thing the Modding Community wants in coming builds
I don't seem to have many crashes in B24. The only times I had crashes where when I had too many mods installes and when I dropped three of my nukes at the same time. Maybe I'm just lucky.
EDIT: I made my mind. Lua on attachables.
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Tue Feb 15, 2011 8:08 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: [Poll]Top thing the Modding Community wants in coming builds
While we're on the topic of Lua attachables, it would be nice to be able to set variables on a normal object pointer, instead of grabbing it from AHumans or whatever, so we don't have to do things like the PresetName hack, which while perfectly fine by itself, has issues with other scripts using PresetName(cloning tubes, other things storing in PresetName).
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Wed Feb 16, 2011 3:33 am |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: [Poll]Top thing the Modding Community wants in coming builds
Now that we've got a nice spread on the poll, I'll reveal my selection as being for a real walkpath editor.
To me Cortex Command's true charm comes from its art style. That style is expressed strongest through CC's factions and and thus actors.
Easily the biggest frustration with modding new actors is walkpaths. It's like modding blind. Sure, offsets are super annoying and tedious, but once you figure out what direction is up, down, etc, it really isn't hard.
I want an editor, however primitive, that lets us drop and drag points of the walkpath out for our actor, and then let the game show us exactly what that actor will look like when walking/crawling/standing/etc on that path.
Here's to holding out.
As an aside, I would love most of the things on this list, and the popular vote is unsurprisingly on the change that will bring about the greatest influx of new possibilities (Lua on attachables), but as primarily an actor modder, I would love some tools that make it not so tedious.
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Wed Feb 16, 2011 6:41 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: [Poll]Top thing the Modding Community wants in coming builds
Yeah, that's so true. Though my main problem actually is spriting, I know it's hard to set walkpaths, specially for big units.
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Wed Feb 16, 2011 7:54 pm |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: [Poll]Top thing the Modding Community wants in coming builds
I just realized something about AI support. Seeing as Abdul is on the dev team, I'm betting better Lua AI support is in the works already(or Data's just having Abdul modify the hard-coded AI).
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Thu Feb 17, 2011 1:55 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: [Poll]Top thing the Modding Community wants in coming builds
Sounds like they're in the process of exposing the AI to Lua.
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Thu Feb 17, 2011 2:17 am |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: [Poll]Top thing the Modding Community wants in coming builds
Well, since Data indirectly announced Onlive for CC, I wish we had full online support so we could host servers with mods, legit online multiplayer etc. What? Modders like to play the game too.
There are ways to work-around the attachable thing, and I can't think of something good for that off the top of my head.
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Thu Feb 17, 2011 5:31 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: [Poll]Top thing the Modding Community wants in coming builds
I'm surprised that no one has voted for the friendly scene editor. If I hadn't voted for the lua stuff, I'd have voted for that one.
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Thu Feb 17, 2011 7:11 am |
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