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 [B33] MaximDude Corp. (10 Year Anniversary Update) 
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Joined: Sat Mar 17, 2007 9:17 pm
Posts: 128
Location: England, United Kingdom
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Post Re: MaximDude Corp. (Updated 08/01/11)
Oh man, I still remember MDCHQ Mk.3 with the HUEG **** and the MASSIVE ***** thing.
Plus the whole huge base too...
I will reveal what is under the asterisks providing MaximDude allows me. I was told not to reveal anything when I got the plans, so...
Did you ever get the designs back for that?


Mon Jan 10, 2011 5:33 pm
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Joined: Wed Nov 22, 2006 3:19 pm
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Post Re: MaximDude Corp. (Updated 08/01/11)
Holy ♥♥♥♥ SP2 omgtrololol!!! It's been ages my good sire. How are you doing these fine days?
I never got to finish MK3, nor MK4 or MK5... >______>
You can dump that crap, it's too 2007 or whatever.

@ TDS
It's a skull mask.
I might change it some other time.


Fri Jan 14, 2011 11:44 am
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Joined: Sat Mar 17, 2007 9:17 pm
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Location: England, United Kingdom
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Post Re: MaximDude Corp. (Updated 08/01/11)
I know, about a year or two (I'm not sure, it has gone quite fast). I'm doing well, and yourself?
Too bad, the huge brain with those awesome tubes and the massive bunker was awesome. I did lose the actual map a long time ago, I just recalled it from memory when I saw this topic and I just had to post.


Fri Jan 14, 2011 4:18 pm
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Joined: Wed Nov 22, 2006 3:19 pm
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Post Re: MaximDude Corp. (Updated 08/01/11)
Me? Oh, not much, just army and all.


Sat Jan 15, 2011 11:26 pm
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Joined: Tue Dec 21, 2010 7:11 pm
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Post Re: MaximDude Corp. (Updated 08/01/11)
Really awesome.
I love the Ion weaponry!


Sun Jan 23, 2011 4:06 am
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Joined: Wed Nov 22, 2006 3:19 pm
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Post Re: MaximDude Corp. (Updated 08/01/11)
That's it? No more feedback?

Hmph.


Thu Feb 03, 2011 9:28 pm
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Data Realms Elite
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Joined: Fri Jul 03, 2009 11:05 am
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Post Re: MaximDude Corp. (Updated 08/01/11)
The assault rifles are quite perfect. They're propably the best rifles I've ever seen in this game.
Also, I like the rokkit lawnchair but I think it might be a tad too powerful. It can disintegrate even the toughest nuts in one shot.
And the man-bear is quite possibly my favourite actor atm. It has such a powerful feel and the jetpack is just strong enough!


Thu Feb 03, 2011 9:59 pm
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Joined: Thu May 28, 2009 3:59 pm
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Post Re: MaximDude Corp. (Updated 08/01/11)
What sort of feedback can one give on perfection?

I actually do have a few little nits to pick. Sorry for duplications of previously mentioned things, I did not really feel inclined to read 15 pages to prevent duplicated work.
The MDC Doors (double, single and to a lesser extent laser) over lap the vanilla modules and the double and single doors being an odd pixel with over lap one direction one pixel further than the other. The Single doors are also not properly aligned with the vanilla modules by three pixels.
The Brain vaults align properly, but lack the metal bits to look seemless when bumping against vanilla modules. Also, a brainless vault (maybe without the pedestal) would be nice.
The Missile Silo needs to be nudged 5 pixels, up I think...
The Machingun turrets have a tendency to make near perfectly stacked spent brass piles, it looks odd after sustained fire.
And lastly, the magazine on the MKII sniper rifle tends to pile up a bit too much and block fire, which would not be a problem if the bullets were not explosive. Non-explosive round sniper rifles can just shoot their way out if this ever happens, but it seems to happen less with them.


Thu Feb 03, 2011 10:49 pm
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Joined: Sat Jan 22, 2011 2:23 am
Posts: 213
Location: Somewhere over the rainbow of public acceptance.
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Post Re: MaximDude Corp. (Updated 08/01/11)
Holy flak cannon, lad! This is the epitome of mods. I mean, honestly, this is freakin' HUGE! To those of you who know me by my few posts and critiques as a mild-tempered and verbose critic, excuse my outburst of slang and such!

My, sir! You get a bravo! A bravisimo, in fact!

The sprites are superior!
The mod is larger than any other I've seen!

I love this!


Fri Feb 11, 2011 3:35 am
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Data Realms Elite
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Post Re: MaximDude Corp. (Updated 08/01/11)
Check out UniTec. It's much larger.


Fri Feb 11, 2011 8:04 pm
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Joined: Sat Jan 22, 2011 2:23 am
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Post Re: MaximDude Corp. (Updated 08/01/11)
I did, but I really didn't care for some of the stuff in it. It's a nice mod, don't get me wrong. Just not down my ally. I am pretty picky when picking out my mods.


Fri Feb 11, 2011 9:14 pm
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Joined: Thu May 15, 2008 11:40 am
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Location: In heaven, everything is fine.
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Post Re: MaximDude Corp. (Updated 08/01/11)
I love Uni Tec, but it is so huge that it becomes an itch in my CC folder. MDC has the right amount there.


Sat Feb 12, 2011 1:47 am
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Joined: Sat Jan 22, 2011 2:23 am
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Post Re: MaximDude Corp. (Updated 08/01/11)
Yeah, I'm going to be cleaning out and sorting through my mods. Five minutes of loading is a bit sad.


Mon Feb 14, 2011 1:29 pm
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Joined: Thu Jan 13, 2011 6:55 pm
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Post Re: MaximDude Corp. (Updated 08/01/11)
This is one of my favourite mods, it is very balanced while maintaining a great amount of firepower. The assault rifle MK2 and acid grenades are a major part of my equipment. The sniper rifle is great and cheap, while sniper MK2 is a massive amount of firepower you could need. Gunships also guard my bunkers or units.


Wed Mar 02, 2011 9:15 pm
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Joined: Wed Nov 22, 2006 3:19 pm
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Post Re: MaximDude Corp. (Updated 08/01/11)
I wish I had free time to keep adding new stuff, or atleast finish updating the OP. :(
Stupid army, stupid F16, stupid pilots. Dammit.


Fri Mar 04, 2011 12:43 am
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