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alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
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Re: Battlegrounds (Gamemode) V0.50
Had fun with a brother playing against an AI. We both took our share of dudes and went seperate ways, which was a terrible idea, because I capped everything easily, then he got stuck at the rist point, then I lost ground, then he gained ground, and it took us like twenty minutes just to win. Fantastic mod.
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Mon Feb 07, 2011 10:58 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Battlegrounds (Gamemode) V0.50
Would you mind making a harder version? :3 But yeah, nice mod, though couldn't hurt to have more guns, like sidearms for everyone and such.
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Mon Feb 07, 2011 11:01 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Battlegrounds (Gamemode) V0.50
Yeah, difficulty levels would be quite neat.
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Mon Feb 07, 2011 11:22 pm |
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ludsoe
Joined: Tue Jan 18, 2011 7:50 am Posts: 170 Location: 2 Miles underground on some planet in a vault.
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Re: Battlegrounds (Gamemode) V0.50
Natti wrote: Yeah, difficulty levels would be quite neat. That's a GREAT!!!!! idea. Here let me throw up a basic thing. cake player: high spawn rate cpu: low spawn rate easy player: high spawn rate cpu: normal spawn rate medium player: normal spawn rate cpu: normal spawn rate hard Player:normal spawn rate cpu: high spawn rate nuts!!!!!!!! player: low spawn rate cpu: high spawn rate
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Tue Feb 08, 2011 12:39 am |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Battlegrounds (Gamemode) V0.50
You missed Nuts.
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Tue Feb 08, 2011 12:52 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Battlegrounds (Gamemode) V0.50
Nah that'd be pretty boring. Enemies with better guns would be more apropriate imo.
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Tue Feb 08, 2011 1:11 am |
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alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
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Re: Battlegrounds (Gamemode) V0.50
Heavy snipers, regular assault rifles, mauler shotguns, napalm flamers, it's all there. Give them to allies/enemies depending on the difficulty. They're all just upgraded versions.
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Tue Feb 08, 2011 3:17 am |
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Double57
Joined: Sat Sep 18, 2010 4:25 pm Posts: 8
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Re: Battlegrounds (Gamemode) V0.50
A very good mod, I commend you sir! However, I find that the heavy actor is slightly on the weak side, and the absence of any form of grenade/artillery is a real sore point for me. Also, wouldn't it be cool to have a Tartarus-style unit selection group? Your ginship would also be a welcome sight too this mod All in all, one of the most fun scenes/mods that I've ever played 9.5/10
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Wed Feb 09, 2011 4:59 pm |
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akblabla
Joined: Wed May 20, 2009 3:10 pm Posts: 366 Location: Århus, Denmark
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Re: Battlegrounds (Gamemode) V0.51
Update: Added difficulties: higher diff means less units to you and more to the enemy and the enemy will also get better weapons. Shotgun balance: Buffed power by 30%, but increased spread and airrisistance Mauler shotgun added: something the enemy will get at higher diffs. Have changed mauler quite a bit. Should have longer range than the regular shotgun and increased power. Napalm flamer added: same as above, without changes. I haven't added heavy snipers because I know that they need a serious nerf before they can be in anyway fair. Tried it with a friend. If you headshot with that thing you usually kill three more, seriously. It became basically the sniper gods accompanied with small infantry ants as teammates
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Wed Feb 09, 2011 8:54 pm |
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unwoundpath
Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
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Re: Battlegrounds (Gamemode) V0.51
Nice update, but i played it on nuts! With AI and still won, took longer though.
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Wed Feb 09, 2011 10:26 pm |
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akblabla
Joined: Wed May 20, 2009 3:10 pm Posts: 366 Location: Århus, Denmark
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Re: Battlegrounds (Gamemode) V0.51
Unwoundpath i am aware of it still being easy, but i dont think its a good idea just to spawn more enemies because of lag. I want to make the AI slightly less retarded by not stopping when being shot by someone out of range. Also making them stop when capping and kill cappers at higher priority.
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Thu Feb 10, 2011 6:41 am |
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ludsoe
Joined: Tue Jan 18, 2011 7:50 am Posts: 170 Location: 2 Miles underground on some planet in a vault.
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Re: Battlegrounds (Gamemode) V0.51
During this game mode the AI shows its true potential. Its still beatable but its just a lot harder, its fun picking up the dropped heavy weapons and using them against the AI. Cant wait to select what unit gets cloned. I keep getting screwed over with heavy unites while the AI spawns snipers and shot gunners.
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Thu Feb 10, 2011 6:47 am |
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bioemerl
Joined: Sat Dec 18, 2010 6:11 pm Posts: 285
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Re: Battlegrounds (Gamemode) V0.51
this is not working for me in multiplayer, im using a 360 controller, and with player 3 playing on team two....
hmm, maby set player 2 to use controller???? testing now
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Thu Feb 10, 2011 6:27 pm |
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akblabla
Joined: Wed May 20, 2009 3:10 pm Posts: 366 Location: Århus, Denmark
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Re: Battlegrounds (Gamemode) V0.51
Quote: this is not working for me in multiplayer, im using a 360 controller, and with player 3 playing on team two....
hmm, maby set player 2 to use controller???? testing now Thanks for the bug report. Edit: Found out why. Finding a fix right now Edit 2: fixed
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Thu Feb 10, 2011 6:39 pm |
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bioemerl
Joined: Sat Dec 18, 2010 6:11 pm Posts: 285
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Re: Battlegrounds (Gamemode) V0.52
awesome, thanks for the quick fixes. Im personally fine with the map, i just recommend making a choice of maps, even if its just larger versions of this one. Also it would be cool to be able to chose what is being built by your items.
Trying to think of more stuff to recommend. a artillery type unit, some sort of arty or machine gun attached to control points. A uber cannon unit maybe get AI to work like that one, automated bot nuts! gives all people pistols, and all enemy revolver snipers!!!! more fog of war than just inside command points maybe put unit factories in a large type of command point give your main base a aircraft pad? turn money into a system to call in arty strikes
All of these are just a bunch of suggestions, im brainstorming, and have no idea weather they'll be good or not!
edit:HOLY CRAP I FORGOT TO SAY THIS IS A AWESOME MODE!!!
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Thu Feb 10, 2011 8:25 pm |
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