Author |
Message |
Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
|
Re: Lifts - Yes thats right Update 1.10 Final.
Final Update for Lifts. What a ride we've had.
|
Mon Feb 07, 2011 12:27 pm |
|
|
The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
|
Re: Lifts - Yes thats right Update 1.10 Final.
Hail to everyone involved in making the lift. You guys have no idea (well actually you might have) how much this have changed my bunker designs. Just so much possibility added. Thank you guys
|
Mon Feb 07, 2011 2:29 pm |
|
|
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
|
Re: Lifts - Yes thats right Update 1.10 Final.
Wooohoooo! I love to make huge underground bunkers and add only 1 lift that goes to the surface. It's like the tip of the iceberg.
|
Mon Feb 07, 2011 10:36 pm |
|
|
MrFastZombie
Joined: Wed Dec 22, 2010 9:13 pm Posts: 34
|
Re: Lifts - Yes thats right Update 1.10 Final.
What was the update for this B23 and B24 compatible mod that is EPIC?
|
Mon Feb 07, 2011 11:07 pm |
|
|
Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
|
Re: Lifts - Yes thats right Update 1.10 Final.
MrFastZombie wrote: What was the update for this B23 and B24 compatible mod that is EPIC? O_o What the ♥♥♥♥ are you trying to say?
|
Mon Feb 07, 2011 11:23 pm |
|
|
MrFastZombie
Joined: Wed Dec 22, 2010 9:13 pm Posts: 34
|
Re: Lifts - Yes thats right Update 1.10 Final.
Natti wrote: MrFastZombie wrote: What was the update for this B23 and B24 compatible mod that is EPIC? O_o What the ♥♥♥♥ are you trying to say? What was in the final update?
|
Tue Feb 08, 2011 12:14 am |
|
|
none
Joined: Fri Dec 18, 2009 11:00 pm Posts: 167
|
Re: Lifts - Yes thats right Update 1.10 Final.
* Improved cable code - no lag * Added speed controls * Moved bunker modules to "lift" group * Updated sprites * Added a motor actor that can be shot causing the lift to plummet to it death
I think the AI controls were in the previous update, else that too.
|
Tue Feb 08, 2011 12:28 am |
|
|
MrFastZombie
Joined: Wed Dec 22, 2010 9:13 pm Posts: 34
|
Re: Lifts - Yes thats right Update 1.10 Final.
none wrote: * Improved cable code - no lag * Added speed controls * Moved bunker modules to "lift" group * Updated sprites * Added a motor actor that can be shot causing the lift to plummet to it death
I think the AI controls were in the previous update, else that too. 2 words EPIC. UPDATE.
|
Tue Feb 08, 2011 2:17 am |
|
|
none
Joined: Fri Dec 18, 2009 11:00 pm Posts: 167
|
Re: Lifts - Yes thats right Update 1.10 Final.
It was Sims idea so I'm making sure he gets his 25% cut, its 50 / 50, he did the sprites too.
|
Tue Feb 08, 2011 2:25 am |
|
|
ludsoe
Joined: Tue Jan 18, 2011 7:50 am Posts: 170 Location: 2 Miles underground on some planet in a vault.
|
Re: Lifts - Yes thats right Update 1.10 Final.
Can People continue working on this? Cause I'm not totally satisfied. As in people who want something more then whats done currently and are willing to work for it. *Points at self* I just need permission to post updates here If i actually do anything with it.
|
Tue Feb 08, 2011 4:17 am |
|
|
none
Joined: Fri Dec 18, 2009 11:00 pm Posts: 167
|
Re: Lifts - Yes thats right Update 1.10 Final.
All code by none is free to use, you are free to post more stuff in viewtopic.php?p=400026#p400026 the old request post and sims might add it in if its any good (no offense).
|
Tue Feb 08, 2011 5:59 am |
|
|
Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
|
Re: Lifts - Yes thats right Update 1.10 Final.
Sprites are also free just take them out of the Lift folder after download.
|
Tue Feb 08, 2011 7:45 am |
|
|
LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
|
Re: Lifts - Yes thats right Update 1.10 Final.
Already got some sprites for the elevator cart + drive motor + cable. Just working on the animated parts and the module.
|
Tue Feb 08, 2011 8:00 am |
|
|
Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
|
Re: Lifts - Yes thats right Update 1.10 Final.
I'm currently making a Coalition version out of our classic drop crate.
|
Tue Feb 08, 2011 5:59 pm |
|
|
LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
|
Re: Lifts - Yes thats right Update 1.10 Final.
Ok. All sprites and animations are done. I just need to make some quick Bunker tiles to fit it and I'll see what I can do.
A question to none, is it possible to make the cable more than 1px wide or does it break the functionality? I wanted to use a thicker cable sprite vs the 1x10 in the original mod...
|
Wed Feb 09, 2011 1:12 am |
|
|
|