Battlegrounds (Gamemode) V0.53
Battlegrounds
This is a new gamemode for cortex command. Bear in mind that this is a early version of the gamemode.
Important this is meant for player vs player combat but you can play vs the AI if you really want. It is also possible to play 2v2 sharing brain
This gamemode enables a control point system. Each team has a base and it is the one who kills the opponent brains first who wins. To get into his base though you need to control every control point on the map. To cap a point you simply stand by the console under it. Flags indicates owners of the point. When you own a point troops will be transported to the control point's teleporter reducing walk time of your troops.
You will get 4 different soldiers in the fight, each with unique weapons and weaknesses.
The first type is your regular coalition soldier light armed with a compact assault rifle. This guy does a good job against enemy snipers.
The second type it the sniper. He has no armor at all, but with his sniper rifle he is more than capable of keeping distance. They counter heavy troopers quite well.
I have nerfed the sniper quite a bit because I saw it would become the ultimate camper fest weapon. It got a max range around 800 pixels but the max will disappear if you have the slightest height advantage over your target.
The third type is the heavy soldier. He is armed with a shotgun and will bring death to any nearing him. He is very good for keeping a defensive line at the front and for a last stand.
The last type is the heavy trooper. He is a walking tank, he uses his heavy duty jetpack to assault his enemies from above with flamers.
To do list:
Make another scene for the gamemode. This one is crap. I thought that a standard flat wrapping scene would fit perfectly for standard play, but it is too chaotic.
Make so that anyone (mostly me
) can make new scenes for the gamemode without changing any code.
Making a screen so that you can see the process of capping without looking at the flag for lower resolutions
More far fetched things i want to make.
Economic system: Ability to build drills at control points which will give you money, but each control point has a set amount of gatherable gold.
Turn based: After one or two minutes of combat you will get in strategic mode where every soldier waits until the strategic mode is over.
Building and buying: in the strategic mode you should be able to choose which units you want to buy for the next round and buying upgrades.
Credits to:
CaveCricket48 for the flag sprite from sprite dump
thesoupiest for the coding of the heavy trooper
Promster for the spriting of the heavy trooper
adasx10 for ripping and animating the pieces of the heavy trooper
Update:
Added difficulties: higher diff means less units to you and more to the enemy and the enemy will also get better weapons.
Shotgun balance: Buffed power by 30%, but increased spread and airrisistance
Mauler shotgun added: something the enemy will get at higher diffs. Have changed mauler quite a bit. should have longer range than the regular shotgun and increased power.
Napalm flamer added: same as above, without changes.
Fixed for more than 3 players I believe