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 Particles Vanishings. 
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DRL Developer
DRL Developer

Joined: Tue Aug 11, 2009 5:09 am
Posts: 395
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Post Re: Particles Vanishings.
I think that doing self.Age = 1 (if set to 0 glows won't show) every frame extends the life time of the object, but you still need a mechanism to recreate it when it is eventually deleted. Have you tried setting MissionCritical to 1 in the ini?


Thu Feb 03, 2011 6:55 pm
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DRL Developer
DRL Developer

Joined: Tue Aug 11, 2009 5:09 am
Posts: 395
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Post Re: Particles Vanishings.
Code:
function Create(self)
   self.Vel = (10,0)
end

function Update(self)
   self.Age=1
   
   if self.ToDelete then
      local SnowPixel = CreateMOPixel(self.PresetName, "Weather.rte")
      SnowPixel.Pos = self.Pos
      SnowPixel.Vel = self.Vel
      MovableMan:AddParticle(SnowPixel)
   end
end
I think this would make the pixel pretty much impossible to delete.


Fri Feb 04, 2011 11:53 am
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DRL Developer
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Joined: Tue Aug 11, 2009 5:09 am
Posts: 395
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Post Re: Particles Vanishings.
Sorry, I just copied your code and did not notice the error in the create function. self.Vel = (10,0) sould be self.Vel = Vector(10,0)


Fri Feb 04, 2011 6:12 pm
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DRL Developer
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Joined: Tue Aug 11, 2009 5:09 am
Posts: 395
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Post Re: Particles Vanishings.
No console errors? If you post your script I can take a look.


Sat Feb 05, 2011 9:45 pm
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Joined: Tue Aug 11, 2009 5:09 am
Posts: 395
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Post Re: Particles Vanishings.
The code I gave you only makes an object hang around for ever, you have to add the code that spawn the snow yourself.


Sun Feb 06, 2011 12:08 am
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