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				 CaveCricket48 
				
				
					 Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
				 
				 
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				  Re: I have a question.  
					
						Use the [code ] [/code ] tags or use PasteBin. 
					
  
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			| Mon Jan 31, 2011 9:44 pm | 
			
				
					 
					
					 
				  
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				 General_Party 
				
				
					 Joined: Fri Jan 28, 2011 3:47 am Posts: 42
				 
				 
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				  Re: I have a question.  
					
						Code:  AddActor = ACrab    PresetName = Light Turret    PinStrength = 1000    Mass = 15    GlobalAccScalar = 0    Buyable = 0    HitsMOs = 1    GetsHitByMOs = 1    SpriteFile = ContentFile       FilePath = A&CMods.rte/Weapons/MiniTurret/Images/MiniTurretBase.bmp    FrameCount = 1    SpriteOffset = Vector       X = -7       Y = -21    EntryWound = AEmitter       CopyOf = Dent Metal    ExitWound = AEmitter       CopyOf = Dent Metal    AtomGroup = AtomGroup       AutoGenerate = 1       Material = Material          CopyOf = Military Stuff          Bounce = 0.1          StructuralIntegrity = 135       Resolution = 4       Depth = 0    DeepGroup = AtomGroup       AutoGenerate = 1       Material = Material          CopyOf = Military Stuff          Bounce = 0.1          StructuralIntegrity = 135       Resolution = 6       Depth = 0    DeepCheck = 0    BodyHitSound = Sound       CopyOf = Metal Body Blunt Hit    DeathSound = Sound       CopyOf = Ship Explosion    Health = 100    ImpulseDamageThreshold = 3500    GibImpulseLimit = 15000    GibWoundLimit = 7    AimRange = 1.5708    AimDistance = 350    Perceptiveness = 0.975    CharHeight = 100    AddActor = Turret       CopyOf = MiniTurretBase       ParentOffset = Vector          X = -1          Y = -16    LFGLeg = Leg       CopyOf = Null Leg       ParentOffset = Vector          X = -5          Y = 1    LBGLeg = Leg       CopyOf = Null Leg       ParentOffset = Vector          X = -5          Y = 1    RFGLeg = Leg       CopyOf = Null Leg       ParentOffset = Vector          X = 5          Y = 1    RBGLeg = Leg       CopyOf = Null Leg       ParentOffset = Vector          X = 5          Y = 1    LFootGroup = AtomGroup       CopyOf = CrabFootGroup    RFootGroup = AtomGroup       CopyOf = CrabFootGroup    LStandLimbPath = LimbPath       PresetName = 0 Stand Path Left       StartOffset = Vector          X = 0          Y = 0       PushForce = 0    LWalkLimbPath = LimbPath       PresetName = 0 Walk Path Left       StartOffset = Vector          X = 0          Y = 0       PushForce = 0    LDislodgeLimbPath = LimbPath       PresetName = 0 Dislodge Path Left       StartOffset = Vector          X = -1          Y = -10       StartSegCount = 0       AddSegment = Vector          X = 0          Y = 6       PushForce = 0    RStandLimbPath = LimbPath       CopyOf = 0 Stand Path Left       PresetName = 0 Stand Path Right       StartOffset = Vector          X = 6          Y = 6    RWalkLimbPath = LimbPath       CopyOf = 0 Walk Path Left       PresetName = 0 Walk Path Right       StartOffset = Vector          X = -2          Y = -12    RDislodgeLimbPath = LimbPath       CopyOf = 0 Dislodge Path Left       PresetName = 0 Dislodge Path Right       StartOffset = Vector          X = 2          Y = -10    AddGib = Gib       GibParticle = MOPixel          CopyOf = Glow Particle Yellow Huge       Count = 2       MinVelocity = 5       MaxVelocity = 15       InheritsVel = 0    AddGib = Gib       GibParticle = AEmitter          CopyOf = Fuel Fire Trace Gray          PresetName = Ship Explosion          LifeTime = 175       Count = 8       MaxVelocity = 14       MinVelocity = 7       LifeVariation = 0.2    AddGib = Gib       GibParticle = MOSRotating          CopyOf = Flame Ball 1       Count = 10       Spread = 3.1       MaxVelocity = 16       MinVelocity = 4    AddGib = Gib       GibParticle = MOSParticle          CopyOf = Explosion Smoke 1       Count = 20       Spread = 3.1       MaxVelocity = 10       MinVelocity = 0       LifeVariation = 0.4    AddGib = Gib       GibParticle = MOSParticle          CopyOf = Explosion Smoke 2       Count = 15       Spread = 3.1       MaxVelocity = 15       MinVelocity = 5       LifeVariation = 0.5    AddGib = Gib       GibParticle = MOSParticle          CopyOf = Base.rte/Explosion Smoke 1       Offset = Vector          X = 0          Y = 0    AddGib = Gib       GibParticle = MOSParticle          CopyOf = Base.rte/Explosion Smoke 2       Offset = Vector          X = 0          Y = 0   There fixed. - CC48 
					
  
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			| Mon Jan 31, 2011 9:47 pm | 
			
				
					 
					
					 
				  
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				 CaveCricket48 
				
				
					 Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
				 
				 
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				  Re: I have a question.  
					
						It's "Turret = Turret" for attaching and "AddActor = Turret" for creating. Since you're attaching, use "Turret = Turret".
  Also, if you have more errors, pleases post the exact error message that CC spits out. 
					
  
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			| Mon Jan 31, 2011 9:51 pm | 
			
				
					 
					
					 
				  
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				 General_Party 
				
				
					 Joined: Fri Jan 28, 2011 3:47 am Posts: 42
				 
				 
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				  Re: I have a question.  
					
						RTE Aborted! (x_x)
  Abortion in file /Users/admin/Development/CortexCommand/cortex/System/Reader.cpp, line 543, because:
  Referring to an instance ('MiniTurretBase') to copy from that hasn't been defined! in A&CMods.rte/Weapons/MiniTurret/MiniTurret.ini at line 375!
  The last frame has been dumped to 'abortscreen.bmp'
  That was the error message 
					
  
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			| Mon Jan 31, 2011 9:56 pm | 
			
				
					 
					
					 
				  
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				 CaveCricket48 
				
				
					 Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
				 
				 
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				  Re: I have a question.  
					
						You don't have a Turrent with the PresetName "MiniTurretBase". It's like the same thing with the HDFirearm, you have to have these objects created before using them. 
					
  
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			| Mon Jan 31, 2011 9:58 pm | 
			
				
					 
					
					 
				  
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				 Roast Veg 
				Data Realms Elite 
				
					 Joined: Tue May 25, 2010 8:27 pm Posts: 4522 Location: Constant motion
				 
				 
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				  Re: I have a question.  
					
						Or create them as you're using them. 
					
  
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			| Mon Jan 31, 2011 9:59 pm | 
			
				
					 
					
					 
				  
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				 General_Party 
				
				
					 Joined: Fri Jan 28, 2011 3:47 am Posts: 42
				 
				 
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				  Re: I have a question.  
					
						But i have the picture called MiniTurretBase. 
					
  
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			| Mon Jan 31, 2011 10:00 pm | 
			
				
					 
					
					 
				  
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				 CaveCricket48 
				
				
					 Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
				 
				 
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				  Re: I have a question.  
					
						Pictures are not objects. You need actual code of the object. 
					
  
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			| Mon Jan 31, 2011 10:06 pm | 
			
				
					 
					
					 
				  
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				 General_Party 
				
				
					 Joined: Fri Jan 28, 2011 3:47 am Posts: 42
				 
				 
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				  Re: I have a question.  
					
						Could you help me with that code please? Code: AddActor = ACrab    PresetName = Light Turret    PinStrength = 1000    Mass = 15    GlobalAccScalar = 0    Buyable = 0    HitsMOs = 1    GetsHitByMOs = 1    SpriteFile = ContentFile       FilePath = A&CMods.rte/Weapons/MiniTurret/Images/MiniTurretBase.bmp    FrameCount = 1    SpriteOffset = Vector       X = -7       Y = -21    EntryWound = AEmitter       CopyOf = Dent Metal    ExitWound = AEmitter       CopyOf = Dent Metal    AtomGroup = AtomGroup       AutoGenerate = 1       Material = Material          CopyOf = Military Stuff          Bounce = 0.1          StructuralIntegrity = 135       Resolution = 4       Depth = 0    DeepGroup = AtomGroup       AutoGenerate = 1       Material = Material          CopyOf = Military Stuff          Bounce = 0.1          StructuralIntegrity = 135       Resolution = 6       Depth = 0    DeepCheck = 0    BodyHitSound = Sound       CopyOf = Metal Body Blunt Hit    DeathSound = Sound       CopyOf = Ship Explosion    Health = 100    ImpulseDamageThreshold = 3500    GibImpulseLimit = 15000    GibWoundLimit = 7    AimRange = 1.5708    AimDistance = 350    Perceptiveness = 0.975    CharHeight = 100    Turret = Turret       CopyOf = MiniTurretBase       ParentOffset = Vector          X = -1          Y = -16    LFGLeg = Leg       CopyOf = Null Leg       ParentOffset = Vector          X = -5          Y = 1    LBGLeg = Leg       CopyOf = Null Leg       ParentOffset = Vector          X = -5          Y = 1    RFGLeg = Leg       CopyOf = Null Leg       ParentOffset = Vector          X = 5          Y = 1    RBGLeg = Leg       CopyOf = Null Leg       ParentOffset = Vector          X = 5          Y = 1    LFootGroup = AtomGroup       CopyOf = CrabFootGroup    RFootGroup = AtomGroup       CopyOf = CrabFootGroup    LStandLimbPath = LimbPath       PresetName = 0 Stand Path Left       StartOffset = Vector          X = 0          Y = 0       PushForce = 0    LWalkLimbPath = LimbPath       PresetName = 0 Walk Path Left       StartOffset = Vector          X = 0          Y = 0       PushForce = 0    LDislodgeLimbPath = LimbPath       PresetName = 0 Dislodge Path Left       StartOffset = Vector          X = -1          Y = -10       StartSegCount = 0       AddSegment = Vector          X = 0          Y = 6       PushForce = 0    RStandLimbPath = LimbPath       CopyOf = 0 Stand Path Left       PresetName = 0 Stand Path Right       StartOffset = Vector          X = 6          Y = 6    RWalkLimbPath = LimbPath       CopyOf = 0 Walk Path Left       PresetName = 0 Walk Path Right       StartOffset = Vector          X = -2          Y = -12    RDislodgeLimbPath = LimbPath       CopyOf = 0 Dislodge Path Left       PresetName = 0 Dislodge Path Right       StartOffset = Vector          X = 2          Y = -10    AddGib = Gib       GibParticle = MOPixel          CopyOf = Glow Particle Yellow Huge       Count = 2       MinVelocity = 5       MaxVelocity = 15       InheritsVel = 0    AddGib = Gib       GibParticle = AEmitter          CopyOf = Fuel Fire Trace Gray          PresetName = Ship Explosion          LifeTime = 175       Count = 8       MaxVelocity = 14       MinVelocity = 7       LifeVariation = 0.2    AddGib = Gib       GibParticle = MOSRotating          CopyOf = Flame Ball 1       Count = 10       Spread = 3.1       MaxVelocity = 16       MinVelocity = 4    AddGib = Gib       GibParticle = MOSParticle          CopyOf = Explosion Smoke 1       Count = 20       Spread = 3.1       MaxVelocity = 10       MinVelocity = 0       LifeVariation = 0.4    AddGib = Gib       GibParticle = MOSParticle          CopyOf = Explosion Smoke 2       Count = 15       Spread = 3.1       MaxVelocity = 15       MinVelocity = 5       LifeVariation = 0.5    AddGib = Gib       GibParticle = MOSParticle          CopyOf = Base.rte/Explosion Smoke 1       Offset = Vector          X = 0          Y = 0    AddGib = Gib       GibParticle = MOSParticle          CopyOf = Base.rte/Explosion Smoke 2       Offset = Vector          X = 0          Y = 0 Code: AddActor = Turret    PresetName = Turret    Mass = 0    HitsMOs = 0    GetsHitByMOs = 0    SpriteFile = ContentFile       FilePath = A&CMods.rte/null.bmp    FrameCount = 1    SpriteOffset = Vector       X = 0       Y = 0    AtomGroup = AtomGroup       AutoGenerate = 1       Material = Material          CopyOf = Air       Resolution = 2       Depth = 1    DeepCheck = 0    JointStrength = 20000    JointStiffness = 0.95    DrawAfterParent = 1    MountedMO = HDFirearm       CopyOf = Beast Thanks  
					
  
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			| Mon Jan 31, 2011 10:08 pm | 
			
				
					 
					
					 
				  
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				 CaveCricket48 
				
				
					 Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
				 
				 
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				  Re: I have a question.  
					
						Change the PresetName to the desired name of your turret. Then use that PresetName in Code:    Turret = Turret       CopyOf = <PresetName of Turret Here>
   
					
  
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			| Mon Jan 31, 2011 10:28 pm | 
			
				
					 
					
					 
				  
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				 General_Party 
				
				
					 Joined: Fri Jan 28, 2011 3:47 am Posts: 42
				 
				 
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				  Re: I have a question.  
					
						Ok. Thats all? 
					
  
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			| Mon Jan 31, 2011 10:30 pm | 
			
				
					 
					
					 
				  
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				 CaveCricket48 
				
				
					 Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
				 
				 
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				  Re: I have a question.  
					
						To get it working, yes. 
					
  
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			| Mon Jan 31, 2011 10:32 pm | 
			
				
					 
					
					 
				  
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				 General_Party 
				
				
					 Joined: Fri Jan 28, 2011 3:47 am Posts: 42
				 
				 
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				  Re: I have a question.  
					
						Ok thanks that really helped A LOT!      
					
  
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			| Mon Jan 31, 2011 11:06 pm | 
			
				
					 
					
					 
				  
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