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 The Lazarus Brigade - INACTIVE 
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Joined: Mon Jan 25, 2010 11:35 pm
Posts: 675
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Post Re: The Lazarus Brigade - VERSION 1.5 (1/30/11)
Drop pods that don't give a death to your team when gibbed are also looked nicely upon.


Sun Jan 30, 2011 10:57 pm
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DRL Developer
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Joined: Fri May 15, 2009 10:29 am
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Post Re: The Lazarus Brigade - VERSION 1.5 (1/30/11)
I'd hardly say it matters, death counters aren't in the game anymore, and if you want it to not add a death on findude's counters, you could always add the script in base.rte/scripts to it.


Sun Jan 30, 2011 11:02 pm
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Location: In heaven, everything is fine.
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Post Re: The Lazarus Brigade - VERSION 1.5 (1/30/11)
I disagree with coffins. Too kinky. Summoning circles and symbols are classier.

And I'm still on the whole 'Revenant too expensive' thing, so prepare for lots of words.

Most of the time I just drop it in the face of an enemy and leave it be, because it has trouble shooting angles other than something right in front of it. If it is a hundred-year old relic of an undead walking tank, it better be absurdly tough. Tough, so that I can reposition it in the mist of enemy fire and retaliate. That's a real tank.

Right now, the gun gets shot off too easily and it isn't as tough as the dummy dreadnought. Aside from making the gun and itself tougher, I think it would be a good idea to make its jet hurt. The jetpack could be used as a make shift flame thrower to cover odd angles.

Okay, I'm done.

EDIT: Don't make it absurdly tough. thesoupiset, you're right, it's a hundred-year-old bag of bones, it shouldn't be tough. Keep the fragile body and the fragile gun, but consider this: add a super tough armor plate on its back. So you have to turn it around to protect your gun and body when under fire, and wait for opportunity to retaliate as the armor plate soak up the damage. This might add more dynamic to the unit and make it more than a one-off bullet hose.


Mon Jan 31, 2011 5:00 am
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Joined: Sun Jan 30, 2011 6:02 pm
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Location: Cold and dark Finland
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Post Re: The Lazarus Brigade - VERSION 1.5 (1/30/11)
i really like the revenant it has that undead feel to it :smile:


Mon Jan 31, 2011 2:09 pm
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Joined: Sun Dec 19, 2010 7:21 pm
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Location: Tutorial Mission
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Post Re: The Lazarus Brigade - VERSION 1.5 (1/30/11)
Anyone know what's happening ?

this always happens when i start the game with this mod..


Abortian in file .\System\Reader.cpp, line 531, because:

Referring to an instance ('Flame 1 hurt') to copy from that hasen't been defined! in
LazarusBrigade.rte/FS/FS.ini at line 82!

The last frame has been dumped to abortscreen.bmp


Some help? :-(


Thu Feb 03, 2011 7:45 pm
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Data Realms Elite
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Post Re: The Lazarus Brigade - VERSION 1.5 (1/30/11)
This mod doesn't work with B23. Only B24.


Sat Feb 05, 2011 10:36 am
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