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 Roll To Dodge 2 (RtD2) - Finished 
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Joined: Sat May 02, 2009 4:52 am
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Post Re: (srs) Roll To Dodge 2 - Tribal Consequences
Slash at the tribesman to my left.


Sun Jan 30, 2011 4:36 pm
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Post Re: (srs) Roll To Dodge 2 - Tribal Consequences
Look around, and yell at Vlad to go in the right direction, while sniping and small birds in front of us(not the eagle) with my FAMAS A3


Last edited by HighEndNoob on Sun Jan 30, 2011 10:31 pm, edited 2 times in total.



Sun Jan 30, 2011 9:17 pm
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Post Re: (srs) Roll To Dodge 2 - Tribal Consequences
Yell at Kyle not to shoot the eagle, and adjust my course.


Sun Jan 30, 2011 9:52 pm
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Post Re: (srs) Roll To Dodge 2 - Tribal Consequences
*grin*

Smash the baton on the first tribesman head, then punch the other on the ribcage are, in order to break a few ribs (all that using B&E, hyper-focus, fists of fury and rage face).


Andrew would be one scary mofo IRL.


Mon Jan 31, 2011 12:09 am
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Post Re: (srs) Roll To Dodge 2 - Tribal Consequences
I hope I'll upgrade myself by the time this is over...this seems to be in its last stretch.


Mon Jan 31, 2011 12:40 am
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Post Re: (srs) Roll To Dodge 2 - Tribal Consequences
I don't know what's going on with Raven, but he hasn't responded in like a week, so his character will have to be taken out of the game.

The next two people on the waiting list will be put in soon, but bbbzzz234 will take over Raven.


Mon Jan 31, 2011 12:58 am
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Post Re: (srs) Roll To Dodge 2 - Tribal Consequences
Yoman987 wrote:
The next two people on the waiting list will be put in soon, but bbbzzz234 will take over Raven.

Woohoo. Does this make me the first person to have participated twice in RtD?


Mon Jan 31, 2011 1:02 am
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Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - Tribal Consequences
FoiL (2+3=5) Andrew Rodrigues
The Tribesman turns around to face Andrew after flipping him over and receives a Baton in the face. He collapses backward. As he collapses Andrew leaps over him and uppercuts his fist into the second's torso, hearing a definitive crunch of fractured or broken ribs. The Tribesman also falls backward and hits the ground with a scream of pain.
ABILITIES USED: Hyper Focus, Fists of Fury and Forced Break & Entry
ABILITY UPDATED: Hyper Focus (-1 use, now 2/6)
Appearance:
20, Black hair, brown eyes, 6', well built.

Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. 3 of 6 uses)
RAGE FACE (+1 to intimidation & pain-ignorance)
Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Berserk Mode - Uses all abilities as needed and an additional +1 to all rolls. -1 to the roll in which you exit this mode. Maximum 5 consecutive uses and 2 turn cooldown.
Weapons
M4 'Beowulf' Carbine (30 of 30 rounds, slung)
Beretta 92FS (7 of 10 rounds, holstered)
Extendable baton (Wielded, snapped in half)
Inventory
Top gun sunglasses (Worn)
Blast-Proof Jacket (Pockets: 7 slot used, 3 available)
- Jacket Usage Manual
- 9 Rations (+1 to next action)
- A water bottle (+1 to next action, 2 uses)
- Ammo (5 Handgun magazines)
Waist Pockets (18 slots used, 2 available)
- 3 rockets for a SMAW
- Swiss army knife
- Utility Machete
- Ammo (2 Drums, 4 Handgun Magazines)
Botanist's Backpack (19 slots used, 11 available):
- Flare Gun and 4 red flares
- A Folding Shovel
- Some empty vials
- 30ft of rope
- Briefcase (Broken lock but closed)
- 6 Beowulf Magazines
Image

Condition(s)
Heavyweight (-1 to any actions involving fast movement)
Broken Nose (Speech impediment, -1 until re-aligned) - Countered by Rage Face

Ociamarru (2) Vladimir Ivanov
Vlad attempts to adjust his course at the same time as Kyle attempting to snipe the remaining flock of birds in front of the Biplane. Vlad flinches as each bullet whizzes past and cannot accurately correct their course. They are now heading South-East instead.
Appearance:
27, Russian. 6' 2", shaved blonde hair, green eyes, well built.

Abilities
Cybernetics (+2 to mobile actions, speed is doubled, 4 of 5 uses)
Athletic (+1 to mobile actions)
Scar-face (+1 Intimidation, -1 Charisma etc)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft, Cannot roll 1s)
Mental Link (Can project thoughts to others and 'see' theirs)
Slow Motion (Uncontrollable)
Instinctual Actions (Vladimir does things without thinking or knowing)
Say what? ( ??? )
Weapons
Saiga-12 Combat Shotgun (6 of 8 shells, slung)
Khazar-replicated knife (Sheathed)
Grappling Cane with hidden blade (Held)
Inventory
Containment Unit (36 slots used, 14 available)
- Carved Wooden Statuette of self
- Radio
- Cellphone
- Flare gun with 2 green flares
- Ammo (18 Shotgun Shells, 8 handgun magazines)
- 5 days of Rations (15 meals, +1 to next turn)
- TOP-SECRET Information File
- Bubblewrapped Mechanical Cube (Downed Phoenix?)
- Cybernetic Enhancement Kit (1 Use left, nonrefillable)
- Cybernetic Enhancement Upgrade Kit
Image

Condition(s)
Rested for ∞ turns, ∞ turns before tiredness.
Fail Chest? (Healed?)
Holey foot (-1 to running every second turn)
Apricot Effect ( Anti-Poison )

Point.Blank (3) Asfer Wilks
As the Tribesman approaches, Asfer steps and slashes at him. The Tribesman observed him attack like this before and dodges the slash.
Appearance:
Pilot: 21y/o. Mobile Armored Frame EXpirimental 103 Cannon Exosuit.

Abilities
Large Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Super Sprint (Diverts all power to the legs of the Exo-Suit to sprint. Max 3 consecutive uses. +2 to sprints, -2 to any other power-using action)
Weapons
Mk.III 40mm Revolver Cannon (5 of 6 rounds, 1 turn to reload) HE SHELL
Mk.II 5.7x28mm Vulcan Gun (200 of 250 rounds, 1 turn to reload) READY
Bladed Shield (Left arm) EXTENDED
Inventory
MAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 5% per turn if resting, damaged)
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Underslung Harpoon Gun (Attached to Thermite Revolver, loaded)
- 2 spare Harpoons
Rear cargo container: (17 slots used, 33 slots available)
- 40mm cannon rounds (3xHE, 3xFrag, 6xSmoke, 6xStun, 9 slots total)
- 250 spare Vulcan rounds (3 slots total)
- 9 spare Thermite rounds (5 slots)
Mk.IV 20mm Thermite Revolver (5 of 5 rounds, minor action to reload)
Image

Condition(s)
Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Limp (Old wound, -1 to jogging or faster)
Heavy Armour (Asfer's body is mostly safe from harm)
Generator Power 65%

HighEndNoob (6) Kyle Berguard
Kyle opens his eyes to a flock of birds screeching through the cockpits, so he grabs his FAMAS A3 and yells at Vlad before he starts sniping. As each bullet flies past Vlad he flinches and the Biplane shifts course - the wrong way.
Appearance:
French. 5'8", goatee, green eyes.

Abilities
Marksman (+1 to longrange combat)
Pyromaniac (+1 when using explosives or flame)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Weapons
FAMAS-A3 (30 of 30 rounds, Semi-auto mode, slung)
Dual Golden Desert Eagles (4 - 5 of 9 Rounds ea, holstered)
Katana (Sheathed)
Inventory
Holographic Sight (Mounted on FAMAS)
KAC Masterkey Shotgun Attachment (Mounted on FAMAS)
Recoil-countering Wristguards (85% Energy)
Backpack (26 slots used, 4 available)
- 5 Flashbangs (Non-Lethal, Audio/Visual, 2 slots)
- 5 Claymores (Lethal, contains ball-bearings and shrapnel, 5 slots)
- 4 Molotov Cocktails (Flammable, 2 slots)
- Cigarette Lighter (100% Fuel, 1 slot)
- 3 Semtex Plastic Explosives (Waterproof, malleable, 2 slots)
- 4 C-4 Explosives (Everything-proof, malleable, 2 slots)
- Detonator (C-4/Semtex, 1 slots)
- 5 spare FAMAS Magazines (2 slots)
- 10 spare Desert Eagle Magazines (5 slots)
- 7 Spare Shotgun Shells (1 slot)
- Rations (2 uses - +1 to next turn when used, 2 slots)
- Medical Kit (0 uses, refillable, 1 slots)
Image

Condition(s)
Highly Explosive (Roll a 1 when shot and one of your explosives blow up)
Recoil-Countering (+1 accuracy, -1 when Energy has run out)
Explosives (Roll 3+ to successfully use, 2=fumble, 1=premature explosion, 6=dud)
Refreshed (+1 to the next 2 actions. Resting actions do not count)

Raven (3) Tyler Smith
The Tribesman taunting Tyler trollfaces him and rips the slack rope as hard as he can. The knot is undone in a split-second and gravity kicks in. Tyler's eyes go wide and he opens his mouth to yell, just as something slams into him from the side. He tilts in the air and crashes into a thick branch half-way up to the canopy. The person who has saved him shifts Tyler a bit on the branch so that he doesn't fall off and holds his head up with his hands.
"Hey! Stay with me! Keep with it man! Don't give up!"
Tyler blacks out.

Contact lost:
Tyler Smith - Mercenary - 31/1/2011
Missing in Action


Appearance:
19, 6 foot, shaggy hair, skinny grey jeans, T-shirt, dark zippered-hoodie, skate shoes.

Abilities
Stealth (+1 to stealth actions)
Athletics (+1 to agility-related actions)
Chaotic (Things are more chaotic or gory around you)
Akimbo (Can use two weapons at once, 4 or 5 to use successfully)
Auditory R&R (+1 to any non-combat action while listening to your music)
Weapons
Silenced H&K UMP45 (25 of 25 rounds, stock-less, slung)
Silenced H&K USP .45 (12 of 12 rounds, holstered)
Machete (Sheathed)
Ballistic Knife (Single use unless retrieved, sheathed) Paralysis
Pair of Throwing Knives (1 turn to extract from shoes)
Inventory
Skiing mask
Chocolate snack bar
iPod and Skullcandy headphones
Garrote (5 of 5 uses)
Ammo (1x UMP45, 1x USP)
MAD SKILLZ E-Book (5 uses)
Image

Condition(s)
Unconscious (Must wake up at a later date.)

bbbzzz234 (-) Ruben Strongstone
As Ruben is sneaking through the trees to find what the disturbance is, he sees a young man dangling from a rope. He moves further forward to get a closer look and sees a Tribesman pull on the slack end of the rope. The young man then falls and Ruben leaps out from his branch, collides with the man and lands on another branch. The man is dazed and roughed up.
"Hey! Stay with me! Keep with it man! Don't give up!"
His head flops to the side as he succumbs to his concussion.
"Dammit."
Ruben looks back up for the Tribesman, but it looks like he has escaped. The fight continues below him.
Appearance:
24, blue eyes, 5'6", curly hair, stylish hat.

Abilities
Veteran Sniper (+1 to sniping actions)
Sneaky (+1 to stealth actions)
Night Vision Goggles (+1 to seeing in low light) NOT IN USE
Weapons
Silenced Dragunov Sniper Rifle (5-15x scope, .44 FMJ, Magazine 7/7)
Silenced MP5 (Magazine 30/30)
Molotov x5 (Roll a 3 or higher to successfully throw)
Inventory
Backpack
- 5-10x Thermal Scope
- 5 Dragunov Magazines
- 5 MP5 Magazines
- Rations (3 days, 9 uses, +1 to next action)
- Night Vision Goggles
- Lighter and Cigarettes (x20)

Condition(s)

Game Events
It is about 3pm

Vlad and Kyle are still heading the wrong way. Asfer misses his target and Andrew takes two out. Tyler is saved from death by the newcomer - Ruben. (Although nobody knows you yet and vice-versa.)

CURRENT SUB / OBJECTIVES:
Find the Fabled Tree to the South-West.

Asfer + Andrew + Tyler Ruben:
Image

Vlad + Kyle:
Image


Mon Jan 31, 2011 4:42 am
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Post Re: (srs) Roll To Dodge 2 - Tribal Consequences
*sigh*
Watch the ground, machinegun ''in hand''?.


Last edited by HighEndNoob on Mon Jan 31, 2011 11:59 pm, edited 1 time in total.



Mon Jan 31, 2011 4:49 am
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Post Re: (srs) Roll To Dodge 2 - Tribal Consequences
Birds are dead or flew away, sorry if that wasn't clear.


Mon Jan 31, 2011 4:56 am
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Post Re: (srs) Roll To Dodge 2 - Tribal Consequences
Follow Asfer and Andrew.

"Hey, I wasn't briefed about any tribesmen! Someone wanna explain?"


Mon Jan 31, 2011 5:55 am
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Post Re: (srs) Roll To Dodge 2 - Tribal Consequences
♥♥♥♥ I WILL FLY THIS PLANE RIGHT THIS TIME!


Mon Jan 31, 2011 6:24 am
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Post Re: (srs) Roll To Dodge 2 - Tribal Consequences
bbbzzz234 wrote:
Follow Asfer and Andrew.


Who's that? You don't know any Andrews or Asfers.


Mon Jan 31, 2011 10:47 am
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Post Re: (srs) Roll To Dodge 2 - Tribal Consequences
Fine, then:
See if there are any friendlies around.


Mon Jan 31, 2011 2:38 pm
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Joined: Fri Dec 12, 2008 12:45 pm
Posts: 48
Post Re: (srs) Roll To Dodge 2 - Tribal Consequences
Those are clearly either civilians, or military dudes fighting natives. As a good American you must shoot the natives.

Work by that logic and you can get away with knowing who's enemy and who is not and be VERY useful on your first(second?) roll.


Mon Jan 31, 2011 4:22 pm
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