Although off topic maybe data can ask for multi player tips?
Dunt hurts meh
Sun Jan 30, 2011 8:16 pm
toxic9813
Joined: Mon Dec 20, 2010 4:06 am Posts: 48 Location: Somewhere between Anchorage AK and Topsail Island NC
Re: Ai thingy :P
Yeah, that AI looks great. But I think it's a limitation of Lua(?) or whatever they are using to get AI to work, and I don't think that game was made on the same engine. Like a science teacher teaching English...
In other words, I'm doubtful.
Mon Jan 31, 2011 9:34 pm
Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
Re: Ai thingy :P
Actually, at the moment the AI is hardcoded, but at some point in the future CC will have Lua AI, allowing for custom AI without any workaround hassle.
Mon Jan 31, 2011 9:38 pm
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Ai thingy :P
We also have a person on the developer team that can work on AI, asking another game developer is not needed.
Mon Jan 31, 2011 9:41 pm
ludsoe
Joined: Tue Jan 18, 2011 7:50 am Posts: 170 Location: 2 Miles underground on some planet in a vault.
Re: Ai thingy :P
CaveCricket48 wrote:
We also have a person on the developer team that can work on AI, asking another game developer is not needed.
I was just hoping to see that kind of ai implemented.
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