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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Terrain Reveal
mail2345 wrote: Some things about bitmap FoWs I found out: A bitmap based fog of war is scaled to the map size, and overrides existing(Vector based) fog of war. Also, fog of war bitmaps must be in pallet, however transparency works(allowing you to reveal areas without having to place an actor).
Last edited by Roast Veg on Mon Feb 07, 2011 6:20 pm, edited 1 time in total.
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Sun Jan 30, 2011 3:00 pm |
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bioemerl
Joined: Sat Dec 18, 2010 6:11 pm Posts: 285
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Re: Terrain Reveal
how do you change box size?
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Sat Feb 05, 2011 7:26 am |
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ludsoe
Joined: Tue Jan 18, 2011 7:50 am Posts: 170 Location: 2 Miles underground on some planet in a vault.
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Re: Terrain Reveal
Roast Veg wrote: mail2345 wrote: Some things about bitmap FoWs I found out: A bitmap based fog of war is scaled to the map size, and overrides existing(Vector based) fog of war. Also, fog of war bitmaps must be in pallet, however transparency works(allowing you to reveal areas without having to place an actor). Transparency? Do you mean almost clear blocks?
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Tue Feb 08, 2011 7:41 am |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Terrain Reveal
No, he means completely clear spots. FoW doesn't work like glows, it works like sprites, with magic magenta as transparent.
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Tue Feb 08, 2011 5:56 pm |
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bioemerl
Joined: Sat Dec 18, 2010 6:11 pm Posts: 285
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Re: Terrain Reveal
AHA, how do you change the size of the boxes for fog of war?
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Thu Feb 10, 2011 8:14 pm |
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thesoupiest
Joined: Thu Dec 16, 2010 11:06 pm Posts: 276
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Re: Terrain Reveal
Imagine - a gun that spews anti-vision.
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Tue Feb 22, 2011 12:20 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Terrain Reveal
thesoupiest wrote: Imagine - a gun that spews anti-vision. Can be done, says the SceneMan docs. Could be cool to have a smokescreen like that actually.
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Tue Feb 22, 2011 2:17 pm |
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