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 Terrain Reveal 
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Data Realms Elite
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Joined: Tue May 25, 2010 8:27 pm
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Location: Constant motion
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Post Re: Terrain Reveal
mail2345 wrote:
Some things about bitmap FoWs I found out:
A bitmap based fog of war is scaled to the map size, and overrides existing(Vector based) fog of war.
Also, fog of war bitmaps must be in pallet, however transparency works(allowing you to reveal areas without having to place an actor).


Last edited by Roast Veg on Mon Feb 07, 2011 6:20 pm, edited 1 time in total.



Sun Jan 30, 2011 3:00 pm
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Joined: Sat Dec 18, 2010 6:11 pm
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Post Re: Terrain Reveal
how do you change box size?


Sat Feb 05, 2011 7:26 am
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Joined: Tue Jan 18, 2011 7:50 am
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Location: 2 Miles underground on some planet in a vault.
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Post Re: Terrain Reveal
Roast Veg wrote:
mail2345 wrote:
Some things about bitmap FoWs I found out:
A bitmap based fog of war is scaled to the map size, and overrides existing(Vector based) fog of war.
Also, fog of war bitmaps must be in pallet, however transparency works(allowing you to reveal areas without having to place an actor).


Transparency? Do you mean almost clear blocks?


Tue Feb 08, 2011 7:41 am
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Data Realms Elite
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Post Re: Terrain Reveal
No, he means completely clear spots. FoW doesn't work like glows, it works like sprites, with magic magenta as transparent.


Tue Feb 08, 2011 5:56 pm
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Post Re: Terrain Reveal
AHA, how do you change the size of the boxes for fog of war?


Thu Feb 10, 2011 8:14 pm
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Post Re: Terrain Reveal
Imagine - a gun that spews anti-vision.


Tue Feb 22, 2011 12:20 pm
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Post Re: Terrain Reveal
thesoupiest wrote:
Imagine - a gun that spews anti-vision.

Can be done, says the SceneMan docs. Could be cool to have a smokescreen like that actually.


Tue Feb 22, 2011 2:17 pm
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