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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: R.E.T.A.R.D.S V1.6.2 20/12/10 [AI Mod contest Winner]
Perhaps try to think through your suggestions a bit more then?
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Wed Jan 26, 2011 7:15 am |
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Squeegy Mackpy
Joined: Tue Mar 20, 2007 10:16 am Posts: 186 Location: Australia
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Re: R.E.T.A.R.D.S V1.6.2 20/12/10 [AI Mod contest Winner]
ludsoe wrote: Another idea: Can you add a acid R.E.T.A.R.D. , a flame R.E.T.A.R.D. , and a laser R.E.T.A.R.D..
The Acid R.E.T.A.R.D. Should be the size of the longbow, but on the back it has a large green tank. The wounds on the tank should leak acid, much like the floating crabs.
The Flame R.E.T.A.R.D. Should be the size of the longbow, and have a tank on the back but instead of green it should be red. When the tank attachable for the flame R.E.T.A.R.D. is gibed it explodes.
The laser R.E.T.A.R.D. Should look exactly like the longbow but with a glowing weapon.
Also for the new R.E.T.A.R.D. control system idea, I like the lua based one but wouldn't that take a long time? And what good is it to make the actors have no arms and a lua based weapon? If your keeping them as is can you keep them from leap crouching? This sometime puts them in bad cover while they are firing, This is most deadly to the rocket R.E.T.A.R.D.. I don't like to deviate too much from the 'plasma launcher' thing, as it's meant to seem like it's established technology that all the RETARDS share with various sizes and ranges in the same way bullet cartidges are. The rocket drone exists as more of an experiment to see if it could work safely, I wouldn't have made it if lizard didn't practically hand me the gun. I also wanted to see if I could make a fatter larger tankier version of the longbow that fills the same role, but with ballistics. The idea behind the weapons are that they are simple, accurate and fast hitting. It's the safest thing for the AI to use, and it took alot of trial and error to make the rocket drone as 'safe' and simultaneously visually apealing as it is currently. A spraying weapon like acid or fire would have some disastrous collateral damage to come with it. Also what would be different about the laser drone? They're all already 'laser' drones (laser as in star wars laser, I call mine plasma). And yes, crouching is a mighty problem. When they crouch, not only do they obscure their gun from the target (and rocket drones consequently explode), but they also completely expose their rather vulnerable eye and their antenna, which is the easiest place to pick up exit wounds. Sparkle magic may have to help in this situation. 411570N3 wrote: Ludsoe: None of your ideas fit the design premise of the mod and their inclusion would degrade the mod as a whole. Though a Darkstorm laser-based drone would probably work fairly well. I had an idea for a darkstorm type laser being used as an anti retard defensive structure. It seem's an instant hit gun would be far more suited to shooting tiny fast moving things rather than being shot from them. The latter would be crazy overkill. It was either that, or some kind of flak cannon/blunderbuss turret that could lead fire. The idea of throwing a cloud of orange hot shrapnel at them and smashing them to bits with it turns me on.
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Sun Jan 30, 2011 6:44 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: R.E.T.A.R.D.S V1.6.2 20/12/10 [AI Mod contest Winner]
A flak cannon with accurate leading would be pretty cool, I must say. I wouldn't mind helping you with that, if you need it.
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Sun Jan 30, 2011 7:46 am |
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Squeegy Mackpy
Joined: Tue Mar 20, 2007 10:16 am Posts: 186 Location: Australia
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Re: R.E.T.A.R.D.S V1.6.2 20/12/10 [AI Mod contest Winner]
411570N3 wrote: A flak cannon with accurate leading would be pretty cool, I must say. I wouldn't mind helping you with that, if you need it. If I make the gun, would it be an emitter or a held device? I don't know exactly how this should work so I dont know if I should go ahead and make an actor or not.
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Sun Jan 30, 2011 12:12 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: R.E.T.A.R.D.S V1.6.2 20/12/10 [AI Mod contest Winner]
Having it as a Lua controlled actor is probably the easiest thing.
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Sun Jan 30, 2011 12:30 pm |
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Squeegy Mackpy
Joined: Tue Mar 20, 2007 10:16 am Posts: 186 Location: Australia
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Re: R.E.T.A.R.D.S V1.6.2 20/12/10 [AI Mod contest Winner]
411570N3 wrote: Having it as a Lua controlled actor is probably the easiest thing. Righto, off I go to make a shrapnel cannon.
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Sun Jan 30, 2011 1:03 pm |
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projek deeglik
Joined: Thu Dec 30, 2010 7:47 pm Posts: 91 Location: ProjektTHOR
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Re: R.E.T.A.R.D.S V1.6.2 20/12/10 [AI Mod contest Winner]
Squeegy Mackpy wrote: Sparkle magic may have to help in this situation. Squeegy Mackpy, the term is Lua. Please use the term Lua so that it is easier for others to understand the subject at hand.
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Wed Mar 02, 2011 7:28 pm |
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Nocifer
Joined: Tue Mar 16, 2010 7:38 pm Posts: 447 Location: The Ninth Circle
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Re: R.E.T.A.R.D.S V1.6.2 20/12/10 [AI Mod contest Winner]
I figured it out in about five minutes with no assistance. The others will live.
Not to mention that they have worse problems to deal with anyway.
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Wed Mar 02, 2011 11:05 pm |
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bioemerl
Joined: Sat Dec 18, 2010 6:11 pm Posts: 285
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Re: R.E.T.A.R.D.S V1.6.2 20/12/10 [AI Mod contest Winner]
SPARKLE MAGIC FTW
I actually find it funny that people call it that. Its names like that that make a community fun!
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Thu Mar 03, 2011 1:38 am |
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Squeegy Mackpy
Joined: Tue Mar 20, 2007 10:16 am Posts: 186 Location: Australia
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Re: R.E.T.A.R.D.S V1.6.2 20/12/10 [AI Mod contest Winner]
projek deeglik wrote: Squeegy Mackpy wrote: Lua (which is a programming language and not a form of magic) may have to help in this situation. Squeegy Mackpy, the term is Lua. Please use the term Lua so that it is easier for others to understand the subject at hand. Duly noted. Also being it a long while before I see myself putting out an update (uni started, yay!) I'm gunna put a WIP changelog of the next version to ensure I don't forget what ive done by the time I release it. (Although ive already forgotten most of it)
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Thu Mar 03, 2011 2:19 pm |
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Skeggy
Joined: Mon Aug 22, 2011 3:12 am Posts: 102
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Re: R.E.T.A.R.D.S V1.6.2 20/12/10 [AI Mod contest Winner]
I've Made A Sprite For A Drop Ship Like A Trade Star Except For The R.E.T.A.R.Ds Not Sure How To Show It Here Though. Sorry
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Fri Aug 26, 2011 2:23 pm |
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unwoundpath
Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
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Re: R.E.T.A.R.D.S V1.6.2 20/12/10 [AI Mod contest Winner]
Hey, Mind updating it for build 25? I get an error when I load it up. Also, Skeggy wrote: I've Made A Sprite For A Drop Ship Like A Trade Star Except For The R.E.T.A.R.Ds Not Sure How To Show It Here Though. Sorry Press the "browse" button below where you make a post, find the file, and upload it. Or you could use a hosting site such as imageshack.
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Fri Aug 26, 2011 5:15 pm |
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Skeggy
Joined: Mon Aug 22, 2011 3:12 am Posts: 102
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Re: R.E.T.A.R.D.S V1.6.2 20/12/10 [AI Mod contest Winner]
Hai, Got The Sprite, I Know It's Really Bad Quality But It Might Be An Idea So If People Wanted To Send In A TON Of Deployable Micro's Then They Could Pour Out Of The Side's Already Activated Though. Don't Know If The Pic Will Show Up Or What. EDIT: By The Way It Floats In The Air. Quite A Bit Off The Ground.
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Sat Aug 27, 2011 4:36 pm |
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Joe
Joined: Tue Jul 21, 2009 4:36 am Posts: 347 Location: The place where asses go to be bad
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Re: R.E.T.A.R.D.S V1.6.2 20/12/10 [AI Mod contest Winner]
It's entirely unshaded and only uses 3 colors. See here for help. Also, [grammarnazi] you only need to capitalize the first word in a sentence unless it's a name or a specific thing (e.g. the Nazis, or Mr. Grammarson). Other than that you shouldn't capitalize every word. [/grammarnazi]
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Sun Aug 28, 2011 11:28 pm |
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Skeggy
Joined: Mon Aug 22, 2011 3:12 am Posts: 102
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Re: R.E.T.A.R.D.S V1.6.2 20/12/10 [AI Mod contest Winner]
Sorry... must... resist... I started doing that and just couldn't stop. Here's the new sprite, still quite basic but it's sort of OK now. Please write feedback, and thanks for the link to the tutorial.
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Tue Aug 30, 2011 2:21 am |
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