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LeonXross
Joined: Sat Jan 30, 2010 4:07 am Posts: 342
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Re: Independent - Autonomous Combat Droid (R2: 2010-12-12)
Nonsequitorian wrote: Yes! I tried the mission (which is unbeatable by the way) and got a score of 65, which I pride myself with as being pretty good. I agree, though, that they need to be lighter (in strength), but their jetpacks are also way too strong, I can't control them with it. I'd also think it would be cool if it were just a regular looking character, not a super-ultra-mech thing that has regular legs (I know you said placeholder, but still) and a disproportionate body. Still, I can see this parts of the script becoming vanilla (If that can even happen). Well I think they should be used for zombots or something. Plus, I kind of like this sprite for the combat droid. It gives it a non-human shape and still freaking scary, sort of like the hunters in HL2:2...OMG NEW IDEA!!!!!
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Mon Dec 13, 2010 11:06 am |
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walid0303
Joined: Fri Jul 30, 2010 12:11 am Posts: 66
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Re: Independent - Autonomous Combat Droid (R2: 2010-12-12)
when i give the robot a pheonix posion it explode automaticly and reberth.
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Mon Dec 13, 2010 2:32 pm |
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zeno39
Joined: Fri May 30, 2008 9:38 pm Posts: 260 Location: Some Crack House
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Re: Independent - Autonomous Combat Droid (R2: 2010-12-12)
Must say I'm impressed with the AI, but I'm a little turned off because my super smart wenches randomly explode. Seriously, every time I order a drone it will randomly explode after a little bit of damage I'm talking like 6 hits with a AK here.
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Tue Dec 14, 2010 12:48 am |
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David Rodrigov
Joined: Mon Jan 25, 2010 11:35 pm Posts: 675
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Re: Independent - Autonomous Combat Droid (R2: 2010-12-12)
Very cool mod i would give it a 8/10. 4+ For the A.I. 2+ For the very effective weapons. 2+ For reminding me of these: http://metalslug.wikia.com/wiki/Robot_Walker -2 For being hard to control yourself. Overall a good mod to download, so keep up the good work.
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Thu Dec 16, 2010 8:24 pm |
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Aran
Joined: Fri Oct 22, 2010 5:18 am Posts: 23
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Re: Independent - Autonomous Combat Droid (R2: 2010-12-12)
Oh NO!! NuCoBa, you stole my scoring system! Ahh well, it's not like it was the most unique and complex one anyways. Now I must rate, since I'm cool like that. I really love the idea of a truly intellective A.I. controlled actor. Although I did remember talking about the idea you have here on another topic, I really find it fascinating someone was able to pull it off! Now all I'm looking for is ALL of the A.I. to be this smart. +6 New mechanic +2 Good sprites +2 Executed a complex idea 10/10
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Mon Dec 20, 2010 5:20 am |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Independent - Autonomous Combat Droid (R2: 2010-12-12)
The sprites aren't even the real thing, they're just placeholders...
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Mon Dec 20, 2010 1:59 pm |
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GuardianTempest
Joined: Fri Sep 03, 2010 1:53 am Posts: 67 Location: Philippines
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Re: Independent - Autonomous Combat Droid (R2: 2010-12-12)
Ok I'm gonna perform an experiment with these but I kinda need help. I'm gonna pit these against: AAL(Mostly MPAM's) DSTech(The best they got) RETARDS Cyborg Zombies Zombot(wut) Punisher AND Behemoth Reflector Bots
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Mon Dec 20, 2010 2:33 pm |
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MontereyJack
Joined: Tue May 05, 2009 3:12 am Posts: 106
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Re: Independent - Autonomous Combat Droid (R2: 2010-12-12)
I tried these with B24, and I received an error. Is this compatible? Am I nerping?
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Wed Dec 22, 2010 12:39 am |
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Abdul Alhazred
DRL Developer
Joined: Tue Aug 11, 2009 5:09 am Posts: 395
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Re: Independent - Autonomous Combat Droid (R2: 2010-12-12)
MontereyJack wrote: I tried these with B24, and I received an error. Is this compatible? Am I nerping? Not yet. I will probably get around to converting my scenes to B24 during the holidays.
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Wed Dec 22, 2010 10:04 am |
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Forgotten
Joined: Thu Dec 23, 2010 4:28 am Posts: 1
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Re: Independent - Autonomous Combat Droid (R2: 2010-12-12)
I found the problem with B24, it's the Scene. The only way to stop the crashes was to remove the "gauntlet" from the code. You won't be able to play the Scene, but hell at least we got the robot until the creator decides to rework the Scene.
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Thu Dec 23, 2010 4:50 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Independent - Autonomous Combat Droid (R2: 2010-12-12)
Please read the thread before posting.
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Thu Dec 23, 2010 3:04 pm |
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Djavdet
Joined: Tue Sep 07, 2010 3:36 pm Posts: 71 Location: RUSSIA
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Re: Independent - Autonomous Combat Droid (R2: 2010-12-12)
Good work. I very much liked a code lua. Continue work on the project. I wait for updating.
Last edited by Djavdet on Sun Jan 30, 2011 8:04 am, edited 2 times in total.
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Thu Jan 13, 2011 9:08 pm |
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Abdul Alhazred
DRL Developer
Joined: Tue Aug 11, 2009 5:09 am Posts: 395
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Re: Independent - Autonomous Combat Droid (2011-01-29)
Djavdet from the Russian forums made an overhaul of this mod, and I liked it so much that I'm releasing it here with some bug-fixes to my code. Download is in the OP, as usual.
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Sat Jan 29, 2011 6:10 pm |
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Culthero
Joined: Thu Mar 04, 2010 9:07 pm Posts: 126 Location: Turkey
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Re: Independent - Autonomous Combat Droid (2011-01-29)
OMG!!! ED 209 in Cortex Command! and its intelligent beyond any other! Wonderful update!!!
Edit: somehow the last ED209 version didnt work. THe previous version worked well on B23 which I still use, but this version didn't. I got an error.
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Sat Jan 29, 2011 6:35 pm |
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Crow
Banned
Joined: Sat Aug 16, 2008 7:17 pm Posts: 282
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Re: Independent - Autonomous Combat Droid (2011-01-29)
I wonder how intelligent this guy would be if you gave him an AK-47 instead of a rocket launcher and a rape gun with the range of a sniper and the rate of a machine gun.
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Tue May 17, 2011 10:09 am |
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