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 DarkStorm Military Technologies -- Updated 12/20/09 
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Post Re: DarkStorm Military Technologies -- Updated 12/20/09
ansonr wrote:
any plans for B24 version?
Darlos was going to do things for B24, but those plans were made under the assumption that Lua would be more properly implemented. It was not, so there apparently aren't any plans for progress on this mod for the time being.


Sun Jan 23, 2011 10:08 am
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Post Re: DarkStorm Military Technologies -- Updated 12/20/09
So its compatible? I want to know before i download.


Tue Jan 25, 2011 5:14 pm
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Data Realms Elite
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Post Re: DarkStorm Military Technologies -- Updated 12/20/09
Just download it. I can tell you now that it is, but in future don't bother asking these things and find out for yourself.


Tue Jan 25, 2011 6:15 pm
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Post Re: DarkStorm Military Technologies -- Updated 12/20/09
ludsoe wrote:
So its compatible? I want to know before i download.
Also, Grif once said he'd warn people that commented on mods without actually downloading, though that may have been relaxed.


Tue Jan 25, 2011 6:21 pm
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Post Re: DarkStorm Military Technologies -- Updated 12/20/09
It still applies, but I'll be nice and not formally warn you this time.
Download before even thinking about commenting.


Tue Jan 25, 2011 7:05 pm
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Post Re: DarkStorm Military Technologies -- Updated 12/20/09
I've had this mod in my CC folder ever since it came out and it's always worked. Half of the weapons, mostly the "gatling" weapons, have never worked for me. Does anyone else find that they simply won't fire?


Wed Jan 26, 2011 3:13 am
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DRL Developer
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Post Re: DarkStorm Military Technologies -- Updated 12/20/09
You gotta equip your Oni with proper ammo feed.


Wed Jan 26, 2011 3:20 am
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Post Re: DarkStorm Military Technologies -- Updated 12/20/09
If you find something that you think is a bug, try reading the original post and/or the weapon's description.


Wed Jan 26, 2011 6:18 am
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Post Re: DarkStorm Military Technologies -- Updated 12/20/09
Probably the best mod I've ever used
Love the stealth unit, melee and alternate fire stuff
Any way I can use space, control, and other keyboard buttons for the alternate fire and melee, cuz they aren't on the readme as available options...


Wed Jan 26, 2011 10:33 pm
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Post Re: DarkStorm Military Technologies -- Updated 12/20/09
Lizard wrote:
You gotta equip your Oni with proper ammo feed.


Yeah, this took me a while to figure out.
When you buy an ammo pack, your person will just be holding it in his inventory. Drop it, and it'll fall and generally before it hits the ground it'll 'snap' on to your guys back - it should be visible, like a backpack.
Then the guys will work. :D
<_<. It seems DarkStorm is a bit weak compared to other things though, which is too bad.


Fri Jan 28, 2011 10:56 pm
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Post Re: DarkStorm Military Technologies -- Updated 12/20/09
And that's where the stealth factor comes in. The point is BALANCE. But it still owns Vanilla.


Fri Jan 28, 2011 11:05 pm
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Post Re: DarkStorm Military Technologies -- Updated 12/20/09
Darkstorm is utterly terrifying if you use it right. In direct battle they can lose, but once you get the right things in the right places they utterly outperform any comparable faction.


Sat Jan 29, 2011 11:15 am
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Post Re: DarkStorm Military Technologies -- Updated 12/20/09
For example, those scary accurate turrets can singlehandedly own the entire dummy platoon in Dummy Assault.


Sat Jan 29, 2011 12:47 pm
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Post Re: DarkStorm Military Technologies -- Updated 12/20/09
And the flying drone can be stationed in places where nobody would normally be able to fire to whilst taking out dropships.


Sun Jan 30, 2011 7:05 am
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Post Re: DarkStorm Military Technologies -- Updated 12/20/09
are any updates planned for this mod?
it is an awesome mod, and id like to see more with it!


Sat Feb 12, 2011 4:02 am
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