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ludsoe
Joined: Tue Jan 18, 2011 7:50 am Posts: 170 Location: 2 Miles underground on some planet in a vault.
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Re: Cyborg Zombie Missions - MP3 dependency fixed.
I cant beat any of them. Anyways make a epic boss battle where you fight a mega cyborg zombie. Should be bout the size of 4 blocks tall and 2 wide. (vanilla 16x16 bricks) I think everybody else will agree that this is a good idea.
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Fri Jan 28, 2011 12:39 am |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Cyborg Zombie Missions - MP3 dependency fixed.
Don't make such a foolish assumption. Personally it's very difficult to get a boss right. I prefer the whole staged-kill idea that Exodus uses to just a straight out giant actor.
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Fri Jan 28, 2011 12:41 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Cyborg Zombie Missions - MP3 dependency fixed.
LFoW is doing his sprite magic for a boss.
Also tele skirmish was intended to be played against cyborg zombies, or any other really absurdly powerful faction(maybe Cordac).
Think of it like a benchmark for uber factions.
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Fri Jan 28, 2011 1:51 am |
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ludsoe
Joined: Tue Jan 18, 2011 7:50 am Posts: 170 Location: 2 Miles underground on some planet in a vault.
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Re: Cyborg Zombie Missions - MP3 dependency fixed.
Well I guess we can shrink the boss size down. Possibly a re sprite of the coalition punisher some guy made, I forgot his name. But that could be a boss, you know with its size in all.
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Fri Jan 28, 2011 2:01 am |
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David Rodrigov
Joined: Mon Jan 25, 2010 11:35 pm Posts: 675
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Re: Cyborg Zombie Missions - MP3 dependency fixed.
mail2345 wrote: LFoW is doing his sprite magic for a boss. Care to show us some pics?
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Fri Jan 28, 2011 2:20 am |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Cyborg Zombie Missions - MP3 dependency fixed.
When it's got more meat on it, yeah maybe. It's not going to be Behemoth-huge or anything. More like a beefy heavy looking zomborg.
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Wed Feb 02, 2011 9:39 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Cyborg Zombie Missions - Bugfix for defense mission.
Yep. Also the defense mission's code seems to have changed somehow :l Fixed in OP.
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Thu Feb 03, 2011 4:54 am |
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Cadw
Joined: Tue Mar 16, 2010 8:52 pm Posts: 13
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Re: Cyborg Zombie Missions - Bugfix for defense mission.
I looked back on the first mission and that is the easiest mission, or at the very least the one that makes the player the most comfortable. The second map map is two guys facing endless CZ that just appear randomly and at the same time they must find a way out of a long and confusing maze. The 3th map is a single CZ trying to infect and multiply, if you don't pay attention a single uber sight coalition with slightly heat seeking revolver cannon can kill six zombies with two shots. Every coalition soldier has multiple grenades in it's inventory, it can kill our freshly made zombies when it gibs. You can't hold the sand area in the front for more than a minute. Both missions forces you to be always moving and alert. Edit:In the first mission all the men are even armed with weapon good for fight the CZ and you see everything. Also it takes a the least 4 minutes to lose without shooting your own braincoat.
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Thu Feb 03, 2011 6:48 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Cyborg Zombie Missions - Correct file uploaded.
Whoops. I uploaded the wrong file, first mission was still broken. Redownload if you downloaded the previous one.
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Sat Feb 05, 2011 9:30 pm |
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RHONON
Joined: Sun Mar 07, 2010 6:23 am Posts: 46
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Re: Cyborg Zombie Missions - Correct file uploaded.
I look forward to the B25 update of these here zombies. Always fun to fight against.
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Tue Aug 09, 2011 11:10 am |
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kexus
Joined: Sat Aug 20, 2011 3:57 pm Posts: 9
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Re: Cyborg Zombie Missions - Correct file uploaded.
Could you update this for B25?
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Sat Aug 20, 2011 4:06 pm |
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HulkingUnicorn
Joined: Fri Sep 23, 2011 11:40 pm Posts: 1
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Re: Cyborg Zombie Missions - Correct file uploaded.
B24-time lurker here. Wanted to play this again as well, so I sat down and did some dirty changes to make it work again. I basically don't really know what I'm doing, just launching and deciphering error messages. I eventually got really annoyed, so I did two changes to Coalition.rte as well, in addition to numerous tweaks in the Cyborg Zombies mod itself - anyone with some spare time can try to make my changes more subtle.
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Fri Sep 23, 2011 11:46 pm |
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Eldor
Joined: Sat May 19, 2012 3:42 pm Posts: 3
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Re: Cyborg Zombie Missions - Correct file uploaded.
I having trouble put the file in the right place but when I start It gets aborted and there is a message about spas12 any fixes? I just removed the file for the time being.
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Sun May 20, 2012 3:42 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Cyborg Zombie Missions - Correct file uploaded.
That is probably because you are using the wrong version of Cortex with this mod. From the OP's sig, it looks like it is for B24, in which case you might have to either search the thread for someone else's fix, or make your own fix (as files have shifted in past CC builds).
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Mon May 21, 2012 8:17 am |
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Eldor
Joined: Sat May 19, 2012 3:42 pm Posts: 3
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Re: Cyborg Zombie Missions - Correct file uploaded.
Thank you
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Fri May 25, 2012 9:20 pm |
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