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MrFastZombie
Joined: Wed Dec 22, 2010 9:13 pm Posts: 34
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Re: Armored Brain Units for Dummies NEW-V2.00 finally. 01-28-10
Can't see the pics
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Mon Jan 17, 2011 12:27 am |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Armored Brain Units for Dummies NEW-V2.00 finally. 01-28-10
Not sure which ones you're referring to, but I do know some links to images throughout the thread are broken because I rearranged the way my dropbox pictures were organized, changing the links for some images.
I'll go back through the thread and restore what's relevant and update what isn't.
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Mon Jan 17, 2011 2:53 am |
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Jackal
Joined: Sat Jan 22, 2011 2:23 am Posts: 213 Location: Somewhere over the rainbow of public acceptance.
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Re: Armored Brain Units for Dummies NEW-V2.00 finally. 01-28-10
Hey man, wonderful mod! I'm having a blast with it! The sprites are perfect, and the ribs and spine are gorgeous! The only change I think it could use is a replacement for the dreadnought cannon. It is too powerful velocity-wise, so the dreadnought almost always ends up broken or stuck in a wall, and when it survives it always goes after me (not that this jumbo-sized meat shield can't take the fire). It's just annoyingly pointless. The only practical use I have found for it is to shoot a drop ship with it. Also, I find the walking clumsy at times, and it can't crawl at all (sometimes, crawling is the only way to get into the "cramped" hallways of bunkers). Anyways, back to the cannon issue. I think a viable replacement would be an extremely high-powered assault rifle of monumental size. Oh, and a minor thing I noticed is that the fist almost seems to have a "barrier" around it. When i try to shoot a flat surface head-on, the fist explodes prematurely, with about two feet between it and it's target. This seems to greatly reduce damage, and it almost replicates a flak cannon in destructive power. If this could be fixed, then it would act more like a rocket.
Keep up the great work! This is currently my favorite mod, though it often competes with Nova's Whitebot actor and weapon pack. I can't wait for the next update on this monster!
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Sat Jan 22, 2011 2:42 am |
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ludsoe
Joined: Tue Jan 18, 2011 7:50 am Posts: 170 Location: 2 Miles underground on some planet in a vault.
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Re: Armored Brain Units for Dummies NEW-V2.00 finally. 01-28-10
I thought a great way to make the fist more deadly. Why not make the fist like the rocket propelled chainsaw. Cause not only will it provide a nice impact but if it gets stuck it will gib nicely and if it gos on for a while it self destructs damaging those around it.
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Mon Jan 24, 2011 11:22 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Armored Brain Units for Dummies NEW-V2.00 finally. 01-28-10
Making your projectile spray particles around is generally a bad way to make it more lethal.
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Mon Jan 24, 2011 12:39 pm |
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ludsoe
Joined: Tue Jan 18, 2011 7:50 am Posts: 170 Location: 2 Miles underground on some planet in a vault.
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Re: Armored Brain Units for Dummies NEW-V2.00 finally. 01-28-10
411570N3 wrote: Making your projectile spray particles around is generally a bad way to make it more lethal. Thats what the RPC in the vanilla coalition did? Hmm... I thought it was just a rocket that didnt explode on impact.
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Mon Jan 24, 2011 2:49 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Armored Brain Units for Dummies NEW-V2.00 finally. 01-28-10
Yes, and in that context it makes sense. Unless you're suggesting that he remake the fist to be made of chainsaws.
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Mon Jan 24, 2011 3:13 pm |
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ludsoe
Joined: Tue Jan 18, 2011 7:50 am Posts: 170 Location: 2 Miles underground on some planet in a vault.
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Re: Armored Brain Units for Dummies NEW-V2.00 finally. 01-28-10
Honestly I think the fists shouldn't explode on impact that's all, cause i want to fire a fist and watch it plow through like 3-6 dummy s then explode after a timer runs out.
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Mon Jan 24, 2011 3:36 pm |
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PKPenguin
Joined: Sun Jan 23, 2011 2:17 am Posts: 21
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Re: Armored Brain Units for Dummies NEW-V2.00 finally. 01-28-10
Epic in every way. This is a sweet mod with super graphics. I made the head into an icon and the head is now my cortex command icon. Good job. One thing, though, is that the dreadnoughts I launch are hostile to enemy's AND Teammates. On that note, they are uncontrolable. Don't know if this is on purpose, I am kind of new to modding.
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Tue Jan 25, 2011 2:52 am |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Armored Brain Units for Dummies NEW-V2.00 finally. 01-28-10
The Rocket Fist works quite differently in my private version I'm playing around with. I'm not the best coder and though I have plenty of great weapon ideas, I don't always have the know how to execute them. So yes, the current weapons in the releases are not amazing. Most are just rehashed barely from vanilla counterparts, so don't expect anything crazy just yet.
As for the Dreadnought launcher, it's disabled entirely until I can make it A) Look better and B) Function more like my original idea, which was as a mortar-like weapon. It was a joke weapon to be honest, and so I might just take it out entirely. The thought of lobbing a Dreadnought as a grenade-like weapon was just amusing enough to me at the time to warrant making it.
The shotgun has been getting graphical reworks as you've seen, and so it'll probably be the one with new functionality first, and I'm rounding out the arsenal by attempting to make the grenade interesting enough to add in.
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Mon Jan 31, 2011 4:24 am |
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Nocifer
Joined: Tue Mar 16, 2010 7:38 pm Posts: 447 Location: The Ninth Circle
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Re: Armored Brain Units for Dummies NEW-V2.00 finally. 01-28-10
LFOW Y U NO MAKE UGLY THINGS I anticipate the arrival of the next iteration of the Behemoth with avarice. Also, I'm glad you've taken inspiration from Borderlands; I agree that it is an amazing game. I ended up playing about a hundred hours in a week, so....
Anyway, enough rambling. Are you still going to include that revolver? It looked quite lovely.
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Mon Jan 31, 2011 5:59 am |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Armored Brain Units for Dummies NEW-V2.00 finally. 01-28-10
Yeah I still got sprites for the Revolver. I'm just trying to find a way to make it interesting.
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Wed Feb 02, 2011 8:55 am |
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Crabman
Joined: Sun Dec 19, 2010 7:21 pm Posts: 36 Location: Tutorial Mission
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Re: Armored Brain Units for Dummies NEW-V2.00 finally. 01-28-10
Simply Great i tried it and.. I(or IT) Pwnd....
Although! The coalition has the PUNISHER! which is.. over powered and.. can blow the behemoths head off in... one clean laser blast...
in other news...yours is cheaper which is a great quality but... Yeah you get my point...
Quite Self Explanatory..
Great Work though!
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Fri Feb 04, 2011 12:41 pm |
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Jackal
Joined: Sat Jan 22, 2011 2:23 am Posts: 213 Location: Somewhere over the rainbow of public acceptance.
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Re: Armored Brain Units for Dummies NEW-V2.00 finally. 01-28-10
Sweet, I'm looking forward to a revolver. Not your generic pistol (such as a Glock), but also not completely exotic either. Perhaps the revolver could have a six-round clip of flak rounds, with a smaller spread than the flak cannon?
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Fri Feb 04, 2011 9:19 pm |
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David Rodrigov
Joined: Mon Jan 25, 2010 11:35 pm Posts: 675
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Re: Armored Brain Units for Dummies NEW-V2.00 finally. 01-28-10
Or a giant nailer pistol that shoots 20 foot long metal rods that impale themselves in your enemies.
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Fri Feb 04, 2011 9:21 pm |
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