Since I can't roll my other RtD that I neglect more than this one, I'll be rolling Blue!
CaveMLCricket [6-1=5]: Hmm. Firing a bow with one arm is...impossible, so you put the bow back into your pack and don your Right Gauntlet while switching out Wiffles' Orb for the Plasma Diamond. Since you have nowhere to put it, you throw the currently useless left gauntlet towards the edge of the room, out of harm's way. You then leap at the robot that took your arm, and decide to repay him the favor in spades.
"7-POINT STAR, ♥♥♥♥!"6 bolts of elemental energy, plus one of plasma from your gauntlet, gather in the palm of your hand. You dodge the attacks of the other robots and get up close to the one that took your arm. You give it a wicked grin, then thrust your gauntleted palm towards it. The 7 bolts of energy discharge into the mech, and overload its compensation systems, causing it to take the full brunt of the attack. The bolts either fizzle across its armor, causing exterior damage, or burn through into its insides. Almost immediately after one of the bolts of energy burns into the robot, it is ripped violently apart by something metal and fast flying out from its center. It falls to the ground in a heap and is still.
2/2 Active Abilities: - Perfected Elemental Kinesises (Fire, Air, Water, Earth, Light, Electricity)
--- #-Point Star
--- Kinetic Trance
--- Healing Light
2/2 Passive Abilities:- Mythical Power
- Ultra Mind
4/4 Inventory:- Impurities
--- Small amount of precious metal
--- Crystallized Insanity
- Chunk of Dark Stone
- Wiffles' Orb
- DecaBow
2/2 Equipped:- Right Gold Gauntlet (Plasma Diamond)
- DecaBow Quiver
Injuries:- Missing Left Arm (-1 to rolls)
Tomaster [6+1+1=6]: You reactivate the 3 Elemental Swords, and head back in to fight Blue more. You look at how Ragdoll is steering her around the room, and attempt to head them off. As you get close to where they will be in a second, you swing WolfHunt, charged with elemental energy, at Blue. You feel a jarring shock as it hits, then another as she lifts the blade over her head, with you still attached. The next thing you know, you're lying on your back, there's something warm pooling underneath you, and you can see WolfHunt rising up out of your chest.
1/2 Active Abilities:- Super Reflexes (+1 to anything involving reflexes, activate automatically)
2/2 Passive Abilities:- Wings (+1 if flying)
- Super Strength (+1 to any rolls involving strength, moderate protection from impacts)
--- Steel Skin (Moderate protection from piercing and slashing)
3/4 Inventory:- 1 BLKBST Syringe Cartidge (40 Syringes)
- 1 Mostly Harmless Syringe Cartridge (25 Syringes)
- Butterscotch (Kitten)
2/2 Equipped:-
WolfHunt--- Earthbound Sword
--- Flame Blade
--- Frost Blade
--- Thunder Blade
- Force Amplifiers (+1 to any rolls involving strength)
Injuries:- Impaled through Chest (-1 to rolls)
- Bleeding Out ( Death in two turns)
- Pinned to Floor
Foa [5]: You decide that rather than go up and attack the robots directly, it's best to stay back where they won't kill you or anything. Your gaze happens to wander over towards the Sniper, and you see that it's not really paying attention to anything except the battle going on in front of it. Hmm... Maybe you could use this advantage?
0/2 Active Abilities:1/2 Passive Abilities:- Sixth Sense (+1 to rolls involving surprise)
2/4 Inventory:- HIGH-SPEED HANDCANNON
-
4 Mags for LadyKiller (Current Mag: 2/2 Equipped:- Fedora
-
LadyKiller (Kickass Desert Eagle)Injuries:- Impaled Right Arm (-1 to using LadyKiller)
Ragdollmaster [6]: You continue chasing Blue, and see Tomaster in time to dodge his attack. Unfortunately, Blue sees you dodge, looks back, and counters the move. She then flips his sword into the air, yanks it from his grasp, and stabs him straight through the chest with it.
Your eyes widen as the electricity flows, running entirely on instinct.
"YOU BASTAAARD!"The amount of lightning released from your body towards Blue is astounding. And this time, the attack hits.
2/2 Active Abilities:- Mega Electrokinesis
-- Lightning God Form(-10 electricity per turn)
--- Indignation (-20 electricity)
--- Shaped Lightning (-5 to -15 electricity)
--- ShineSpark (-5 per turn)
- Ethereal Wings
2/2 Passive Abilities:- Tesla Coil (Generates Electricity) [55 Units]
- Evasive (+1 to dodge rolls)
4/4 Inventory:- Satchel
--- Whistle
--- Orange Smoke Flare
--- A Fake Mustache
- Keyring
- Empty Flask
- Carved Obsidian Key menacing with Spikes of Donkey Leather
1/2 Equipped:- Durendal
Injuries:Barnox [5-1=4]: You're dizzy from the feedback. You aren't too dizzy to see Blue get blown backwards across the room, plowed through the stone floor by a gigantic beam of yellow white fury.
Energizing your hand with Shadows, you throw Cryolight like a spear, and the halberd flies true. Blue hits the edge of the room, and Cryolight impacts a heartbeat later, stabbing her through the arm and sticking her to the wall.
"Enjoying your own medicine, ♥♥♥♥♥?!"2/2 Active Abilities:- Cryokinesis
- Umbrakinesis
0/2 Passive Abilities:0/4 Inventory:2/2 Equipped:- Cryolight (BlueMetal Halberd)
- ShadowKiller's Skull
Injuries:- Traumatized (-1 to using Cryokinesis)
BioBen [1-1=1]: You attempt to scrape the burning hot gas off your chest with your RamRod, but doing so only catches the rod on fire as well. You drop it in surprise, and continue to bat at the white hot glob.
0/2 Active Abilities:1/2 Passive Abilities:- Symbiotic Combat Exoskeleton
2/4 Inventory:- Gentleman's Uniform
- Portal Tophat
2/2 Equipped:- RamRod (Wood is burning up)
- Frederic
Injuries:- Plasma Burn (-1 to rolls, will kill in 1 turn if not removed)
Game Events: