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 Roll To Dodge 2 (RtD2) - Finished 
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Joined: Fri Dec 12, 2008 12:45 pm
Posts: 48
Post Re: (srs) Roll To Dodge 2 - Tribal Consequences
Yoman987 wrote:
ShadoWKilleR255 wrote:
Try to NOT include any height changes in your action as a low roll means getting into not being able to fly mode again.
See, there's this cool thing that Vlad got:


Quote:
...
Pilot Training (Able to fly aircraft, Cannot roll 1s)
...


Which means the worst he can do is flail about a bit instead of full-on crashing, for example.


This discussion, now try to read 2 posts above before you make that assesment please.


Sat Jan 22, 2011 11:21 pm
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Post Re: (srs) Roll To Dodge 2 - Tribal Consequences
Hunker down in the box, trying to rest, but still alert.


Sat Jan 22, 2011 11:39 pm
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Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - Tribal Consequences
Roll will be done later today and without Raven's action.


Tue Jan 25, 2011 3:11 am
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Post Re: (srs) Roll To Dodge 2 - Tribal Consequences
I think Raven is sick or something.Or is probably on vacation.


Tue Jan 25, 2011 3:14 am
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Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - Tribal Consequences
FoiL (3) Andrew Rodrigues
Andrew takes the last few moments to relax himself before a fight begins.
ABILITY UPDATED: Hyper Focus - Additional use (5/6 uses)
Appearance:
20, Black hair, brown eyes, 6', well built.

Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. 4 of 6 uses)
RAGE FACE (+1 to intimidation & pain-ignorance)
Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Berserk Mode - Uses all abilities as needed and an additional +1 to all rolls. -1 to the roll in which you exit this mode. Maximum 5 consecutive uses and 2 turn cooldown.
Weapons
M4 'Beowulf' Carbine (30 of 30 rounds, wielded)
Beretta 92FS (7 of 10 rounds, holstered)
Extendable baton (Stored, snapped in half)
Inventory
Top gun sunglasses (Worn)
Blast-Proof Jacket (Pockets: 7 slot used, 3 available)
- Jacket Usage Manual
- 9 Rations (+1 to next action)
- A water bottle (+1 to next action, 2 uses)
- Ammo (5 Handgun magazines)
Waist Pockets (18 slots used, 2 available)
- 3 rockets for a SMAW
- Swiss army knife
- Utility Machete
- Ammo (2 Drums, 4 Handgun Magazines)
Botanist's Backpack (19 slots used, 11 available):
- Flare Gun and 4 red flares
- A Folding Shovel
- Some empty vials
- 30ft of rope
- Briefcase (Broken lock but closed)
- 6 Beowulf Magazines
Image

Condition(s)
Heavyweight (-1 to any actions involving fast movement)
Twisted Ankle (-1 to walking for next 2 turns)
Broken Nose (Speech impediment, -1 until re-aligned) - Countered by Rage Face

Ociamarru (1 2) Vladimir Ivanov
"We're goeeng to do anazher rahn, Meester Bregaurd. Theyn we can reetorn to the objeykteev. Good shewting, boy the way."
Vlad lowers his altitude a little too much, just a few tens of feet from skimming the treetops. This doesn't help Kyle one bit, who has to swivel like a top to get a few good shots off. Once they fly over the camp Vlad heads to the South-west.
Appearance:
27, Russian. 6' 2", shaved blonde hair, green eyes, well built.

Abilities
Cybernetics (+2 to mobile actions, speed is doubled, 4 of 5 uses)
Athletic (+1 to mobile actions)
Scar-face (+1 Intimidation, -1 Charisma etc)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft, Cannot roll 1s)
Mental Link (Can project thoughts to others and 'see' theirs)
Slow Motion (Uncontrollable)
Instinctual Actions (Vladimir does things without thinking or knowing)
Say what? ( ??? )
Weapons
Saiga-12 Combat Shotgun (6 of 8 shells, slung)
Khazar-replicated knife (Sheathed)
Grappling Cane with hidden blade (Held)
Inventory
Containment Unit (36 slots used, 14 available)
- Carved Wooden Statuette of self
- Radio
- Cellphone
- Flare gun with 2 green flares
- Ammo (18 Shotgun Shells, 8 handgun magazines)
- 5 days of Rations (15 meals, +1 to next turn)
- TOP-SECRET Information File
- Bubblewrapped Mechanical Cube (Downed Phoenix?)
- Cybernetic Enhancement Kit (1 Use left, nonrefillable)
- Cybernetic Enhancement Upgrade Kit
Image

Condition(s)
Rested for ∞ turns, ∞ turns before tiredness.
Fail Chest? (Healed?)
Holey foot (-1 to running every second turn)
Apricot Effect ( Anti-Poison )

Point.Blank (6) Asfer Wilks
Asfer scans the area around him for human-shaped heat signatures, but everything is hot around there and all the trees are tall and/or bulky. As he turns to scan behind him ... (Continued in Game Events)
Appearance:
Pilot: 21y/o. Mobile Armored Frame EXpirimental 103 Cannon Exosuit.

Abilities
Large Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Super Sprint (Diverts all power to the legs of the Exo-Suit to sprint. Max 3 consecutive uses. +2 to sprints, -2 to any other power-using action)
Weapons
Mk.III 40mm Revolver Cannon (5 of 6 rounds, 1 turn to reload) HE SHELL
Mk.II 5.7x28mm Vulcan Gun (200 of 250 rounds, 1 turn to reload) DISENGAGED
Bladed Shield (Left arm) EXTENDED
Inventory
MAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 5% per turn if resting, damaged)
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Underslung Harpoon Gun (Attached to Thermite Revolver, loaded)
- 2 spare Harpoons
Rear cargo container: (17 slots used, 33 slots available)
- 40mm cannon rounds (3xHE, 3xFrag, 6xSmoke, 6xStun, 9 slots total)
- 250 spare Vulcan rounds (3 slots total)
- 9 spare Thermite rounds (5 slots)
Mk.IV 20mm Thermite Revolver (5 of 5 rounds, minor action to reload)
Image

Condition(s)
Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Limp (Old wound, -1 to jogging or faster)
Heavy Armour (Asfer's body is mostly safe from harm)
Generator Power 80%

HighEndNoob (2+1=3) Kyle Berguard
"Alright, once more with feeling!"
Vlad lowers the Biplane a bit too low this time as they cruise over the camp. Kyle swivels the Browning M2 around like a top, trying to aim at the rapidly escaping Tribesmembers. He is barely able to score hits of both them and their shelters before the clearing ends. The Biplane rises back up to a proper height and they continue South-West. Kyle sees the Eagle keeping pace behind them.
Appearance:
French. 5'8", goatee, green eyes.

Abilities
Marksman (+1 to longrange combat)
Pyromaniac (+1 when using explosives or flame)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Weapons
FAMAS-A3 (30 of 30 rounds, Semi-auto mode, slung)
Dual Golden Desert Eagles (4 - 5 of 9 Rounds ea, holstered)
Katana (Sheathed)
Inventory
Holographic Sight (Mounted on FAMAS)
KAC Masterkey Shotgun Attachment (Mounted on FAMAS)
Recoil-countering Wristguards (85% Energy)
Backpack (26 slots used, 4 available)
- 5 Flashbangs (Non-Lethal, Audio/Visual, 2 slots)
- 5 Claymores (Lethal, contains ball-bearings and shrapnel, 5 slots)
- 4 Molotov Cocktails (Flammable, 2 slots)
- Cigarette Lighter (100% Fuel, 1 slot)
- 3 Semtex Plastic Explosives (Waterproof, malleable, 2 slots)
- 4 C-4 Explosives (Everything-proof, malleable, 2 slots)
- Detonator (C-4/Semtex, 1 slots)
- 5 spare FAMAS Magazines (2 slots)
- 10 spare Desert Eagle Magazines (5 slots)
- 7 Spare Shotgun Shells (1 slot)
- Rations (2 uses - +1 to next turn when used, 2 slots)
- Medical Kit (0 uses, refillable, 1 slots)
Image

Condition(s)
Highly Explosive (Roll a 1 when shot and one of your explosives blow up)
Recoil-Countering (+1 accuracy, -1 when Energy has run out)
Explosives (Roll 3+ to successfully use, 2=fumble, 1=premature explosion, 6=dud)
Refreshed (+1 to the next 3 actions. Resting actions do not count)

Raven (6) Tyler Smith
Derp.
Appearance:
19, 6 foot, shaggy hair, skinny grey jeans, T-shirt, dark zippered-hoodie, skate shoes.

Abilities
Stealth (+1 to stealth actions)
Athletics (+1 to agility-related actions)
Chaotic (Things are more chaotic or gory around you)
Akimbo (Can use two weapons at once, 4 or 5 to use successfully)
Auditory R&R (+1 to any non-combat action while listening to your music)
Weapons
Silenced H&K UMP45 (25 of 25 rounds, stock-less, slung)
Silenced H&K USP .45 (12 of 12 rounds, holstered)
Machete (Sheathed)
Ballistic Knife (Single use unless retrieved, sheathed) Paralysis
Pair of Throwing Knives (1 turn to extract from shoes)
Inventory
Skiing mask
Chocolate snack bar
iPod and Skullcandy headphones
Garrote (5 of 5 uses)
Ammo (1x UMP45, 1x USP)
MAD SKILLZ E-Book (5 uses)
Image

Condition(s)
Hanging by a vine (Left leg restricted, other obvious effects)

Game Events
It is about 3pm

Vlad and Kyle zoom back up to a proper cruising altitude and fly South-West with the Eagle in tow.

Asfer turns in Tyler's direction as he continues his scan. Tyler gets a little nervous with a big robot thing looking at him and he steps back. As soon as his foot touches the ground he is flung up halfway to the treetops by a rope around his ankle with a yell. A Tribal Scream follows shortly after and a Tribesman leaps from out of nowhere behind and above Asfer. Andrew frantically sprays upward with his M4 'Beowulf' Carbine and stops the man dead in the air. Tyler starts yelling at them to help while the rest of the Tribesmen surround the Exosuit and it's passenger. There has to be at least a dozen of them, all with spears and knifes, but they look a little different from the last Tribesmen they encountered. Less vicious maybe.

CURRENT SUB / OBJECTIVES:
Find the Fabled Tree to the South-West.

Asfer + Andrew + Tyler:
Image

Vlad + Kyle: (Red square is your objective, you two are in the top-right)
Image


Tue Jan 25, 2011 9:20 am
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Post Re: (srs) Roll To Dodge 2 - Tribal Consequences
"IT'S GO TIME"

Vault myself at the nearest tribesman and imprint his head with the Beowulf's stock (using rageface, hyper-focus and fists of fury)


Tue Jan 25, 2011 1:58 pm
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Joined: Sat May 02, 2009 4:52 am
Posts: 254
Post Re: (srs) Roll To Dodge 2 - Tribal Consequences
Mk. III's equipped with a HE shell, so...
Arm the Vulcan and fire on any tribesman in front of me (unless Andrew's after him), and have the blade shield ready to slice any tribesman that lunges towards me.


Tue Jan 25, 2011 3:47 pm
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Joined: Wed Jul 01, 2009 11:46 pm
Posts: 1930
Post Re: (srs) Roll To Dodge 2 - Tribal Consequences
Continue with the objective and the flying. No wait, stop flying this turn so I can test my guns. Just kidding, that'd be pretty stupid of me.


Tue Jan 25, 2011 10:49 pm
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Joined: Mon Feb 22, 2010 2:48 am
Posts: 26
Post Re: (srs) Roll To Dodge 2 - Tribal Consequences
"Ah, j'aime doing that."
Make sure there are no missiles following us, than rest.


Tue Jan 25, 2011 11:43 pm
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Posts: 1930
Post Re: (srs) Roll To Dodge 2 - Tribal Consequences
That's a rather specific action. Now you've got me worried.


Tue Jan 25, 2011 11:56 pm
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Post Re: (srs) Roll To Dodge 2 - Tribal Consequences
Question: Should I aim to be a brute on combat or at least attempt to conserve some distance in order to keep myself from unnecessary risk?


Wed Jan 26, 2011 12:54 am
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Joined: Fri Dec 12, 2008 12:45 pm
Posts: 48
Post Re: (srs) Roll To Dodge 2 - Tribal Consequences
If by being a brute in combat means you get more +1's then be a brute, more chances for survival that way. At least that is what I believe.


Wed Jan 26, 2011 10:59 am
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Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - Tribal Consequences
I reckon Andrew should go all-out to make sure they survive. There'll be plenty of rest time in the next bazillion rolls before you get to the Tree.

On that note, the three-people party A+A+T should find a way to get a move on, since V+K will get there way faster than you in their plane. (Hint: There's a river to the south and paths beyond that.)

I also reckon I could get a few more players to have a quick go before the end. I'll send a few PMs, maybe CrazyMLC can come back.


Wed Jan 26, 2011 2:50 pm
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Joined: Mon Jun 28, 2010 3:54 am
Posts: 806
Post Re: (srs) Roll To Dodge 2 - Tribal Consequences
Do I have to repost my char?
'Cause i wanna join :D,if I have to repost,there it is
Tokochiro (-) Akron
Appearance: 22, Tall, athletic, green eyes and curly hair.
Abilities:
Doctor (+1 to healing actions)
Helper (+1 when assisting others)
Weapons:
Grenade launcher (Loaded, slung)
Desert eagle (7 of 7 rounds, holstered)
Hunting knife (Double-edged, sheathed)
Inventory: Backpack (25 slots)
- Military Medical kit (5 uses, includes scalpel)
- 14 corrosive gas grenades (ammunition only)
- 3 boxes of Magnum rounds (18 rounds each)
- Tent kit (1 turn to erect, roll dependant)
- Box of syringes
- Adrenaline bottle (+1 to flee or battle actions next turn when injected)
- Anti toxins bottle
- Viagra pills
- Bulletproof vest (Number of uses depends on the guns used by friend and/or foe)


Wed Jan 26, 2011 3:16 pm
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Data Realms Elite
Data Realms Elite
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Joined: Tue May 25, 2010 8:27 pm
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Location: Constant motion
Post Re: (srs) Roll To Dodge 2 - Tribal Consequences
Just chuck me on the bottom of the waiting list and I'll post my sheet if I get anywhere near the top.


Wed Jan 26, 2011 6:09 pm
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