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 Roll To Dodge 2 (RtD2) - Finished 
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Joined: Fri Apr 04, 2008 12:06 am
Posts: 196
Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - Tribal Consequences
FoiL (5) Andrew Rodrigues
Andrew concentrates for a moment, listening, and suddenly speaks aloud:
"Mechman, we have some more tribesman coming in the near future. Watch out for any strange noises or movement."
He then readies his M4 'Beowulf' Carbine and leans back, forcing himself to relax before anything starts hitting the fan.
ABILITY UPDATED: Hyper Focus - Additional use (4/6 uses)
Appearance:
20, Black hair, brown eyes, 6', well built.

Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. 4 of 6 uses)
RAGE FACE (+1 to intimidation & pain-ignorance)
Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Berserk Mode - Uses all abilities as needed and an additional +1 to all rolls. -1 to the roll in which you exit this mode. Maximum 5 consecutive uses and 2 turn cooldown.
Weapons
M4 'Beowulf' Carbine (30 of 30 rounds, wielded)
Beretta 92FS (7 of 10 rounds, holstered)
Extendable baton (Stored, snapped in half)
Inventory
Top gun sunglasses (Worn)
Blast-Proof Jacket (Pockets: 7 slot used, 3 available)
- Jacket Usage Manual
- 9 Rations (+1 to next action)
- A water bottle (+1 to next action, 2 uses)
- Ammo (5 Handgun magazines)
Waist Pockets (18 slots used, 2 available)
- 3 rockets for a SMAW
- Swiss army knife
- Utility Machete
- Ammo (2 Drums, 4 Handgun Magazines)
Botanist's Backpack (19 slots used, 11 available):
- Flare Gun and 4 red flares
- A Folding Shovel
- Some empty vials
- 30ft of rope
- Briefcase (Broken lock but closed)
- 6 Beowulf Magazines
Image
Condition(s)
Heavyweight (-1 to any actions involving fast movement)
Twisted Ankle (-1 to walking for next 4 turns)
Broken Nose (Speech impediment, -1 until re-aligned) - Counterable by Rage Face


Ociamarru (5) Vladimir Ivanov
Vlad relays his intentions to Kyle:
"Oy em breenging ahss closair, keep doeeng theyt!"
He slows the Biplane down and decreases their altitude slightly to give Kyle an easier shot.
After a few seconds the Browning M2 starts blasting and Vlad begins to circle the camp.
Appearance:
27, Russian. 6' 2", shaved blonde hair, green eyes, well built.

Abilities
Cybernetics (+2 to mobile actions, speed is doubled, 4 of 5 uses)
Athletic (+1 to mobile actions)
Scar-face (+1 Intimidation, -1 Charisma etc)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft, Cannot roll 1s)
Mental Link (Can project thoughts to others and 'see' theirs)
Slow Motion (Uncontrollable)
Instinctual Actions (Vladimir does things without thinking or knowing)
Say what? ( ??? )
Weapons
Saiga-12 Combat Shotgun (6 of 8 shells, slung)
Khazar-replicated knife (Sheathed)
Grappling Cane with hidden blade (Held)
Inventory
Containment Unit (36 slots used, 14 available)
- Carved Wooden Statuette of self
- Radio
- Cellphone
- Flare gun with 2 green flares
- Ammo (18 Shotgun Shells, 8 handgun magazines)
- 5 days of Rations (15 meals, +1 to next turn)
- TOP-SECRET Information File
- Bubblewrapped Mechanical Cube (Downed Phoenix?)
- Cybernetic Enhancement Kit (1 Use left, nonrefillable)
- Cybernetic Enhancement Upgrade Kit
Image
Condition(s)
Rested for ∞ turns, ∞ turns before tiredness.
Fail Chest? (Healed?)
Holey foot (-1 to running every second turn)
Apricot Effect ( Anti-Poison )


Point.Blank (2) Asfer Wilks
Asfer retrieves the Mk. III Revolver Cannon from his Container (Magic!) and stores the Mk. IV Thermite Revolver.
Appearance:
Pilot: 21y/o. Mobile Armored Frame EXpirimental 103 Cannon Exosuit.

Abilities
Large Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Super Sprint (Diverts all power to the legs of the Exo-Suit to sprint. Max 3 consecutive uses. +2 to sprints, -2 to any other power-using action)
Weapons
Mk.III 40mm Revolver Cannon (5 of 6 rounds, 1 turn to reload) HE SHELL
Mk.II 5.7x28mm Vulcan Gun (200 of 250 rounds, 1 turn to reload) DISENGAGED
Bladed Shield (Left arm) EXTENDED
Inventory
MAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 5% per turn if resting, damaged)
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Underslung Harpoon Gun (Attached to Thermite Revolver, loaded)
- 2 spare Harpoons
Rear cargo container: (17 slots used, 33 slots available)
- 40mm cannon rounds (3xHE, 3xFrag, 6xSmoke, 6xStun, 9 slots total)
- 250 spare Vulcan rounds (3 slots total)
- 9 spare Thermite rounds (5 slots)
Mk.IV 20mm Thermite Revolver (5 of 5 rounds, minor action to reload)
Image
Condition(s)
Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Limp (Old wound, -1 to jogging or faster)
Heavy Armour (Asfer's body is mostly safe from harm)
Generator Power 80%


HighEndNoob (3+1=4) Kyle Berguard
"Another day, another Tribal Camp spotted."
Vlad lowers the Biplane and tells Kyle to open fire. He pulls Browning M2 up and around, aims it down at the Tribesmen, sets the fan to 'Hurricane' and starts flingin' the metaphorical ♥♥♥♥. (See game events)
Appearance:
French. 5'8", goatee, green eyes.

Abilities
Marksman (+1 to longrange combat)
Pyromaniac (+1 when using explosives or flame)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Weapons
FAMAS-A3 (30 of 30 rounds, Semi-auto mode, slung)
Dual Golden Desert Eagles (4 - 5 of 9 Rounds ea, holstered)
Katana (Sheathed)
Inventory
Holographic Sight (Mounted on FAMAS)
KAC Masterkey Shotgun Attachment (Mounted on FAMAS)
Recoil-countering Wristguards (85% Energy)
Backpack (26 slots used, 4 available)
- 5 Flashbangs (Non-Lethal, Audio/Visual, 2 slots)
- 5 Claymores (Lethal, contains ball-bearings and shrapnel, 5 slots)
- 4 Molotov Cocktails (Flammable, 2 slots)
- Cigarette Lighter (100% Fuel, 1 slot)
- 3 Semtex Plastic Explosives (Waterproof, malleable, 2 slots)
- 4 C-4 Explosives (Everything-proof, malleable, 2 slots)
- Detonator (C-4/Semtex, 1 slots)
- 5 spare FAMAS Magazines (2 slots)
- 10 spare Desert Eagle Magazines (5 slots)
- 7 Spare Shotgun Shells (1 slot)
- Rations (2 uses - +1 to next turn when used, 2 slots)
- Medical Kit (0 uses, refillable, 1 slots)
Image
Condition(s)
Highly Explosive (Roll a 1 when shot and one of your explosives blow up)
Recoil-Countering (+1 accuracy, -1 when Energy has run out)
Explosives (Roll 3+ to successfully use, 2=fumble, 1=premature explosion, 6=dud)
Refreshed (+1 to the next 4 actions. Resting actions do not count)


Raven (2+1=3) Tyler Smith
Desperate, Tyler snatches up his gun by the barrel and yells to Asfer:
"GUYS WAIT UP!"
He slips for a moment in his grip-less skate shoes and his headphones from from his ears and onto his neck
Appearance:
19, 6 foot, shaggy hair, skinny grey jeans, T-shirt, dark zippered-hoodie, skate shoes.

Abilities
Stealth (+1 to stealth actions)
Athletics (+1 to agility-related actions)
Chaotic (Things are more chaotic or gory around you)
Akimbo (Can use two weapons at once, 4 or 5 to use successfully)
Auditory R&R (+1 to any non-combat action while listening to your music)
Weapons
Silenced H&K UMP45 (25 of 25 rounds, stock-less, slung)
Silenced H&K USP .45 (12 of 12 rounds, holstered)
Machete (Sheathed)
Ballistic Knife (Single use unless retrieved, sheathed) Paralysis
Pair of Throwing Knives (1 turn to extract from shoes)
Inventory
Skiing mask
Chocolate snack bar
iPod and Skullcandy headphones
Garrote (5 of 5 uses)
Ammo (1x UMP45, 1x USP)
MAD SKILLZ E-Book (5 uses)
Image
Condition(s)
Bullet Wound (Healed!)


Game Events
It is about 2pm

Pockets of dirt shoot into the air as the .50 calibre rounds impact the earth within the camp. Kyle whoops as Tribemember after Tribemember fall down, lose limbs or otherwise die. The remaining Tribemembers scatter into their tents and huts or race for the trees. A large group manage to escape the gunfire and head into the Jungle on the Western Side, including a rather large-looking man. The Biplane circles over the edge of the clearing and Vlad turns it back to the south for another pass.

Meanwhile, Asfer moves into a slightly more open area and stops. He hears gunfire from above, not directly above but a distance away. Then it stops. Standing there listening, Tyler runs up from behind yelling and complaining, not knowing about the situation. Andrew holds his hand up in a Halt gesture and Tyler stops, now wondering what's going on.

The three of them listen: Nothing. Not a sound except for their own beating hearts and the slight crunch of leaves as Tyler fidgets. But this is the Jungle, and the Jungle is supposed to make sounds.

CURRENT SUB / OBJECTIVES:
Find the Fabled Tree
- Currently in a 'Straight Ahead' Direction for both parties

Image


Fri Jan 21, 2011 8:28 am
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Joined: Wed Jul 01, 2009 11:46 pm
Posts: 1930
Post Re: (srs) Roll To Dodge 2 - Tribal Consequences
"Shood we go eyfter the remaineeng troybsmeyn, or eez theece the beyst we can do for nau?"


Fri Jan 21, 2011 8:35 am
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Joined: Tue Oct 30, 2007 4:02 pm
Posts: 1434
Post Re: (srs) Roll To Dodge 2 - Tribal Consequences
"I suggest making a dash towards open ground robotic man"

Does the village appear to be clear broham?


Fri Jan 21, 2011 12:59 pm
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Data Realms Elite
Data Realms Elite
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Joined: Sun Nov 01, 2009 3:00 pm
Posts: 4144
Location: Hell.
Post Re: (srs) Roll To Dodge 2 - Tribal Consequences
That's interesting. Lots of tribal's here die fast, in comparison to earlier where it was basically a boss battle.


Fri Jan 21, 2011 5:40 pm
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Joined: Sun Dec 16, 2007 12:09 am
Posts: 1115
Location: Being The Great Juju
Post Re: (srs) Roll To Dodge 2 - Tribal Consequences
These are men who live in mud huts. The tribesmen from before were drug-addled superhumans which had been directly influenced by the Tree and controlled a horde of bloodthirsty mutated animals. You pick which one sounds more formidable.


Fri Jan 21, 2011 5:52 pm
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Joined: Wed Jul 01, 2009 11:46 pm
Posts: 1930
Post Re: (srs) Roll To Dodge 2 - Tribal Consequences
They seem to be running away - I don't know, would you like me and Mr. French to do another run or shall we just return to the target, err, bro...lamb?


Fri Jan 21, 2011 8:15 pm
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Joined: Tue Oct 30, 2007 4:02 pm
Posts: 1434
Post Re: (srs) Roll To Dodge 2 - Tribal Consequences
Another run would make our job easier broski.


Fri Jan 21, 2011 8:22 pm
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Joined: Wed Jul 01, 2009 11:46 pm
Posts: 1930
Post Re: (srs) Roll To Dodge 2 - Tribal Consequences
Sounds good, bro...board? We'll do one more run, then continue to the objective. Just tell me if you guys are in too much heat and need the air support.
"We're goeeng to do anazher rahn, Meester Bregaurd. Theyn we can reetorn to the objeykteev. Good shewting, boy the way."
Do another run, this time lower than before. Once it's over, go back towards the objective.


Fri Jan 21, 2011 9:26 pm
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Joined: Mon Feb 22, 2010 2:48 am
Posts: 26
Post Re: (srs) Roll To Dodge 2 - Tribal Consequences
"Alright, Once more with feeling!"Continue to Rain Lead into the village, first on tribes people than huts than other things.


Fri Jan 21, 2011 11:56 pm
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Joined: Fri Dec 12, 2008 12:45 pm
Posts: 48
Post Re: (srs) Roll To Dodge 2 - Tribal Consequences
Try to NOT include any height changes in your action as a low roll means getting into not being able to fly mode again.

And you know this... how? Stop trying to predict stuff >LC You anger the angry face gods.


Sat Jan 22, 2011 2:11 am
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Joined: Mon Jun 28, 2010 3:54 am
Posts: 806
Post Re: (srs) Roll To Dodge 2 - Tribal Consequences
ShadoWKilleR255 wrote:
Try to NOT include any height changes in your action as a low roll means getting into not being able to fly mode again.


Who knows what might happen??


Sat Jan 22, 2011 2:16 am
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Joined: Fri Apr 04, 2008 12:06 am
Posts: 196
Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - Tribal Consequences
ShadoWKilleR255 wrote:
Try to NOT include any height changes in your action as a low roll means getting into not being able to fly mode again.
See, there's this cool thing that Vlad got:


Quote:
...
Pilot Training (Able to fly aircraft, Cannot roll 1s)
...


Which means the worst he can do is flail about a bit instead of full-on crashing, for example.


Sat Jan 22, 2011 2:51 am
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Joined: Sat May 02, 2009 4:52 am
Posts: 254
Post Re: (srs) Roll To Dodge 2 - Tribal Consequences
scan the jungle for any humanoid heat sources, excluding my allies.


Sat Jan 22, 2011 2:54 am
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Joined: Fri Dec 12, 2008 12:45 pm
Posts: 48
Post Re: (srs) Roll To Dodge 2 - Tribal Consequences
I forgot he came in a heli THAT BLEW UP BECAUSE OF SOMEONES MIND.


I won't let go of that. EVER.

Congratulations, now stay on topic.


Sat Jan 22, 2011 2:08 pm
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Joined: Wed Jul 01, 2009 11:46 pm
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Post Re: (srs) Roll To Dodge 2 - Tribal Consequences
I don't quite see how that's relevant to any discussion, past or present.


Sat Jan 22, 2011 2:25 pm
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