Author |
Message |
Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
|
Re: Sprite Help Thread
It actually helps a lot for defining shape to add outlines and remove banding.
|
Sun Jan 16, 2011 6:16 am |
|
|
Alienation25
Joined: Wed Dec 22, 2010 11:45 pm Posts: 17
|
Re: Sprite Help Thread
Just thought I'd put this here hopefully it helps.
|
Mon Jan 17, 2011 1:58 am |
|
|
Urch
Joined: Mon Sep 28, 2009 2:15 am Posts: 720 Location: A fucking desert.
|
Re: Sprite Help Thread
I'm working on an undead soldier actor, and I'm having some trouble getting the right feel for the metallic bits. if i could get some help or suggestions, that'd be nice. I'm going for a partially rusted, once beige-painted metal.
|
Tue Jan 18, 2011 3:42 am |
|
|
Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
|
Re: Sprite Help Thread
Use more bigger shapes, single lines like that bunched together doesn't really work for what you want it for.
|
Tue Jan 18, 2011 3:09 pm |
|
|
Urch
Joined: Mon Sep 28, 2009 2:15 am Posts: 720 Location: A fucking desert.
|
Re: Sprite Help Thread
so, something more like this? (i did some work on the non-metal bits as well)
|
Tue Jan 18, 2011 11:53 pm |
|
|
Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
|
Re: Sprite Help Thread
I quite like that. Really nice work on the body, too.
|
Wed Jan 19, 2011 12:41 am |
|
|
Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
|
Re: Sprite Help Thread
Yeah that's nice, now put just a bit more work on the metal bits on the torso and it'll be awesome.
|
Wed Jan 19, 2011 7:16 am |
|
|
LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
|
Re: Sprite Help Thread
Would be cool if the bottom part was just exposed ribcage vs the brown shirt or under-padding or w/e that is under the metal armor part.
|
Thu Jan 20, 2011 2:48 am |
|
|
David Rodrigov
Joined: Mon Jan 25, 2010 11:35 pm Posts: 675
|
Re: Sprite Help Thread
So I sprited an Ushanka hat. Boring times shine through. C&C wanted.
|
Thu Jan 20, 2011 4:18 am |
|
|
Tokochiro
Joined: Mon Jun 28, 2010 3:54 am Posts: 806
|
Re: Sprite Help Thread
Uhmm,I'm kind of a new spriter and i'm seeking guidance of you guys.I need help with turning THIS into a nice looking sprite(my other attempts were terribad)
|
Sat Jan 22, 2011 2:53 am |
|
|
Tokochiro
Joined: Mon Jun 28, 2010 3:54 am Posts: 806
|
Re: Sprite Help Thread
Nonsequitorian wrote: What is it?! To me it looks like a worm with a flat face eating a pile of jagged, mono-color noodles. It's supposed to be a gray undead mutant mushroom rhino I gave up on the rhino,what do you guys think about this?
|
Sat Jan 22, 2011 6:57 pm |
|
|
411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
|
Re: Sprite Help Thread
That is significantly better. To improve your spriting, try starting with basic shapes, like prisms and other shapes with nice, flat surfaces. Once you have a good idea of how to do those, move on to spheres. Then, finally, mix them together to make complex shapes.
|
Sun Jan 23, 2011 10:00 am |
|
|
Reeftrigger
Joined: Sun Dec 19, 2010 9:51 pm Posts: 4
|
Re: Sprite Help Thread
Asking for feedback on these weapons, the assault rifle, grenade launcher, and sniper rifle for a faction I'm messing around creating. All weapons have mags in, the thing in front of the grenade launcher is the grenade it will be launching... BMP is below
Attachments:
File comment: Reeftrigger's weapon sampler (lol)
Sampler.bmp [3.79 KiB]
Not downloaded yet
|
Mon Jan 24, 2011 1:06 am |
|
|
Vistuvis
Joined: Wed Jan 26, 2011 6:59 am Posts: 1
|
Re: Sprite Help Thread
Tried to sprite an image from an art thread on this site. What do you think? I understand its really rough, since it was made very, very quickly... I also didn't realize CC has its own pallet, so I'll have to fix it later along with a whole bunch of other stuff.
Attachments:
File comment: Drawn from art thread
Robot.bmp [9.46 KiB]
Not downloaded yet
|
Wed Jan 26, 2011 7:07 am |
|
|
Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
|
Re: Sprite Help Thread
It's not Promster's style, but it's very nice nonetheless.
|
Wed Jan 26, 2011 5:46 pm |
|
|
|