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 Roll To Dodge - Blue 
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Post Re: Roll To Dodge - Blue BOSS: RAGING TORRENT
caekdaemon wrote:
I Have a few questions about the storyline...

If blue is going to destroy the world, wont that by extension destroy the Archipelago and thus disable her abilities ?
If blue is so powerful, cant she just vaporize the island Goodpants is on until she reaches him, or just tunnel through?
What would happen if Chimera unlocked his own rage?

She's getting more powerful as time goes on, I believe. Unlocking more of her power.

And with the Archipelago being destroyed, I don't think so. Imaging a world-destroying nuke going off, and the explosion destroys the plans to build it and the remote. You can make no more nukes, and you can't set any more nukes off, but you still have a deathsplosion on your hands.
Deathsplosion is what I imagine what happens when Blue's locks begin cascading open.


Wed Jan 19, 2011 8:10 pm
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Post Re: Roll To Dodge - Blue BOSS: RAGING TORRENT
caekdaemon wrote:
If blue is going to destroy the world,
She's not. At least not intentionally.
I never said that.
GASP
caekdaemon wrote:
wont that by extension destroy the Archipelago and thus disable her abilities?
No. The players' powers are in the Archipelago only; Blue made the Archipelago. It depends on her, not the other way around. Her powers remain with her regardless of her physical location.
caekdaemon wrote:
If blue is so powerful, cant she just vaporize the island Goodpants is on until she reaches him, or just tunnel through?
She's not that powerful in her normal form; in Rampage form, she's not thinking logically, she's just murdering everyone in sight. Ergo, if she wanted to, yes, she could just 'destroy the whole island', but she's not thinking like that. At the moment she also has no particular dispositions- she's just in "kill all" mode, and Goodpants isn't really anything exceptional, just another meatbag. There's no reason for her to specifically seek him out in Rampage form.
caekdaemon wrote:
What would happen if Chimera unlocked his own rage?
You can't unlock Rage at will. If he did, the results would be unpredictable; he would probably be more powerful, but it's hard to say how much more.


Wed Jan 19, 2011 9:57 pm
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Post Re: Roll To Dodge - Blue BOSS: RAGING TORRENT
Ragdoll, stop beating me to the punch.
Am I rollable yet?

EDIT: Yeap. Rolling!

CaveMLCricket [4]: "Robots? Those are electronic. Therefore, the best way to break them is with electricity. COMBO TIEM!"
You use your Hydrokinesis to gather the scant amount of moisture in the air into a thin cord, and connect the robots together with it. You barely have enough to link them all, but they don't seem to have noticed such a small thread of water, so it doesn't matter that much. With the robots connected together, you discharge a rather large bolt of electricity into the nearest bot with your left gauntlet. It hits, pulses across the body of the robot, finds the water, and travels to the next one. This repeats a couple times until the electricity reaches a bot with a large sword. When it pulses over the sword, instead of continuing on, it's absorbed into it.
Then, the nearest bot raises its right gun towards you and fires. With your Ultra Mind, you manage to process the info from the shot in time to dodge it. You don't think your attack worked.
2/2 Active Abilities:
- Perfected Elemental Kinesises (Fire, Air, Water, Earth, Light, Electricity)
--- #-Point Star
--- Kinetic Trance
--- Healing Light
2/2 Passive Abilities:
- Mythical Power
- Ultra Mind
3/4 Inventory:
- Impurities
--- Small amount of precious metal
--- Crystallized Insanity
- Chunk of Dark Stone
- Plasma Diamond
- DecaBow
2/2 Equipped:
- Gold Gauntlets (Right: Wiffles' Orb | Left: Pure Electric Orb)
- DecaBow Quiver
Injuries:

Tomaster [4+1=5]: "Try not to die. Got it."
You wait for Blue to make a move at someone, but she just stands there in the middle of the room, nodding her head back and forth along to some unheard beat.
"If you're waiting for me to charge in like an idiot, then you're doing it wrong."
Your blood turns to ice as your eyes dart towards Blue in the center of the room. She innocently waves towards you, then simply vanishes. You then whip around towards the source of the voice. She's right behind you.
"Afterimage. Just like this is!"
Your sword darts up just barely fast enough to block the blow from the left. You still go barreling across the floor from the force of the blow. If you hadn't blocked that in time, you'd be in pretty bad shape right now.
"What in the hell?
1/2 Active Abilities:
- Super Reflexes (+1 to anything involving reflexes, activate automatically)
2/2 Passive Abilities:
- Wings (+1 if flying)
- Super Strength (+1 to any rolls involving strength, moderate protection from impacts)
--- Steel Skin (Moderate protection from piercing and slashing)
3/4 Inventory:
- 1 BLKBST Syringe Cartidge (40 Syringes)
- 1 Mostly Harmless Syringe Cartridge (25 Syringes)
- Butterscotch (Kitten)
2/2 Equipped:
- WolfHunt
--- Earthbound Sword
--- Flame Blade
--- Frost Blade
--- Thunder Blade
- Force Amplifiers (+1 to any rolls involving strength)
Injuries:

Foa [3]: You grab your gun off the floor, but can't follow Fiona since she literally teleported out of the room. Instead, you take aim at the large robot that just tried to shoot MLC.
0/2 Active Abilities:
1/2 Passive Abilities:
- Sixth Sense (+1 to rolls involving surprise)
2/4 Inventory:
- HIGH-SPEED HANDCANNON
- 4 Mags for LadyKiller (Current Mag: 16)
2/2 Equipped:
- Fedora
- LadyKiller (Kickass Desert Eagle) (Dropped)
Injuries:
- Impaled Right Arm (-1 to using LadyKiller)

Ragdollmaster [1]: "Alright then. Here goes."
You let loose a small bolt of electricity at Blue. With the amounts involved, you barely even feel the drain.
It literally passes straight through her.
"Your aim sucks. Look down."
You do so. There seems to be a hand protruding through your abdomen. Oh dear.
You slump to the ground as Blue withdraws her arm and gives the blood on her middle finger a taste. It sparks on her tongue, and she actually giggles.
2/2 Active Abilities:
- Mega Electrokinesis
-- Lightning God Form(-10 electricity per turn)
--- Indignation (-20 electricity)
--- Shaped Lightning (-5 to -15 electricity)
--- ShineSpark (-5 per turn)
- Ethereal Wings
2/2 Passive Abilities:
- Tesla Coil (Generates Electricity) [100 Units]
- Evasive (+1 to dodge rolls)
4/4 Inventory:
- Satchel
--- Whistle
--- Orange Smoke Flare
--- A Fake Mustache
- Keyring
- Empty Flask
- Carved Obsidian Key menacing with Spikes of Donkey Leather
1/2 Equipped:
- Durendal
Injuries:
- Impaled (-1 to rolls, death in 2 turns)

Barnox [6]: Seeing Blue raep Ragdoll, you hastily erect a barrier of shadow around her to contain her.
"Fiona, is there anything at all you can teach us that might help here?"
"Yeah, individual elements aren't likely to work that well. She can bust through that shield with ease. Dunno why she hasn't yet. A better bet would be non-elemental or multiple element attacks."
"♥♥♥♥."
"12 Blades of Darkness!"

Just like the name, 12 swords of negative light appear around the periphery of the shadow barrier and bury themselves into the ground at its edge. The shield grows more noxious, and seems to darken the area around it rather than just being a black shape.
You wonder why she keeps calling out the names of her attacks. I mean, it kinda broadcasts what you're doing and all. You ask her.
"Two reasons. Firstly, the actual words required to form the desired effect would take much, much longer to recite, so we developed a method to basically link a phrase to a long incantation. Like a shortcut on a computer.
Secondly, names have power in the Archipelago. If I think that shouting its name with all my might will make it stronger, then it goddamn will."

2/2 Active Abilities:
- Cryokinesis
- Umbrakinesis
0/2 Passive Abilities:
0/4 Inventory:
2/2 Equipped:
- Cryolight (BlueMetal Halberd)
- ShadowKiller's Skull
Injuries:
- Traumatized (-1 to using Cryokinesis)
- Missing Right Leg (Healed in 1 turn)

BioBen [2]: "AW ♥♥♥♥"
With your augmented strength, you leap through the air towards the same bot that CMLC attacked, swinging your RamRod hard at its head. It catches the cane in midair with its free hand, then slams you into the ground in front of it. Fred prevented you from taking any serious damage, but you don't know how much more punishment he can take.
0/2 Active Abilities:
1/2 Passive Abilities:
- Symbiotic Combat Exoskeleton
2/4 Inventory:
- Gentleman's Uniform
- Portal Tophat
2/2 Equipped:
- RamRod
- Frederic
Injuries:
- Shell Shocked (-1 to next roll)

Game Events: "Hmm. You don't seem to be adept at this, do you? Ah well, makes my job easier."
One of the robots near the back, the one that wasn't shocked, raises it's gun, a long sniper-rifle looking thing, up to point at the group. The rest of the robots start moving, two running straight for the group and two strafing the group.


Thu Jan 20, 2011 1:44 am
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DRLGrump
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Post Re: Roll To Dodge - Blue BOSS: RAGING TORRENT
Anyone wanna coordinate here? Like...Shadow and Ragdoll do elementally things in tandem, and I get up close and personal and try not to die?
Get really close to Blue, and then scream "Piercer of the Heavens" really ♥♥♥♥ loud. And pray to God/Allah/Ra/Thor/Odin/Die Angelus/Satan that it works. Like, really ♥♥♥♥ pray.


Thu Jan 20, 2011 3:21 am
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Post Re: Roll To Dodge - Blue BOSS: RAGING TORRENT
> "New plan. Rip those exposed cords on the robots. I mean, they gotta be important."
Pull out DecaBow and shoot arrows at as many cords as I can. If the robots are turned in a way where I can't see the cords, use some Aerokinesis and bend the arrow flight paths to make 'em hit.
"Cover me guys!"


Thu Jan 20, 2011 3:29 am
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Post Re: Roll To Dodge - Blue BOSS: RAGING TORRENT
Death in 2 turns. Uhm. That's bad, isn't it?

"...clever girl. Uh. Fiona, what should I do to fix this?"

>Activate Lightning God + Shinespark, get away from Blue. Use Evasive for dodging if necessary.


Because I should totally regenerate naturally, unless Blue has done something funky to the wound that prevents that kind of healing. In which case, I hope to God I roll a 6 or 5, or that Fiona tells me how to fix it :u

As for our attack pattern, we could definitely do the multi-element thing. Chimera could fire off a nice blast of fire/lightning/ice, I'll hit her up with Indignation, Barnox could use umbrakinesis, and so on.


Thu Jan 20, 2011 3:32 am
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DRLGrump
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Post Re: Roll To Dodge - Blue BOSS: RAGING TORRENT
And I'll be there doing my total lack of elemental deal.


Thu Jan 20, 2011 3:43 am
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Post Re: Roll To Dodge - Blue BOSS: RAGING TORRENT
Quote:
"...If I think that shouting its name with all my might will make it stronger, then it goddamn will."


Ragdoll, start SCREAMING .


Thu Jan 20, 2011 4:03 am
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Post Re: Roll To Dodge - Blue BOSS: RAGING TORRENT
I'm afraid if I talk too loudly, my lungs will pop out.


Thu Jan 20, 2011 4:04 am
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Post Re: Roll To Dodge - Blue BOSS: RAGING TORRENT
It says that Blue impaled you through your abdomen, so screaming won't effect your lungs, which are in your chest.


Thu Jan 20, 2011 4:15 am
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DRLGrump
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Post Re: Roll To Dodge - Blue BOSS: RAGING TORRENT
Yea, but really screaming takes some abdomen muscles. Which Ragdoll is now lacking in.


Thu Jan 20, 2011 4:17 am
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Post Re: Roll To Dodge - Blue BOSS: RAGING TORRENT
Note: Fiona said that if SHE thinks it will. She's also gone through several years of mental conditioning.
You guys would just think that it's silly.


Thu Jan 20, 2011 4:19 am
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Post Re: Roll To Dodge - Blue BOSS: RAGING TORRENT
Hence why I'm asking her for her advice :P Never hurts to ask!

Well, except when you're, you know, impaled.


Thu Jan 20, 2011 4:26 am
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Post Re: Roll To Dodge - Blue BOSS: RAGING TORRENT
Blah. Fine. New action.
Distract Blue while all the elemental dudes hit her with stuff. Don't die.


Thu Jan 20, 2011 4:29 am
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Post Re: Roll To Dodge - Blue BOSS: RAGING TORRENT
"You oily codpiece!" >Attempt to disable the robot's locomotion by smashing it's ankle/knee/hip etc.


Thu Jan 20, 2011 4:43 am
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