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Beanoriginal
Joined: Wed Jan 19, 2011 7:20 pm Posts: 7
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Does an higher diffuclty of cortex command is available ?
How to raise the difficulty ? to have more ennemies coming at you ? Is there a mod ? Where can you change the time between two ennemies drop ?... Sorry if they allready have a topic for this but i couldn't find it ...
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Wed Jan 19, 2011 7:35 pm |
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maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
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Re: Does an higher diffuclty of cortex command is available ?
Let me start off by saying that your English grammar is a complete catastrophe.
On topic: Can't you just drag the slider to the right? Or is that not enough? If not there should be a .ini file called skirmish.ini the spawn times are in milliseconds. This may be replaced by a lua file with a similar setup.
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Wed Jan 19, 2011 9:45 pm |
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Beanoriginal
Joined: Wed Jan 19, 2011 7:20 pm Posts: 7
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Re: Does an higher diffuclty of cortex command is available ?
Thanks for the .ini ... I'm a sixteen french student that's explain lots of things But what do you mean by " drag the slider to the right " ?? When ??
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Wed Jan 19, 2011 10:06 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Does an higher diffuclty of cortex command is available ?
When you select the activity you want, there will be a difficulty slider underneath, its default at 50 or halfway. Move it right for harder, and left for easier.
Last edited by Roast Veg on Thu Jan 20, 2011 12:52 am, edited 1 time in total.
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Wed Jan 19, 2011 10:46 pm |
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YHTFLKC
Joined: Thu Dec 27, 2007 4:08 am Posts: 590 Location: USA
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Re: Does an higher diffuclty of cortex command is available ?
Up != right, down != left.
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Thu Jan 20, 2011 12:41 am |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Does an higher diffuclty of cortex command is available ?
STUPID MISTAKE WHAT STUPID MISTAKE I DIDN'T MAKE ONE NO SIR.
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Thu Jan 20, 2011 12:52 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Does an higher diffuclty of cortex command is available ?
Also try the missions in scene releases. Most of the mission creators, have a twisted sense of difficulty from playing at Nuts! all the time.
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Thu Jan 20, 2011 1:24 am |
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bioemerl
Joined: Sat Dec 18, 2010 6:11 pm Posts: 285
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Re: Does an higher diffuclty of cortex command is available ?
being a grammar freak here
please take a look at the title, it combines two phrases
1. is a higher difficulty avalible 2. does a higher difficulty exist
Yes my post is full of grammar errors but sentence structure matters more!
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Fri Jan 21, 2011 5:45 am |
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maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
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Re: Does an higher diffuclty of cortex command is available ?
bioemerl wrote: being a grammar freak here
please take a look at the title, it combines two phrases
1. is a higher difficulty avalible 2. does a higher difficulty exist
Yes my post is full of grammar errors but sentence structure matters more! MAKE UP YOUR DAMN MIND. On topic, if you really wanna go insane: In the Missions.rte folder there is a file named Skirmish Activities.ini Open it. Then change SpawnIntervalHardest = 8000 To SpawnIntervalHardest = 2000 This will make an enemy dropship/rocket/pod come down every other second.
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Fri Jan 21, 2011 2:07 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Does an higher diffuclty of cortex command is available ?
Doesn't do anything 'cause B24 uses .lua files.
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Fri Jan 21, 2011 5:03 pm |
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Beanoriginal
Joined: Wed Jan 19, 2011 7:20 pm Posts: 7
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Re: Does an higher diffuclty of cortex command is available ?
Thanks ! I have changed it to 2000 and it just awesome !! ... I'll try to make progress in grammar but my english lessons are quite boring
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Fri Jan 21, 2011 8:28 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Does an higher diffuclty of cortex command is available ?
You should have mentioned that you have B23. That's pretty crucial information, you know.
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Fri Jan 21, 2011 10:18 pm |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Does an higher diffuclty of cortex command is available ?
Natti wrote: Doesn't do anything 'cause B24 uses .lua files. Partially. ini based activities just require a minor tweak to work.
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Sat Jan 22, 2011 1:36 am |
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maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
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Re: Does an higher diffuclty of cortex command is available ?
Natti wrote: Doesn't do anything 'cause B24 uses .lua files. Strange, the file is still there and all. For B24 go into Base.rte/Scenes/Scripts and open the .lua file corresponding with the game mode you want to change. Then find the following lines: Code: elseif self.Difficulty <= GameActivity.MAXDIFFICULTY then self:SetTeamFunds(1000, Activity.TEAM_1); self:SetTeamFunds(1000, Activity.TEAM_2); self:SetTeamFunds(1000, Activity.TEAM_3); self:SetTeamFunds(1000, Activity.TEAM_4); self.BaseSpawnTime = 3500; self.RandomSpawnTime = 4000; And lower spawntimes. Note: They are in milliseconds, don't go crazy. EDIT: Now that I'm at it anyway, to give yourself more starting money, do the first few steps again and change the value in Code: self:SetTeamFunds(****, Activity.TEAM_1); Also, both these changes are difficulty sensitive, make sure you get it right.
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Sat Jan 22, 2011 1:47 am |
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