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				 Beanoriginal 
				
				
					 Joined: Wed Jan 19, 2011 7:20 pm Posts: 7
				 
				 
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				  Does an higher diffuclty of cortex command is available ?  
					
						How to raise the difficulty ? to have more ennemies coming at you ?  Is there a mod ?  Where can you change the time between two ennemies drop ?...  Sorry if they allready have a topic for this but i couldn't find it ... 
					
  
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			| Wed Jan 19, 2011 7:35 pm | 
			
				
					 
					
					 
				  
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				 maart3n 
				
				
					 Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
				 
				 
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				  Re: Does an higher diffuclty of cortex command is available ?  
					
						Let me start off by saying that your English grammar is a complete catastrophe.
  On topic: Can't you just drag the slider to the right? Or is that not enough? If not there should be a .ini file called skirmish.ini the spawn times are in milliseconds. This may be replaced by a lua file with a similar setup. 
					
  
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			| Wed Jan 19, 2011 9:45 pm | 
			
				
					 
					
					 
				  
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				 Beanoriginal 
				
				
					 Joined: Wed Jan 19, 2011 7:20 pm Posts: 7
				 
				 
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				  Re: Does an higher diffuclty of cortex command is available ?  
					
						Thanks for the .ini ... I'm a sixteen french student that's explain lots of things   But what do you mean by " drag the slider to the right " ?? When ??  
					
  
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			| Wed Jan 19, 2011 10:06 pm | 
			
				
					 
					
					 
				  
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				 Roast Veg 
				Data Realms Elite 
				
					 Joined: Tue May 25, 2010 8:27 pm Posts: 4522 Location: Constant motion
				 
				 
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				  Re: Does an higher diffuclty of cortex command is available ?  
					
						When you select the activity you want, there will be a difficulty slider underneath, its default at 50 or halfway. Move it right for harder, and left for easier. 
					
							
  
							
    							Last edited by Roast Veg on Thu Jan 20, 2011 12:52 am, edited 1 time in total. 
    						 
						
  
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			| Wed Jan 19, 2011 10:46 pm | 
			
				
					 
					
					 
				  
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				 YHTFLKC 
				
				
					 Joined: Thu Dec 27, 2007 4:08 am Posts: 590 Location: USA
				 
				 
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				  Re: Does an higher diffuclty of cortex command is available ?  
					
						Up != right, down != left. 
					
  
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			| Thu Jan 20, 2011 12:41 am | 
			
				
					 
					
					 
				  
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				 Roast Veg 
				Data Realms Elite 
				
					 Joined: Tue May 25, 2010 8:27 pm Posts: 4522 Location: Constant motion
				 
				 
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				  Re: Does an higher diffuclty of cortex command is available ?  
					
						STUPID MISTAKE WHAT STUPID MISTAKE I DIDN'T MAKE ONE NO SIR. 
					
  
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			| Thu Jan 20, 2011 12:52 am | 
			
				
					 
					
					 
				  
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				 mail2345 
				
				
					 Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
				 
				 
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				  Re: Does an higher diffuclty of cortex command is available ?  
					
						Also try the missions in scene releases. Most of the mission creators, have a twisted sense of difficulty from playing at Nuts! all the time. 
					
  
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			| Thu Jan 20, 2011 1:24 am | 
			
				
					 
					
					 
				  
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				 bioemerl 
				
				
					 Joined: Sat Dec 18, 2010 6:11 pm Posts: 285
				 
				 
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				  Re: Does an higher diffuclty of cortex command is available ?  
					
						being a grammar freak here
  please take a look at the title, it combines two phrases
  1. is a higher difficulty avalible 2. does a higher difficulty exist
  Yes my post is full of grammar errors but sentence structure matters more! 
					
  
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			| Fri Jan 21, 2011 5:45 am | 
			
				
					 
					
					 
				  
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				 maart3n 
				
				
					 Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
				 
				 
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				  Re: Does an higher diffuclty of cortex command is available ?  
					
						bioemerl wrote: being a grammar freak here
  please take a look at the title, it combines two phrases
  1. is a higher difficulty avalible 2. does a higher difficulty exist
  Yes my post is full of grammar errors but sentence structure matters more! MAKE UP YOUR DAMN MIND. On topic, if you really wanna go insane: In the Missions.rte folder there is a file named Skirmish Activities.ini Open it. Then change	 SpawnIntervalHardest = 8000 To SpawnIntervalHardest = 2000 This will make an enemy dropship/rocket/pod come down every other second.  
					
  
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			| Fri Jan 21, 2011 2:07 pm | 
			
				
					 
					
					 
				  
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				 Natti 
				Data Realms Elite 
				
					 Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
				 
				 
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				  Re: Does an higher diffuclty of cortex command is available ?  
					
						Doesn't do anything 'cause B24 uses .lua files. 
					
  
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			| Fri Jan 21, 2011 5:03 pm | 
			
				
					 
					
					 
				  
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				 Beanoriginal 
				
				
					 Joined: Wed Jan 19, 2011 7:20 pm Posts: 7
				 
				 
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				  Re: Does an higher diffuclty of cortex command is available ?  
					
						Thanks ! I have changed it to 2000 and it just awesome !! ... I'll try to make progress in grammar but my english lessons are quite boring    
					
  
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			| Fri Jan 21, 2011 8:28 pm | 
			
				
					 
					
					 
				  
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				 Natti 
				Data Realms Elite 
				
					 Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
				 
				 
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				  Re: Does an higher diffuclty of cortex command is available ?  
					
						You should have mentioned that you have B23. That's pretty crucial information, you know. 
					
  
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			| Fri Jan 21, 2011 10:18 pm | 
			
				
					 
					
					 
				  
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				 mail2345 
				
				
					 Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
				 
				 
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				  Re: Does an higher diffuclty of cortex command is available ?  
					
						Natti wrote: Doesn't do anything 'cause B24 uses .lua files. Partially. ini based activities just require a minor tweak to work.  
					
  
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			| Sat Jan 22, 2011 1:36 am | 
			
				
					 
					
					 
				  
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				 maart3n 
				
				
					 Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
				 
				 
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				  Re: Does an higher diffuclty of cortex command is available ?  
					
						Natti wrote: Doesn't do anything 'cause B24 uses .lua files. Strange, the file is still there and all. For B24 go into Base.rte/Scenes/Scripts and open the .lua file corresponding with the game mode you want to change. Then find the following lines: Code:    elseif self.Difficulty <= GameActivity.MAXDIFFICULTY then       self:SetTeamFunds(1000, Activity.TEAM_1);       self:SetTeamFunds(1000, Activity.TEAM_2);       self:SetTeamFunds(1000, Activity.TEAM_3);       self:SetTeamFunds(1000, Activity.TEAM_4);       self.BaseSpawnTime = 3500;       self.RandomSpawnTime = 4000; And lower spawntimes.  Note: They are in milliseconds, don't go crazy. EDIT: Now that I'm at it anyway, to give yourself more starting money, do the first few steps again and change the value in  Code:       self:SetTeamFunds(****, Activity.TEAM_1); Also, both these changes are difficulty sensitive, make sure you get it right.  
					
  
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			| Sat Jan 22, 2011 1:47 am | 
			
				
					 
					
					 
				  
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