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DudeAbides
Joined: Thu Jan 13, 2011 1:31 pm Posts: 158
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SUPERPOWERS : CYBERDYNE / FETT / STARK / EMPIRE
Powered up for the new age of overly deadly weapons, streamlined for your wrecking enjoyment. 1. CYBERDYNE SYSTEMS Sworn enemies of mankind, they still make some cool robots that can end your enemy's world for you. Includes: HK Dropship T-800 Combat Unit (With M95 Plasma Rifle in 40-watt range, Terminator Grapple). T-800 CS-100 Infiltration Unit (With organic covering, Hardballer with laser sight, Terminator Grapple). T-800 CS-101 Infiltration Unit (With organic covering, M1887 Lever Action 12 gauge shotgun, Terminator Grapple). T-1000 Infiltration Unit (On board auto-heal, manually operated heal, and an unlimited supply of knives and stabbing weapons). ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ 2. BOBA FETT He's just one man, but credits are no good and he's got to make the moneys, meaning he'll work for you. Includes: Boba Fett (With EE-3 Blaster Rifle and Wrist-mounted Flamethrower). ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
3. STARK INDUSTRIES Famous weapon manufacturer from a better (better?) world. Includes: Iron Man (With weaponized Repulsor Blast and chest firing Uni-beam.). War Machine (With Rocket Launcher and linked Ballistics Array). Double tap controller up to engage flight mode, double tap down to disengage and walk.------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 4. GALACTIC EMPIRE Fear and lots of money will keep the local systems in line. Includes: Imperial Stormtrooper (With E-11 Blastech Rifle). Stormtrooper Commander (With E-23 Blastech Rifle). Darth Vader (With Lightsaber, and Force Grip). The Emperor (With Force Maelstrom, and Force Lightning). ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Resist feeble weapons entirely! Shake off explosions with ease! Turn enemies into junk with a wave of your wrist! Download yours today and perpetuate an endless cycle of steadily more powerful weapons! And your B25 enjoyment: Credits Credits Credits NOVODANTIS, WHITTY for the original 'Cyberdyne' and 'Iron Man' mods on which these current ones were built. FINDUDE, DARLOS, MAIL, CAVECRICKET, LASTBANANA for various snippets of code that have been appropriated or outright stolen.
Let me know if I'm using something that you made (which is entirely possible!). Thanks to the most of the CC community for being helpful and informative.
Last edited by DudeAbides on Mon Aug 08, 2011 11:33 pm, edited 29 times in total.
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Mon Jan 17, 2011 11:22 pm |
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[Insert Name Here]
Joined: Wed May 26, 2010 9:58 pm Posts: 270 Location: [Insert ominous, personally significant and extremely obvious location Here, e.g. behind you]
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Re: Holding Out For A Hero
Straight off -
Don't have 300 health.
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Mon Jan 17, 2011 11:30 pm |
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DudeAbides
Joined: Thu Jan 13, 2011 1:31 pm Posts: 158
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Re: Holding Out For A Hero
[Insert Name Here] wrote: Straight off -
Don't have 300 health. No reason not to when it's lua dictated.
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Mon Jan 17, 2011 11:43 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Holding Out For A Hero
When a character with more than 100 health is sent into orbit it will sell for more than you paid for it. When making an actor tougher, it is better practise to increase it's various limb parts and body to have higher impulse and wound limits.
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Mon Jan 17, 2011 11:46 pm |
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Joe
Joined: Tue Jul 21, 2009 4:36 am Posts: 347 Location: The place where asses go to be bad
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Re: Holding Out For A Hero
Head sprites on the human actors are too big, the robot looks cool, and you almost never want to make a sprite by copypasting a picture (the dropship sprites). I can't wait to try the plasma rifle though.
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Mon Jan 17, 2011 11:50 pm |
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David Rodrigov
Joined: Mon Jan 25, 2010 11:35 pm Posts: 675
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Re: Holding Out For A Hero
Man that looks good. Before I download, would you mind telling me if the chest beam is a gun or is it really fired from the chest?
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Mon Jan 17, 2011 11:58 pm |
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DudeAbides
Joined: Thu Jan 13, 2011 1:31 pm Posts: 158
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Re: Holding Out For A Hero
Numgun come back wrote: Man that looks good. Before I download, would you mind telling me if the chest beam is a gun or is it really fired from the chest? It's unfortunate but I couldn't figure out how to get it to actually fire from the chest. If you or anyone else knows a way, let me know!
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Tue Jan 18, 2011 12:01 am |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Holding Out For A Hero
Romeo, Romeo... yea 'nuff Shakespeare.
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Tue Jan 18, 2011 12:12 am |
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KnightD
Joined: Thu Nov 15, 2007 5:49 pm Posts: 98
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Re: Holding Out For A Hero Conglomerate:CYBERDYNE / FETT / STARK
So far in the cyberdyne.rte I had to change all of the "\" instances to "/" for it to read correctly on the Mac build, but right now I can't quite figure out the Code: Failed to load datafile object with following path and name: Stark.rte/MachineSounds/Gachuck.wav I'm also getting this immediately after: Code: Failed to load the sample from the file Stark.rte/Gatling/GatlingArray.ini
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Tue Jan 18, 2011 4:15 am |
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Nocifer
Joined: Tue Mar 16, 2010 7:38 pm Posts: 447 Location: The Ninth Circle
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Re: Holding Out For A Hero Conglomerate:CYBERDYNE / FETT / STARK
KnightD, that's just an issue with how certain programs handle the sound files, which makes them useless to Macs. You'll have to edit them out if you want to use the mod.
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Tue Jan 18, 2011 4:21 am |
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Seraph
Moderator Hero
Joined: Sun Dec 24, 2006 11:28 pm Posts: 868 Location: London Server
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Re: Holding Out For A Hero Conglomerate:CYBERDYNE / FETT / STARK
First mod, bravo. Secondly could you make Warmachines gatling gun autotarget? I guess it would mean attaching a turret and slapping code onto that, but is it possible?
All the actors are fun to use, might be upping the Warmachines Gatling gun to something ridiculous but that's just me. Also, my rug was stolen.
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Tue Jan 18, 2011 1:24 pm |
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carriontrooper
Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
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Re: Holding Out For A Hero Conglomerate:CYBERDYNE / FETT / STARK
It's possible, look at Naxx' Predator in the Mod Making (I think?). It's got the shoulder-cannon working.
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Tue Jan 18, 2011 2:25 pm |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Holding Out For A Hero Conglomerate:CYBERDYNE / FETT / STARK
You know what? These things from other franchises are very, very hard to pull off, because people like me picks on it if it is not faithful to the original image(my apologies).
However, what you've done here is very great. The execution is very well done. My favorite is the Arnold T-800, feels like him, tough like him, and forces you to utter, 'You are terminated.' upon killing the enemy brain with him.
Some nip pick would be the endoskeleton being too skinny, Arnold being too huge(even though it's Arnold) and Warmachine doesn't come with the Ex-wife.
But overall I adore this mod.
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Tue Jan 18, 2011 3:55 pm |
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DudeAbides
Joined: Thu Jan 13, 2011 1:31 pm Posts: 158
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Re: Holding Out For A Hero Conglomerate:CYBERDYNE / FETT / STARK
The Decaying Soldat wrote: Some nip pick would be the endoskeleton being too skinny, Arnold being too huge(even though it's Arnold) and Warmachine doesn't come with the Ex-wife.
Decaying Soldat: I don't know about the ex-wife, but I could probably work on the endoskeleton and Arnold - eventually! In the meantime, have fun with large meat person with skinny robot inside. Seraph wrote: could you make Warmachines gatling gun autotarget? ....might be upping the Warmachines Gatling gun to something ridiculous but that's just me. Also, my rug was stolen. carriontrooper wrote: It's possible, look at Naxx' Predator in the Mod Making (I think?). It's got the shoulder-cannon working. Serpah: That sounds like a great idea and I should jump on that. I do need it to have the spin-up delay, limited ammunition, and terrible aim still, but I would not object to it kind of doing it's own thing. Thanks for the pointer, carriontrooper! I'll give it a try. I'm not the best coder, and if it comes to it I'll probably choose the working, playable alternative to a suped-up lua operated version - but it would be cool as hell to have it be autonomous, right? Bing bong
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Tue Jan 18, 2011 5:01 pm |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Holding Out For A Hero Conglomerate:CYBERDYNE / FETT / STARK
Ex-wife, the gag missile that did absolutely nothing except making a 'ting' sound on impact. Well, maybe not that, but Warmachine does have a missile launcher, would like to see that. Also, Ironman's slicing lasers
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Tue Jan 18, 2011 5:48 pm |
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