Roll to Dodge - Mecha ON HOLD
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Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
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Re: RtD - Mecha
Good lord child, read the post above you.
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Wed Jan 12, 2011 5:53 am |
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Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
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Re: RtD - Mecha
Regardless of the fact that HK doesn't want submissions at the moment Numgun come back wrote: 43 tons. Heavy.
...What Hyperkultra wrote: Light Mechas: 20-40 tons, 7-10 meters Med Mechas: 40-70 tons, 10-14 meters Heavy Mechas: 70-100 tons, 14-17 meters. I'm okay with going a bit outside this. A medium mecha at 72 tons is fine. A medium at 31 tons is not. Use common sense for this stuff. Numgun come back wrote: equipped with a shield generator that allows total invincibility for up to 120 seconds. Just NO. Hyperkultra wrote: Shaped Energy. Ha, no. Science hasn't gotten that far yet. It's one thing to launch a glob of plasma or a bolt of lightning at the enemy with reckless abandon. It's an entirely different matter to form it into a sword, or claws, or anything of the sort Source
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Wed Jan 12, 2011 6:03 am |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: RtD - Mecha
Hyper, will I be notified about my NPC and if it is in the roll to dodge when you made up your mind, or when Blue ends?
It would have been more appropriate to PM this question to Hyper rather than posting it in the thread. As a general rule of thumb, if you have a question for one person and it only pertains to you, PM. No harm done; just a reminder.
-Your friendly neighborhood dictator
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Wed Jan 12, 2011 2:20 pm |
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alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
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Re: RtD - Mecha
Actually, That question sorta pertains to everyone who sent in an NPC. Jussayin. Actually:Hyperkultra wrote: Send me a PM with the subject beginning with "NPC", then Hyperkultra wrote: me a PM with, then While that's arguably true, seeing as how the NPC applicants will be PM'ing him anyways, there is no reason for them to ask that kind of question in the thread to begin with. They could simply attach it to their initial application or send a separate PM later.
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Thu Jan 13, 2011 7:45 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: RtD - Mecha
I'm still in this. My character is still in the player list. I have a spot reserved.
If not, SOMEONE is gonna get a piece of my mind. Big time.
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Fri Jan 14, 2011 2:07 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: RtD - Mecha
Get your school done before/when it starts and you've got it.
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Fri Jan 14, 2011 5:52 pm |
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ShadoWKilleR255
Joined: Fri Dec 12, 2008 12:45 pm Posts: 48
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Re: RtD - Mecha
Posting new char sheet since the old one didn't fit comventions :S: Pilot Name: Jack Swain Age: 23 Physical Description: Lean, 1.78 meters tall, Black disheveled hair, Black eyes and a darkened monocle that can be cleared with a voice command on his right eye. (for the sniping )Backstory: When Jack was 15 years old he joined the militia in hopes of changing the way the world works, "what a vain dream" He thought after he saw his best friend taking a round between the eyes "I want to run away!" he thought, and so he did, but not for long because the militia doesn't look too kindly on deserters, so he was confined in a dark room, after his eyes got used to the dark he noticed a giant crate, the crate was covered with yellow pre-war police tape and on it was a note saying "BATTLE FRONT MECHANOID", (Don't got time so I will continue it later.) Mecha Name: Corona Height/Weight: 13 Meters tall, 47 Tons. Physical Description: Coming later since I have to go to work and don't have enough time to write this :S Classification: Heavy Combat Role: Long range assault Primary Weapon: Long range high caliber machine gun, (LRMG in short) 120 RPM, Armor Piercing Shells (They explode inside the target) and a digital aiming as well as physical aiming available in this model. Secondary Weapon: (I think my main weapon is pretty badass so if I'm not allowed to use a secondary weapon I'll understand ) Missile rack with 16 medium range missiles loaded, each missile releases 32 Flachettes down a short barrel for maximum penetration. (basically a Sabot missile, too bad it is rather useless against )Abilities: Digital camouflage +1 (to evading being locked on by weaponry and to being hit by locked on missiles)SuperWeapon: Piercing shield generator, fired from a popping shoulder mounted (It pierces enemy hull and generates a shield inside the hull tearing it apart and/or wrecking heavy internal damage)
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Sat Jan 15, 2011 11:07 am |
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Tokochiro
Joined: Mon Jun 28, 2010 3:54 am Posts: 806
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Re: RtD - Mecha
ShadoWKilleR255 wrote: Posting new char sheet since the old one didn't fit comventions :S: Pilot Name: Jack Swain Age: 23 Physical Description: Lean, 1.78 meters tall, Black disheveled hair, Black eyes and a darkened monocle that can be cleared with a voice command on his right eye. (for the sniping )Backstory: When Jack was 15 years old he joined the militia in hopes of changing the way the world works, "what a vain dream" He thought after he saw his best friend taking a round between the eyes "I want to run away!" he thought, and so he did, but not for long because the militia doesn't look too kindly on deserters, so he was confined in a dark room, after his eyes got used to the dark he noticed a giant crate, the crate was covered with yellow pre-war police tape and on it was a note saying "BATTLE FRONT MECHANOID", (Don't got time so I will continue it later.) Mecha Name: Corona Height/Weight: 13 Meters tall, 47 Tons. Physical Description: Coming later since I have to go to work and don't have enough time to write this :S Classification: Heavy Combat Role: Long range assault Primary Weapon: Long range high caliber machine gun, (LRMG in short) 120 RPM, Armor Piercing Shells (They explode inside the target) and a digital aiming as well as physical aiming available in this model. Secondary Weapon: (I think my main weapon is pretty badass so if I'm not allowed to use a secondary weapon I'll understand ) Missile rack with 16 medium range missiles loaded, each missile releases 32 Flachettes down a short barrel for maximum penetration. (basically a Sabot missile, too bad it is rather useless against )Abilities: Digital camouflage +1 (to evading being locked on by weaponry and to being hit by locked on missiles)SuperWeapon: Piercing shield generator, fired from a popping shoulder mounted (It pierces enemy hull and generates a shield inside the hull tearing it apart and/or wrecking heavy internal damage) OEUARHURHAWOBRHWOURHOAUGRO Hyperkultra wrote: Light Mechas: 20-40 tons, 7-10 meters Med Mechas: 40-70 tons, 10-14 meters Heavy Mechas: 70-100 tons, 14-17 meters. I'm okay with going a bit outside this. A medium mecha at 72 tons is fine. A medium at 31 tons is not. Use common sense for this stuff.
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Sat Jan 15, 2011 3:26 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: RtD - Mecha
ASDFGASDFG
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Sat Jan 15, 2011 3:29 pm |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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Re: RtD - Mecha
Guys, proper English, please Quote: Height/Weight: 13 Meters tall, 47 Tons. Classification: Heavy Thassamedium. Don't be a Hypocrite, you know better. Get out of my post Yoman >:C Naw mang, this is the new place to hang out. Trespassers etc.Quote: SuperWeapon: Piercing shield generator, fired from a popping shoulder mounted (It pierces enemy hull and generates a shield inside the hull tearing it apart and/or wrecking heavy internal damage) No shaped energy technology exists, as Hyper has clarified time and time again.
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Sat Jan 15, 2011 4:04 pm |
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ShadoWKilleR255
Joined: Fri Dec 12, 2008 12:45 pm Posts: 48
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Re: RtD - Mecha
In shaped I thought SPECIALLY shaped energy, like swords and stuff like that... sorry, I'll fix it right away. And about the Classification thingy, I made a Heavy MELEE robot and then halfway scrapped it (cuz it sucked ass) and I forgot to change the classification after I created the new one. Changed version: ShadoWKilleR255 wrote: Posting new char sheet since the old one didn't fit comventions :S: Pilot Name: Jack Swain Age: 23 Physical Description: Lean, 1.78 meters tall, Black disheveled hair, Black eyes and a darkened monocle that can be cleared with a voice command on his right eye. (for the sniping )Backstory: When Jack was 15 years old he joined the militia in hopes of changing the way the world works, "what a vain dream" He thought after he saw his best friend taking a round between the eyes "I want to run away!" he thought, and so he did, but not for long because the militia doesn't look too kindly on deserters, so he was confined in a dark room, after his eyes got used to the dark he noticed a giant crate, the crate was covered with yellow pre-war police tape and on it was a note saying "BATTLE FRONT MECHANOID", "This is my ticket out of here!" he thought. And so it was. Mecha Name: Corona Height/Weight: 13 Meters tall, 47 Tons. Physical Description: The body of this guy ( http://4.bp.blogspot.com/_J354abDpPlQ/S ... ech_03.jpg), and the missile rack of this guy ( http://3.bp.blogspot.com/_J354abDpPlQ/S ... ech_02.jpg), the mech itself is pretty agile for a medium mech, the armor concentrates on deflecting the round rather then stopping them hence the shape of the body. Took it from the same artist for consistency Classification: Medium Combat Role: Long range assault Primary Weapon: Long range high caliber machine gun, (LRMG in short) 120 RPM, Armor Piercing Shells (They explode inside the target) and a digital aiming as well as physical aiming available in this model. Secondary Weapon: (I think my main weapon is pretty badass so if I'm not allowed to use a secondary weapon I'll understand ) Missile rack with 18 medium range missiles loaded, each missile releases 32 Flachettes down a short barrel for maximum penetration. (basically a Sabot missile, too bad it is rather useless against Heavily armored foes)Abilities: Digital camouflage +1 (to evading being locked on by weaponry and to being hit by locked on missiles)Sniper (Pilot skill) +1 for long ranged weaponry/firing long distance shots. (If I'm allowed 2 skills for my pilot and 2 utilities for my Mech then these go in as well) Recoil compensation +1 for accuracy. (For aimed shots AND for spray&pray) Sharp reflexes (Pilot skill) +1 to dodge rolls. SuperWeapon: Harpoon launcher, 3 harpoons, the harpoons are made of 20 links with explosive charges in them, the charges explode ONLY if the are inside something (For example they have penetrated something), Under-slung on the rifle Super weapons can be reloaded from time to time yes?
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Sat Jan 15, 2011 10:52 pm |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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Re: RtD - Mecha
We're posting character sheets still? Oh, I thought that was done. Ociamarru wrote: Pilot
Name: Nickolaus von Matthaüs Age: 27 Physical Description: Short, at around 5'8", with a light build and a weight between 120-130 lb. While not particularly muscular, he isn't particularly weak, either. Has medium-dark brown, mid-long hair with dark brown eyes and Nordic facial features. Pale skin.
Mecha
Name: Feueranstrum Size/Weight: Length--15m Height--8m Weight--45 tons Physical Description: A bipedal mecha capable of traveling on all fours, Feueranstrum is rather long compared to its height. It's built rather like a child's drawing of a dinosaur, with a segmented body that allows it to have greater range of motion versus most of the large, clunky war machines that are seen these days. It is a charcoal color, and the 'head' is also like a lizard's, although flatter and thinner. It has four appendages, with several thick 'claws' on the end of each to aid in climbing around various objects. The mounted grenade launcher is located on the wrist of the left front limb, and is essentially cannibalized from a rather large, though still man-portable, grenade launcher. It is black, darker than the rest of the mecha. The main weapon, located in the right arm, is an array of seven lasers (plus one guiding laser) that tracks where the guide laser is pointing, then aims the seven surrounding it at the target that's being painted. It's quite bright while active, but only gives off a low-light glow when not being used. Classification: Medium Combat Role: Assault, search-and-destroy Primary Weapon: Integrated hydrogen fluoride laser array Secondary Weapon: Mounted grenade launcher w/ carbon subnitride grenades Abilities: -----Maneuverable: Capable of getting into small spaces/entering buildings (but don't expect the place to be tidy afterwards) ---Climbing claws: Digits are designed to be able to grip onto buildings/terrain while evenly distributing weight --Low Level Active Camouflage: Appears translucent (harder to see the farther away), plating lowers radar detection; heat remains a problem -Deflective Plating: Not through fancy sci-fi deflector shields, but through the physical aspect of the armor plating, there is a chance that if hit at an angle, projectiles will bounce off; unlikely from a railgun, and explosives would still detonate, but it could help with small arms fire Superweapon: Desperation -Lasers fire over safe capacity, vaporizing anything it hits; potentially fries the laser itself, and it's definitely operational for a while after using -All remaining grenades are rapidly fired in a barrage of heat to compliment the laser array; naturally, it ejects all ammunition, so while the grenade launcher remains fully functional, all it'd be useful for until more rounds can be found is lobbing junk at stuff I like how massive the power differences are between the super weapons. But it doesn't matter; some cause lots of collateral but are ridiculously strong, others (like mine) cause none, cause no damage to the mech itself, and could potentially be used again, though they would only work on one target (maybe two).
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Sun Jan 16, 2011 12:46 am |
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ShadoWKilleR255
Joined: Fri Dec 12, 2008 12:45 pm Posts: 48
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Re: RtD - Mecha
I just changed my old char sheet since it didn't fit the new requirements, because those came in the new thread (this one) and no one told me it existed...
Hyper, answer this question please: Can super weapons be reloaded/fixed at some point of time?
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Sun Jan 16, 2011 12:35 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: RtD - Mecha
Probably, depending on what they are.
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Sun Jan 16, 2011 5:18 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: RtD - Mecha
Oh, guys, I totally have the super-heavy mobile anti-tank platform transformer mecha thing down, so don't worry about that.
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Sun Jan 16, 2011 6:15 pm |
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