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 Roll To Dodge 2 (RtD2) - Finished 
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Joined: Fri Apr 04, 2008 12:06 am
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Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - We have Liftoff!
Pros:
More people on/with the plane
In the same 'group' (communication, work together etc)
Faster travel

Cons:
You could die much easier than those IN the plane
You probably won't be able to fire your weapon/s
Once you're up/on you probably won't get down/off alive while still flying

PLEASE NOTE
The Biplane doesn't have landing gear. I will ignore fuel this time (bottomless fuel tank).
Neither of you have parachutes.

Who wants a roll?


Fri Jan 14, 2011 12:58 am
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Post Re: (srs) Roll To Dodge 2 - We have Liftoff!
ME!


Fri Jan 14, 2011 1:05 am
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Loose Canon
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Post Re: (srs) Roll To Dodge 2 - The Final Package
Hyperkultra wrote:
> Accidentally shoot down the Biplane.


Fri Jan 14, 2011 1:07 am
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Post Re: (srs) Roll To Dodge 2 - We have Liftoff!
^This.


Fri Jan 14, 2011 1:07 am
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Post Re: (srs) Roll To Dodge 2 - We have Liftoff!
Uh...why do you want the biplane shot down?
EDIT: And to get off the plane, are we to just use badassery and leap off of the biplane? If so, I'm crashing it into the tree.


Fri Jan 14, 2011 2:16 am
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Data Realms Elite
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Post Re: (srs) Roll To Dodge 2 - The Final Package
Hyperkultra wrote:
Hyperkultra wrote:
> Accidentally shoot down the Biplane.

Please be a giant flying animal that ruins the wings...


Fri Jan 14, 2011 3:19 am
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Post Re: (srs) Roll To Dodge 2 - We have Liftoff!
Ociamarru wrote:
Uh...why do you want the biplane shot down?
EDIT: And to get off the plane, are we to just use badassery and leap off of the biplane? If so, I'm crashing it into the tree.


Because you are in it and we are not :)


Fri Jan 14, 2011 4:11 am
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Post Re: (srs) Roll To Dodge 2 - We have Liftoff!
If it's shot down, I will personally steer the plane into you, than jump onto the eagle.


Fri Jan 14, 2011 4:17 am
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Post Re: (srs) Roll To Dodge 2 - We have Liftoff!
I have my reasons.


Fri Jan 14, 2011 4:20 am
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Post Re: (srs) Roll To Dodge 2 - We have Liftoff!
HighEndNoob wrote:
If it's shot down, I will personally steer the plane into you, than jump onto the eagle.



Hyper, aim for the fuel tank.


Fri Jan 14, 2011 4:22 am
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Post Re: (srs) Roll To Dodge 2 - We have Liftoff!
Uh...yeah, if the plane gets shot down, I don't care if it's not you that did it. I just don't like you. So I will steer it into you, with any aid that my newly-appointed copilot can give me.


Fri Jan 14, 2011 4:24 am
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Post Re: (srs) Roll To Dodge 2 - The Final Package
FoiL (5) Andrew Rodrigues
Andrew asks Asfer if he can have a lift, and Asfer complies. He opens the top of his Container and stands Andrew in it. The top of it comes half way up his chest, so he can still fire his weapon. Then Asfer starts heading into the Jungle, going West.
Appearance:
20, Black hair, brown eyes, 6', well built.

Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. 2 of 6 uses)
RAGE FACE (+1 to intimidation & pain-ignorance)
Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Berserk Mode - Uses all abilities and an additional +1 to all rolls. -1 to the roll in which you exit this mode. Maximum 5 consecutive uses and 2 turn cooldown.
Weapons
M4 'Beowulf' Carbine (30 of 30 rounds, slung)
Beretta 92FS (7 of 10 rounds, holstered)
Extendable baton (Stored, snapped in half)
Inventory
Top gun sunglasses (Worn)
Blast-Proof Jacket (Pockets: 7 slot used, 3 available)
- Jacket Usage Manual
- 9 Rations (+1 to next action)
- A water bottle (+1 to next action, 2 uses)
- Ammo (5 Handgun magazines)
Waist Pockets (18 slots used, 2 available)
- 3 rockets for a SMAW
- Swiss army knife
- Utility Machete
- Ammo (2 Drums, 4 Handgun Magazines)
Botanist's Backpack (19 slots used, 11 available):
- Flare Gun and 4 red flares
- A Folding Shovel
- Some empty vials
- 30ft of rope
- Briefcase (Broken lock but closed)
- 6 Beowulf Magazines
Image
Condition(s)
Heavyweight (-1 to any actions involving fast movement)
Ridin' (1 turn to get out of the Container)


Ociamarru (3) Vladimir Ivanov
Vlad turns the Biplane North, and immediately sees the tall tree Kyle described. The Eagle sitting on the branch takes flight when Vlad sees it. Vlad then turns the Biplane West. They are about to fly over the Clearing again.
"Yes, Azfer, zeece eez me. Vatt do yew need?"
"I am just determining the state of our Radios. Asfer out."
Appearance:
27, Russian. 6' 2", shaved blonde hair, green eyes, well built.

Abilities
Cybernetics (+2 to mobile actions, speed is doubled, 4 of 5 uses)
Athletic (+1 to mobile actions)
Scar-face (+1 Intimidation, -1 Charisma etc)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft, Cannot roll 1s)
Mental Link (Can project thoughts to others and 'see' theirs)
Slow Motion (Uncontrollable)
Instinctual Actions (Vladimir does things without thinking or knowing)
Say what? ( ??? )
Weapons
Saiga-12 Combat Shotgun (6 of 8 shells, slung)
Khazar-replicated knife (Sheathed)
Grappling Cane with hidden blade (Held)
Inventory
Containment Unit (36 slots used, 14 available)
- Carved Wooden Statuette of self
- Radio
- Cellphone
- Flare gun with 2 green flares
- Ammo (18 Shotgun Shells, 8 handgun magazines)
- 5 days of Rations (15 meals, +1 to next turn)
- TOP-SECRET Information File
- Bubblewrapped Mechanical Cube (Downed Phoenix?)
- Cybernetic Enhancement Kit (1 Use left, nonrefillable)
- Cybernetic Enhancement Upgrade Kit
Image
Condition(s)
Rested for ∞ turns, ∞ turns before tiredness.
Fail Chest? (Healed?)
Holey foot (-1 to running every second turn)
Apricot Effect ( Anti-Poison )


Point.Blank (6) Asfer Wilks
"Yes, Azfer, zeece eez me. Vatt do yew need?"
"I am just determining the state of our Radios. Asfer out."
Andrew asks Asfer if he can have a lift, and Asfer complies. He opens the top of his Container and stands Andrew in it. Then he starts heading into the Jungle, going West.
Appearance:
Pilot: 21y/o. Mobile Armored Frame EXpirimental 103 Cannon Exosuit.

Abilities
Large Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Super Sprint (Diverts all power to the legs of the Exo-Suit to sprint. Max 3 consecutive uses. +2 to sprints, -2 to any other power-using action)
Weapons
Mk.IV 20mm Thermite Revolver (5 of 5 rounds, minor action to reload)
Mk.III 40mm Revolver Cannon (5 of 6 rounds, 1 turn to reload) HE SHELL - DISENGAGED
Mk.II 5.7x28mm Vulcan Gun (200 of 250 rounds, 1 turn to reload) DISENGAGED
Bladed Shield (Left arm) EXTENDED
Inventory
MAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 5% per turn if resting, damaged)
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Underslung Harpoon Gun (Attached to Thermite Revolver, loaded)
- 2 spare Harpoons
Rear cargo container: (17 slots used, 33 slots available)
- 40mm cannon rounds (3xHE, 3xFrag, 6xSmoke, 6xStun, 9 slots total)
- 250 spare Vulcan rounds (3 slots total)
- 9 spare Thermite rounds (5 slots)
- Mk.III 40mm Revolver Cannon (5 of 6 rounds, 1 turn to reload) HE SHELL
Image
Condition(s)
Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Limp (Old wound, -1 to jogging or faster)
Heavy Armour (Asfer's body is mostly safe from harm)
Generator Power 95%


HighEndNoob (4) Kyle Berguard
Kyle rotates himself around to face the rear and has a look at the Machine gun there. It's a M2 Browning .50 calibre machine gun on a 180-degree rotating pivot. He then looks on the floor. There is a large brown backpack there with a pull-cord.
Appearance:
French. 5'8", goatee, green eyes.

Abilities
Marksman (+1 to longrange combat)
Pyromaniac (+1 when using explosives or flame)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Weapons
FAMAS-A3 (30 of 30 rounds, Semi-auto mode, slung)
Dual Golden Desert Eagles (4 - 5 of 9 Rounds ea, holstered)
Katana (Sheathed)
Inventory
Holographic Sight (Mounted on FAMAS)
KAC Masterkey Shotgun Attachment (Mounted on FAMAS)
Recoil-countering Wristguards (85% Energy)
Backpack (26 slots used, 4 available)
- 5 Flashbangs (Non-Lethal, Audio/Visual, 2 slots)
- 5 Claymores (Lethal, contains ball-bearings and shrapnel, 5 slots)
- 4 Molotov Cocktails (Flammable, 2 slots)
- Cigarette Lighter (100% Fuel, 1 slot)
- 3 Semtex Plastic Explosives (Waterproof, malleable, 2 slots)
- 4 C-4 Explosives (Everything-proof, malleable, 2 slots)
- Detonator (C-4/Semtex, 1 slots)
- 5 spare FAMAS Magazines (2 slots)
- 10 spare Desert Eagle Magazines (5 slots)
- 7 Spare Shotgun Shells (1 slot)
- Rations (2 uses - +1 to next turn when used, 2 slots)
- Medical Kit (0 uses, refillable, 1 slots)
Image
Condition(s)
Highly Explosive (Roll a 1 when shot and one of your explosives blow up)
Recoil-Countering (+1 accuracy, -1 when Energy has run out)
Explosives (Roll 3+ to successfully use, 2=fumble, 1=premature explosion, 6=dud)


Raven (4) Tyler Smith
Tyler realises he has missed his chance and goes a little wacko as a result.
"OH GOD. AHUEMHAMFMFMFMFMFMAHAPGHOPAGMG."
He starts waving his arms frantically, trying to get the attention of the pilot that just took off.
"EVERYONE START WAVING YOUR ARMS!"
Appearance:
19, 6 foot, shaggy hair, skinny grey jeans, T-shirt, dark zippered-hoodie, skate shoes, headphones.

Abilities
Stealth (+1 to stealth actions)
Athletics (+1 to agility-related actions)
Chaotic (Things are more chaotic or gory around you)
Akimbo (Can use two weapons at once, 4 or 5 to use successfully)
Auditory R&R (+1 to any non-combat action while listening to your music)
Weapons
Silenced H&K UMP45 (25 of 25 rounds, stock-less, slung)
Silenced H&K USP .45 (12 of 12 rounds, holstered)
Machete (Sheathed)
Ballistic Knife (Single use unless retrieved, sheathed) Paralysis
Pair of Throwing Knives (1 turn to extract from shoes)
Inventory
Skiing mask
Chocolate snack bar
iPod and Skullcandy headphones (Worn and playing)
Garrote (5 of 5 uses)
Ammo (1x UMP45, 1x USP)
MAD SKILLZ E-Book (5 uses)
Image
Condition(s)
Bullet Wound (-1 to taking torso damage, heals in 3 turns)
Flattened (Cannot move until Andrew gets off you)


Game Events
It is about 1pm

Vlad is the pilot of the Biplane and Kyle is the gunner. Vlad turns the Biplane around and now heads west, back over the clearing. If the Pilot wants to let anyone get on, now is his chance.

CURRENT SUB / OBJECTIVES:
Find the Fabled Tree
- Head West[/quote]


Fri Jan 14, 2011 4:51 am
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Post Re: (srs) Roll To Dodge 2 - We have Liftoff!
Ociamarru wrote:
Uh...yeah, if the plane gets shot down, I don't care if it's not you that did it. I just don't like you. So I will steer it into you, with any aid that my newly-appointed copilot can give me.


You are mean.


Fri Jan 14, 2011 4:58 am
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Posts: 196
Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - We have Liftoff!
Raven wrote:
Hyper, aim for the fuel tank.


You started it, and I am stopping it.


Fri Jan 14, 2011 5:25 am
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Joined: Mon Feb 22, 2010 2:48 am
Posts: 26
Post Re: (srs) Roll To Dodge 2 - We have Liftoff!
"So, who's the lucky one that gets to get on monsuer?"
Tell Vlad to throw the rope down to the clearing, and let someone on.


Last edited by HighEndNoob on Fri Jan 14, 2011 5:51 am, edited 2 times in total.



Fri Jan 14, 2011 5:42 am
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