Roll to Dodge - Mecha ON HOLD
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Nachtauge
Joined: Sat Apr 17, 2010 6:43 am Posts: 95
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Re: RtD - Mecha NPC Contest, Pg. 3 for Rules!
Quote: -------------------------------------- Name: Gilles Dugalle Age: 34 Weight: 175 lbs Height: 5' 11" Outstanding Features: Pale skin that has been characteristically tinted by staring at aiming monitors for hours. Relatively skinny, but looks fit enough to hold his own in a fight. Has a shaved head with a shadow of hair covering his scalp. A very visible scar runs from the corner of his right eyebrow to behind his ear. His eyes appear sunken and devoid of emotion, but there is a telltale hint of humanity. -------------------------------------- Backstory: Born in a relatively well-off town in Belarus, Dugalle and family moved to middle America before he could walk. He considers America his home, but he still has pride for his country of birth. Dugalle always had an interest in Mech from birth. He played with robot toys as a young child and began to dabble electronics and robot manufacturing in high school. As soon as he could, he got a firearm and strapped it to a robot. He used it to hunt and target shoot, and he developed an ability to shoot vicariously through his robot. He joined the Mech Corp. as soon as he graduated high school, but he had only a foggy sense of what he wanted to do. He enjoyed building and repairing Mecha, but he also loved the rush he felt when he fired a weapon. He decided to go through combat training. While in training, his commanders noticed his knack for being accurate at long distances and put him through advanced marksman training. After being in the regular army for a time, he was picked to be part of a special combat group. Excited at the prospect of working with the latest tech, he accepted the offer immediately. What he doesn't know is that he may have just signed his death warrant earlier than he expected.
-------------------------------------- Mech -------------------------------------- Name: Trebuchet mod. S Height: 12.5 meters (including communication gear) 12 meters without Tonnage: 56t (Dry weight) 67t (rifle loadout) 72t (missile/rocket loadout) Description: A specialized Mech, focusing on long-range assault or bombardment through heavy munitions. Has advanced optics, communication and ballistics equipment. A Mech of medium weight on its own, but when loaded with weapons becomes rather heavy and slow due to the nature of the armaments it uses. Has fair armor on the arms and slightly thicker armor on the torso. The armor is below the norm for military machines of this type, but Dugalle customized it to be lighter in case a quick getaway is needed. The reduced armor also serves to free up weight for cutting-edge gyro and servo technology which has been installed in every joint to compensate for the forces generated by the weapons typically used on this Mech. Has a standard bi-pedal leg setup with a modified foot that provides greater stability through a wider surface area. Class: Medium Role: Long-range Support Weapons Loadout: Long-range rifle with electronic HUD-link 5-400x zoom. Fires sabot-discarding 300mm hardened carbide slugs. Slugs travel around mach 2 from the barrel. Maximum range is 30 miles. Can be switched to 350mm railgun cannon with super-advanced trajectory computer. Intended for over-the-horizon and beyond support fire. Secondary Weapons: x4 Egret missiles mounted on shoulder hardpoints. Can rain destruction up to 100 miles away with proper electronics suite on-board. Requires a spotter to be used to maximum potential. Abilities: Dead Aim: Enhances accuracy to all long-range handheld weapons thanks to the advanced servos installed in the machine. (+1 to long-range attacks, -1 to short/medium range attacks.) Rock Steady: Another bonus the servos provide is incredible balance. Unfortunately, reaction time is slightly reduced because of the extra hardware devoted to stability. (+1 to withstanding knockdown attacks, -1 to dodging.) AP/HE Round: Loads rifle with armor piercing high-explosive ammunition, which can penetrate enemy machines to their core before exploding, causing massive internal damage to most systems. (+1 to rifle attack.) Superweapon: Sunrise: An experimental fission round is loaded into the rifle and fired. If the round flies true, it will create a miniature sun inside of the Mech it hits, cooking all components and boiling the pilot alive. When the reactions become unstable, it explodes in a violent fireball, releasing massive amounts of heat and radiation. What the hell....I'll give it a shot.
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Mon Jan 10, 2011 9:08 am |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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Re: RtD - Mecha NPC Contest, Pg. 3 for Rules!
caekdaemon wrote: @Roast Veg : That is...Beautiful. Do me! You do realize he didn't actually draw it? It's just from that Newgrounds thing, "Create A Mecha", or something like that.
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Mon Jan 10, 2011 6:23 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: RtD - Mecha NPC Contest, Pg. 3 for Rules!
I didn't think anyone would think I'd drawn that. I just printscreened it and GIMPed it so that people could see what I thought I looked like.
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Mon Jan 10, 2011 6:27 pm |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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Re: RtD - Mecha NPC Contest, Pg. 3 for Rules!
Yeah, I was just clarifying It's easy to go make your own mech if you want, caek.
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Mon Jan 10, 2011 6:29 pm |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: RtD - Mecha NPC Contest, Pg. 3 for Rules!
Ragdollmaster wrote: caekdaemon wrote: @Roast Veg : That is...Beautiful. Do me! You do realize he didn't actually draw it? It's just from that Newgrounds thing, "Create A Mecha", or something like that. I already knew that, but I am just so ♥♥♥♥♥♥♥ bad at anything art related that it would come out horrible. Besides, if anything that thing would not have parts for a arachnoid bot.
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Mon Jan 10, 2011 6:38 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: RtD - Mecha NPC Contest, Pg. 3 for Rules!
No, 4 legs max.
Besides which, we shouldn't need to discuss that here. We're here to discuss the "real" mechs.
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Mon Jan 10, 2011 6:49 pm |
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Benpasko
Joined: Sun Aug 09, 2009 9:26 am Posts: 1633
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Re: RtD - Mecha NPC Contest, Pg. 3 for Rules!
Yo dawgs, I drew my robot. It's a quick pencil drawing, I might computer it up laterz. It was just a quick sketch, to give an idea of what my robot is all about.
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Tue Jan 11, 2011 4:35 am |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: RtD - Mecha NPC Contest, Pg. 3 for Rules!
Thank you for outdoing my petty efforts. That's an awesome picture.
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Tue Jan 11, 2011 6:00 pm |
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Benpasko
Joined: Sun Aug 09, 2009 9:26 am Posts: 1633
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Re: RtD - Mecha NPC Contest, Pg. 3 for Rules!
I did a better one, actually, today. I'm gonna scan it in, be right back. Edit: Okay, done. The guy on the right is obviously my pilot, too. Don't question me about the terrible hair. Edit Again: Okay, my scanner made it look like ♥♥♥♥. It was so clean on the paper, too.
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Tue Jan 11, 2011 9:22 pm |
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Tokochiro
Joined: Mon Jun 28, 2010 3:54 am Posts: 806
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Re: RtD - Mecha
THAT PILOT IS A SPY! Lol butterfly knife
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Tue Jan 11, 2011 10:53 pm |
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Benpasko
Joined: Sun Aug 09, 2009 9:26 am Posts: 1633
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Re: RtD - Mecha
He's taking a break from sappin turrets.
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Tue Jan 11, 2011 11:40 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: RtD - Mecha
What's the state of the RtD now, Hyper? Who has/hasn't got spots yet?
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Wed Jan 12, 2011 3:08 am |
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Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
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Re: RtD - Mecha
I'm pretty positive none of the score sheets are valid. I could be wrong, though.
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Wed Jan 12, 2011 4:22 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: RtD - Mecha
I'm pretty much refusing to be assed to collect char sheets until, at the earliest, the end of Blue.
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Wed Jan 12, 2011 4:30 am |
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David Rodrigov
Joined: Mon Jan 25, 2010 11:35 pm Posts: 675
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Re: RtD - Mecha
If there is still openings.
Name:Max Headroom Age:29 Physical Description:Has a pointed nose with a sharp end, almost 6 feet tall and has an acceptable build. Backstory: A Well known Mercenary that has fought in one war and many small conflicts, with a slightly crazy personality due to seeing extremely violent war and once being trapped in a jungle for six weeks by himself while he was pursued by enemy troops.
Mecha
Name: C-11 Height/Weight:15 meters tall and 43 tons. Physical Description: So much armor and bulk that the mech is not able to use any jets, painted black with dark red stripes. Classification: Heavy. Combat Role:Assault Primary Weapon: Metal storm, a rapid firing grenade launcher. Secondary Weapon: A shoulder mounted 90. caliber semiautomatic gun Abilities: Able to take absurd amounts of damage with its armor and is equipped with a shield generator that allows total invincibility for up to 120 seconds. Pilot skill: Hard head 1 plus to taking damage. SuperWeapon: A charge mounted inside the mech itself that, when detonated, will give out an explosion more powerful than a space rocket launch.
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Wed Jan 12, 2011 5:37 am |
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