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 Roll To Dodge 2 (RtD2) - Finished 
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Joined: Tue Aug 14, 2007 8:40 pm
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Post Re: (srs) Roll To Dodge 2 - The Final Package
I'm sorry if that's what I was doing guys. I didn't realize. I'll work on it.


Mon Jan 10, 2011 1:00 am
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Post Re: (srs) Roll To Dodge 2 - The Final Package
Tell everyone of the tall tree and strange Bird. Than get in biplane somehow. An eagle in South America? thats odd.


Mon Jan 10, 2011 3:29 am
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Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - The Final Package
Actions:

FoiL
Ocia
PB
HEN
Raven


Mon Jan 10, 2011 11:43 am
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Post Re: (srs) Roll To Dodge 2 - The Final Package
Yomanticore, what happened to my medkit? I remember giving it to someone, but it seems to have exploded out of existence or something.


Mon Jan 10, 2011 1:01 pm
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Post Re: (srs) Roll To Dodge 2 - The Final Package
Kyle/HEN 's got it.


Mon Jan 10, 2011 1:53 pm
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Post Re: (srs) Roll To Dodge 2 - The Final Package
You gave it to me Vlad to heal Foil. It's now empty.


Mon Jan 10, 2011 6:23 pm
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Post Re: (srs) Roll To Dodge 2 - The Final Package
Head west.
Should we get going soon?


Mon Jan 10, 2011 10:50 pm
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Post Re: (srs) Roll To Dodge 2 - The Final Package
Piss.
Hop into the biplane and prepare for takeoff.
"Theynk yew for yore heylp, Oy will appgreyd moyself later. Alroyt, team, leyt's go! Could we geyt zaht jamp-start, nao?"


Mon Jan 10, 2011 11:19 pm
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Post Re: (srs) Roll To Dodge 2 - The Final Package
FoiL (2) Andrew Rodrigues
Andrew lines himself up with the Gunner's Position, turns around and leaps as high as he can, attempting a backflip. However, he doesn't jump high enough and hits his feet on the side and falls back to the ground with a thump.
Appearance:
20, Black hair, brown eyes, 6', well built.

Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. 2 of 6 uses)
RAGE FACE (+1 to intimidation & pain-ignorance)
Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Berserk Mode - Uses all abilities and an additional +1 to all rolls. -1 to the roll in which you exit this mode. Maximum 5 consecutive uses and 2 turn cooldown.
Weapons
M4 'Beowulf' Carbine (30 of 30 rounds, slung)
Beretta 92FS (7 of 10 rounds, holstered)
Extendable baton (Stored, snapped in half)
Inventory
Top gun sunglasses (Worn)
Blast-Proof Jacket (Pockets: 7 slot used, 3 available)
- Jacket Usage Manual
- 9 Rations (+1 to next action)
- A water bottle (+1 to next action, 2 uses)
- Ammo (5 Handgun magazines)
Waist Pockets (18 slots used, 2 available)
- 3 rockets for a SMAW
- Swiss army knife
- Utility Machete
- Ammo (2 Drums, 4 Handgun Magazines)
Botanist's Backpack (19 slots used, 11 available):
- Flare Gun and 4 red flares
- A Folding Shovel
- Some empty vials
- 30ft of rope
- Briefcase (Broken lock but closed)
- 6 Beowulf Magazines
Image
Condition(s)
Heavyweight (-1 to any actions involving fast movement)
Backflip FAIL (-1 to movement next turn)


Ociamarru (3) Vladimir Ivanov
"Theynk yew for yore heylp, Oy will appgreyd moyself later. Alroyt, team, leyt's go!"
Vlad climbs up into the Cockpit. He looks to Advere as the engine chugs to life;
"Could we geyt zaht jamp-start, nao?"
-CONTINUED IN GAME EVENTS-
Appearance:
27, Russian. 6' 2", shaved blonde hair, green eyes, well built.

Abilities
Cybernetics (+2 to mobile actions, speed is doubled, 4 of 5 uses)
Athletic (+1 to mobile actions)
Scar-face (+1 Intimidation, -1 Charisma etc)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft, Cannot roll 1s)
Mental Link (Can project thoughts to others and 'see' theirs)
Slow Motion (Uncontrollable)
Instinctual Actions (Vladimir does things without thinking or knowing)
Say what? ( ??? )
Weapons
Saiga-12 Combat Shotgun (6 of 8 shells, slung)
Khazar-replicated knife (Sheathed)
Grappling Cane with hidden blade (Held)
Inventory
Containment Unit (36 slots used, 14 available)
- Carved Wooden Statuette of self
- Radio
- Cellphone
- Flare gun with 2 green flares
- Ammo (18 Shotgun Shells, 8 handgun magazines)
- 5 days of Rations (15 meals, +1 to next turn)
- TOP-SECRET Information File
- Bubblewrapped Mechanical Cube (Downed Phoenix?)
- Cybernetic Enhancement Kit (1 Use left, nonrefillable)
- Cybernetic Enhancement Upgrade Kit
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Condition(s)
Rested for ∞ turns, ∞ turns before tiredness.
Fail Chest? (Healed?)
Holey foot (-1 to running every second turn)
Apricot Effect ( Anti-Poison )


Point.Blank (3) Asfer Wilks
Asfer starts to head West, but waits for the Biplane to become airborne before he starts slashing through a few trees. He tunes his radio and speaks up;
"Vladimir, come in. This is Asfer, please respond."
Appearance:
Pilot: 21y/o. Mobile Armored Frame EXpirimental 103 Cannon Exosuit.

Abilities
Large Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Super Sprint (Diverts all power to the legs of the Exo-Suit to sprint. Max 3 consecutive uses. +2 to sprints, -2 to any other power-using action)
Weapons
Mk.IV 20mm Thermite Revolver (5 of 5 rounds, minor action to reload)
Mk.III 40mm Revolver Cannon (5 of 6 rounds, 1 turn to reload) HE SHELL - DISENGAGED
Mk.II 5.7x28mm Vulcan Gun (200 of 250 rounds, 1 turn to reload) DISENGAGED
Bladed Shield (Left arm) EXTENDED
Inventory
MAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 5% per turn if resting, damaged)
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Underslung Harpoon Gun (Attached to Thermite Revolver, loaded)
- 2 spare Harpoons
Rear cargo container: (17 slots used, 33 slots available)
- 40mm cannon rounds (3xHE, 3xFrag, 6xSmoke, 6xStun, 9 slots total)
- 250 spare Vulcan rounds (3 slots total)
- 9 spare Thermite rounds (5 slots)
- Mk.III 40mm Revolver Cannon (5 of 6 rounds, 1 turn to reload) HE SHELL
Image
Condition(s)
Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Limp (Old wound, -1 to jogging or faster)
Heavy Armour (Asfer's body is mostly safe from harm)
Generator Power 95%


HighEndNoob (3) Kyle Berguard
"Excusez-moi, les amis, I have seen a strange thing. There is a tall tree to the North with an Eagle perched on it. Is this strange to you?"
Kyle waits for Andrew to stop fooling around, then climbs up and into the Gunner's Seat just after Vlad starts the engine up.
Appearance:
French. 5'8", goatee, green eyes.

Abilities
Marksman (+1 to longrange combat)
Pyromaniac (+1 when using explosives or flame)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Weapons
FAMAS-A3 (30 of 30 rounds, Semi-auto mode, slung)
Dual Golden Desert Eagles (4 - 5 of 9 Rounds ea, holstered)
Katana (Sheathed)
Inventory
Holographic Sight (Mounted on FAMAS)
KAC Masterkey Shotgun Attachment (Mounted on FAMAS)
Recoil-countering Wristguards (85% Energy)
Backpack (26 slots used, 4 available)
- 5 Flashbangs (Non-Lethal, Audio/Visual, 2 slots)
- 5 Claymores (Lethal, contains ball-bearings and shrapnel, 5 slots)
- 4 Molotov Cocktails (Flammable, 2 slots)
- Cigarette Lighter (100% Fuel, 1 slot)
- 3 Semtex Plastic Explosives (Waterproof, malleable, 2 slots)
- 4 C-4 Explosives (Everything-proof, malleable, 2 slots)
- Detonator (C-4/Semtex, 1 slots)
- 5 spare FAMAS Magazines (2 slots)
- 10 spare Desert Eagle Magazines (5 slots)
- 7 Spare Shotgun Shells (1 slot)
- Rations (2 uses - +1 to next turn when used, 2 slots)
- Medical Kit (0 uses, refillable, 1 slots)
Image
Condition(s)
Highly Explosive (Roll a 1 when shot and one of your explosives blow up)
Recoil-Countering (+1 accuracy, -1 when Energy has run out)
Explosives (Roll 3+ to successfully use, 2=fumble, 1=premature explosion, 6=dud)


Raven (1) Tyler Smith
Tyler tries to get into the Biplane but gets flattened by a rather inexperienced acrobat and misses his chance.
Appearance:
19, 6 foot, shaggy hair, skinny grey jeans, T-shirt, dark zippered-hoodie, skate shoes, headphones.

Abilities
Stealth (+1 to stealth actions)
Athletics (+1 to agility-related actions)
Chaotic (Things are more chaotic or gory around you)
Akimbo (Can use two weapons at once, 4 or 5 to use successfully)
Auditory R&R (+1 to any non-combat action while listening to your music)
Weapons
Silenced H&K UMP45 (25 of 25 rounds, stock-less, slung)
Silenced H&K USP .45 (12 of 12 rounds, holstered)
Machete (Sheathed)
Ballistic Knife (Single use unless retrieved, sheathed) Paralysis
Pair of Throwing Knives (1 turn to extract from shoes)
Inventory
Skiing mask
Chocolate snack bar
iPod and Skullcandy headphones (Worn and playing)
Garrote (5 of 5 uses)
Ammo (1x UMP45, 1x USP)
MAD SKILLZ E-Book (5 uses)
Image
Condition(s)
Bullet Wound (-1 to taking torso damage, heals in 3 turns)
Flattened (Cannot move until Andrew gets off you)


Game Events
It is about 1pm

Vladimir starts up the Biplane's engine and it chugs to life. He calls out to Advere for a little help getting it airborne, and Advere complies. He takes hold of the wing and pulls it around, turning the plane 180 degrees. He then concentrates for a moment, gestures as if collecting air and 'throws' it away. The Biplane rolls forward under its own steam until Advere makes this gesture, then it suddenly rockets forward as if it had a jet engine and lifts off and into the air in just under 50 metres; most likely a world record.

"WOOOOOOOO YEEER! Zis eez awwzoem!" Vlad yells.
"I have to agree with you, monseur !!" Kyle replies.

Kyle and Vlad are in the Biplane, currently heading East past the clearing. (You should turn around :P)
Asfer, Andrew, Tyler and Barker are on the ground, still in the clearing with the Blurs.

CURRENT SUB / OBJECTIVES:
Find the Fabled Tree
- Head West


Wed Jan 12, 2011 1:25 am
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Post Re: (srs) Roll To Dodge 2 - The Final Package
OH GOD. AHUEMHAMFMFMFMFMFMAHAPGHOPAGMG.
Wave my arms in the air calling the planes attention.EVERYONE START WAVING YOUR ARMS!


When/if the plane comes back, use my agility to jump on the out of the way of the plane while listening to my headphones (+2)

>:(


Last edited by Raven on Thu Jan 13, 2011 3:21 am, edited 3 times in total.



Wed Jan 12, 2011 2:29 am
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Loose Canon
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Post Re: (srs) Roll To Dodge 2 - The Final Package
> Accidentally shoot down the Biplane.


Wed Jan 12, 2011 2:37 am
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Post Re: (srs) Roll To Dodge 2 - The Final Package
Sorry, my friends, we've taken off a bit early. Good luck finding your way!
"Well, Oy em heading west for zaht tree. Ah...the eagle, eet was west, aur no?
Turn this bird around, heading west.
"Yes, Advere, zeece eez me. Vatt do you need?"


Wed Jan 12, 2011 2:39 am
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Post Re: (srs) Roll To Dodge 2 - The Final Package
"No monsuer, to the north. It was on a tree that was taller than the rest. After we head west, we should investigate it. "
Find out what this bird's armaments are.(While trying not to break them) After that, look at the floor..


Last edited by HighEndNoob on Thu Jan 13, 2011 3:36 am, edited 1 time in total.



Wed Jan 12, 2011 3:27 am
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Post Re: (srs) Roll To Dodge 2 - The Final Package
Once again, Head west.


Wed Jan 12, 2011 4:21 am
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Data Realms Elite
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Post Re: (srs) Roll To Dodge 2 - The Final Package
Hyperkultra wrote:
> Accidentally shoot down the Biplane.

Shame Fiona bit the dust in this storyline, at least until RtD 1.


Wed Jan 12, 2011 2:23 pm
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