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 Mission: Tartarus 
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Joined: Wed Aug 04, 2010 3:14 pm
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Post Re: Mission: [Coalition] Tartarus (Updated: 29-dec-2010)
My soldiers are getting shot by unseeable snipers. Weegee, fog of war really makes this hard. You should add it to the mission.

EDIT : Got a sight of some dummys. Pic :


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Thu Jan 06, 2011 6:26 pm
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Post Re: Mission: [Coalition] Tartarus (Updated: 29-dec-2010)
Roast Veg wrote:
You could have added code in to activate fog of war in-mission. That would have been fun.


You can add
Code:
SceneMan:MakeAllUnseen(Vector(25, 25), self.PlayerTeam);

at the end of StartActivity() function in Tartarus.lua to enable fog of war if you want


Fri Jan 07, 2011 12:13 am
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Post Re: Mission: [Coalition] Tartarus (Updated: 29-dec-2010)
Or, you could set the fog of war bitmap to a concrete fill first. Then it would look more like the nearest wall of the bunker you are uncovering.


Fri Jan 07, 2011 5:51 pm
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Post Re: Mission: [Coalition] Tartarus (Updated: 29-dec-2010)
How does one attach several modules to one faction?
Code:
self.Modules[self.Factions.STORM] = "GreenStorm.rte", "RedLoki.rte", "Coalition.rte";

is causing problems.


Sun Jan 09, 2011 12:21 am
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Post Re: Mission: [Coalition] Tartarus (Updated: 29-dec-2010)
thesoupiest wrote:
How does one attach several modules to one faction?
Code:
self.Modules[self.Factions.STORM] = "GreenStorm.rte", "RedLoki.rte", "Coalition.rte";

is causing problems.


No you can't do it that way. Attaching multiple modules would require major changes to the original script.


Sun Jan 09, 2011 2:23 am
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Post Re: Mission: [Coalition] Tartarus (Updated: 10-jan-2010)
Updated with new fancy stuff, read OP for details :)


Mon Jan 10, 2011 8:16 am
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Post Re: Mission: [Coalition] Tartarus (Updated: 10-jan-2010)
Wow, that's amazing. I love what you've done with it.


Mon Jan 10, 2011 8:16 pm
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Post Re: Mission: [Coalition] Tartarus (Updated: 10-jan-2010)
Multiplayer does not work anymore. Can't select the factions.


Mon Jan 10, 2011 8:37 pm
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Post Re: Mission: [Coalition] Tartarus (Updated: 10-jan-2010)
Why won't HL2.rte work in the map?! It keeps on bringing me back to the main menu... I need help on this one...


Wed Jan 12, 2011 5:35 am
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Post Re: Mission: [Coalition] Tartarus (Updated: 10-jan-2010)
Push the tilde key, and tell us what the console says.


Wed Jan 12, 2011 6:21 am
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Post Re: Mission: [Coalition] Tartarus (Updated: 10-jan-2010)
Ain't work. Fresh install, Mac version, using B24 version in B24, get the following errors on successive and separate occasions:

Code:
Tartarus.rte/Libraries/CF_ConfigLibrary.lua:9: bad argument #1 to 'lines' (.\Tartarus.rte\Factions\Factions.cfg: No such file or directory)

Tartarus.rte/Scenes/Scripts/Tartarus.lua:178: attempt to index field 'brain' (a nil value)


I also tried to play just straight gameplay (TartarusGameplay) and found this error:

Code:
Tartarus.rte/Scenes/Scripts/TartarusGameplay.lua:715: attempt to index field 'LastTroopsSendTime' (a nil value)


Thu Jan 13, 2011 4:00 am
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Post Re: Mission: [Coalition] Tartarus (Updated: 10-jan-2010)
Looks like it can't save config file with selected factions. On windows it saves it in Tartarus.rte/Factions/Factions.cfg. And it may cause troubles even there if you don't have admin rights. I guess there's something nasty with permissions for this folder in MacOS. Anyway I don't have a Mac to find out what's wrong. If someone could offer some script to findo out if we're working on a Mac and save this file somewhere in user writable place (~/.tartarus_factions.cfg maybe?), I'd add it to this mod.

UPD:

Natti wrote:
Multiplayer does not work anymore. Can't select the factions.

Fixed, I guess.


Thu Jan 13, 2011 8:34 pm
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Post Re: Mission: [Coalition] Tartarus (Updated: 13-jan-2010)
Okay, so I had these two weird situations with the newest one.
The key bindings from the first one I do not know but in the second one player 1 was using keyb and player 2 keyb + mouse.
EDIT: In the first picture it was the opposite. P1 kb+m, P2 kb.
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Thu Jan 13, 2011 10:26 pm
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Post Re: Mission: [Coalition] Tartarus (Updated: 13-jan-2010)
Ouch, I don't think it can be easily fixed. Anyway you can use UI to select faction and then start TartarusGameplay manually and select players there. Or edit Factions.cfg manually and then start TartarusGameplay. Or just use the good old Tartarus.


Thu Jan 13, 2011 10:39 pm
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Post Re: Mission: [Coalition] Tartarus (Updated: 13-jan-2010)
Alrighty, thanks for advice. Will do.


Thu Jan 13, 2011 10:48 pm
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