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 Roll To Dodge 2 (RtD2) - Finished 
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Loose Canon
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Post Re: (srs) Roll To Dodge 2 - The Final Package
Raven wrote:
"Oh hey Robot buddy, I hope you have a nice time fixing that" *Snickers*

Usually, only NPCs with Supar Powars or plot relevance speak in color.


Thu Jan 06, 2011 2:59 am
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Post Re: (srs) Roll To Dodge 2 - The Final Package
I'll post in white for this thread. I just like being different though.


Thu Jan 06, 2011 3:00 am
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Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - The Final Package
I fail to understand your part of the conversation and the reason behind it, Vlad.

Also, what's your action Foil? You frequently post a comment or something but forget or fail to post an action and honestly, it's starting to get a little annoying.

If you have a good reason for it, then that's fine.


Thu Jan 06, 2011 3:25 pm
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Post Re: (srs) Roll To Dodge 2 - The Final Package
Sorry, I've been in bed with a pretty bad cold for a few days now. Last time I posted was when I got out of bed for a job interview (which I got, ♥♥♥♥ yeah), but I digress.

I'll try to keep my actions up to date from now on.

Attempt to repair the hole once again


Thu Jan 06, 2011 6:12 pm
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Post Re: (srs) Roll To Dodge 2 - The Final Package
Roll plox.


Fri Jan 07, 2011 1:22 am
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Post Re: (srs) Roll To Dodge 2 - The Final Package
FoiL (5) Andrew Rodrigues
Asfer goes off and brings back a piece of metal from somewhere, but Andrew isn't fussed. He uses his Folding Shovel as a lever and bends the metal into shape, then lashes it to the wing with some vines. It's not gonna budge any time soon.
Appearance:
20, Black hair, brown eyes, 6', well built.

Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. 2 of 6 uses)
RAGE FACE (+1 to intimidation & pain-ignorance)
Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Berserk Mode - Uses all abilities and an additional +1 to all rolls. -1 to the roll in which you exit this mode. Maximum 5 consecutive uses and 2 turn cooldown.
Weapons
M4 'Beowulf' Carbine (30 of 30 rounds, slung)
Beretta 92FS (7 of 10 rounds, holstered)
Extendable baton (Stored, snapped in half)
Inventory
Top gun sunglasses (Worn)
Blast-Proof Jacket (Pockets: 7 slot used, 3 available)
- Jacket Usage Manual
- 9 Rations (+1 to next action)
- A water bottle (+1 to next action, 2 uses)
- Ammo (5 Handgun magazines)
Waist Pockets (18 slots used, 2 available)
- 3 rockets for a SMAW
- Swiss army knife
- Utility Machete
- Ammo (2 Drums, 4 Handgun Magazines)
Botanist's Backpack (19 slots used, 11 available):
- Flare Gun and 4 red flares
- A Folding Shovel
- Some empty vials
- 30ft of rope
- Briefcase (Broken lock but closed)
- 6 Beowulf Magazines
Image
Condition(s)
Heavyweight (-1 to any actions involving fast movement)


Ociamarru (5) Vladimir Ivanov
Damien comes over to Vlad and asks what he needs help with, and Vlad explains his Cybernetic Upgrade Kit. Damien starts looking skeptic, but agrees to help. However, he doesn't look that 'magical' at the moment and Vlad doesn't have a Medkit of any kind, so any hope of upgrading him is lost, unless he can find a Medkit or some anaesthetic somewhere.
Appearance:
27, Russian. 6' 2", shaved blonde hair, green eyes, well built.

Abilities
Cybernetics (+2 to mobile actions, speed is doubled, 4 of 5 uses)
Athletic (+1 to mobile actions)
Scar-face (+1 Intimidation, -1 Charisma etc)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft, Cannot roll 1s)
Mental Link (Can project thoughts to others and 'see' theirs)
Slow Motion (Uncontrollable)
Instinctual Actions (Vladimir does things without thinking or knowing)
Say what? ( ??? )
Weapons
Saiga-12 Combat Shotgun (6 of 8 shells, slung)
Khazar-replicated knife (Sheathed)
Grappling Cane with hidden blade (Held)
Inventory
Containment Unit (36 slots used, 14 available)
- Carved Wooden Statuette of self
- Radio
- Cellphone
- Flare gun with 2 green flares
- Ammo (18 Shotgun Shells, 8 handgun magazines)
- 5 days of Rations (15 meals, +1 to next turn)
- TOP-SECRET Information File
- Bubblewrapped Mechanical Cube (Downed Phoenix?)
- Cybernetic Enhancement Kit (1 Use left, nonrefillable)
- Cybernetic Enhancement Upgrade Kit
Image
Condition(s)
Rested for ∞ turns, ∞ turns before tiredness.
Fail Chest? (Healed?)
Holey foot (-1 to running every second turn)
Apricot Effect ( Anti-Poison )


Point.Blank (6) Asfer Wilks
Asfer goes to the remaining hulk of the Jeep to rip off a piece of the body. In fact, he pulls this piece so hard that it disconnect from the car and smacks himself in the face with it.
THLANG
He sees stars. When he stops seeing stars, he goes back to Andrew and gives him the chuck of metal.
NEW CONDITION: Dizzy (-1 to movement actions next turn)
Appearance:
Pilot: 21y/o. Mobile Armored Frame EXpirimental 103 Cannon Exosuit.

Abilities
Large Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Super Sprint (Diverts all power to the legs of the Exo-Suit to sprint. Max 3 consecutive uses. +2 to sprints, -2 to any other power-using action)
Weapons
Mk.IV 20mm Thermite Revolver (5 of 5 rounds, minor action to reload) READY
Mk.II 5.7x28mm Vulcan Gun (200 of 250 rounds, 1 turn to reload) READY
Bladed Shield (Left arm) EXTENDED
Inventory
MAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 5% per turn if resting, damaged)
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Underslung Harpoon Gun (Attached to Thermite Revolver, loaded)
- 2 spare Harpoons
Rear cargo container: (17 slots used, 33 slots available)
- 40mm cannon rounds (3xHE, 3xFrag, 6xSmoke, 6xStun, 9 slots total)
- 250 spare Vulcan rounds (3 slots total)
- 9 spare Thermite rounds (5 slots)
- Mk.III 40mm Revolver Cannon (5 of 6 rounds, 1 turn to reload) HE SHELL
Image
Condition(s)
Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Limp (Old wound, -1 to jogging or faster)
Heavy Armour (Asfer's body is mostly safe from harm)
Generator Power 95%
Dizzy (-1 to movement actions next turn)


HighEndNoob (2) Kyle Berguard
The Biplane is ready for take off, so Kyle doesn't need to help.
Appearance:
French. 5'8", goatee, green eyes.

Abilities
Marksman (+1 to longrange combat)
Pyromaniac (+1 when using explosives or flame)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Weapons
FAMAS-A3 (30 of 30 rounds, Semi-auto mode, slung)
Dual Golden Desert Eagles (4 - 5 of 9 Rounds ea, holstered)
Katana (Sheathed)
Inventory
Holographic Sight (Mounted on FAMAS)
KAC Masterkey Shotgun Attachment (Mounted on FAMAS)
Recoil-countering Wristguards (85% Energy)
Backpack (26 slots used, 4 available)
- 5 Flashbangs (Non-Lethal, Audio/Visual, 2 slots)
- 5 Claymores (Lethal, contains ball-bearings and shrapnel, 5 slots)
- 4 Molotov Cocktails (Flammable, 2 slots)
- Cigarette Lighter (100% Fuel, 1 slot)
- 3 Semtex Plastic Explosives (Waterproof, malleable, 2 slots)
- 4 C-4 Explosives (Everything-proof, malleable, 2 slots)
- Detonator (C-4/Semtex, 1 slots)
- 5 spare FAMAS Magazines (2 slots)
- 10 spare Desert Eagle Magazines (5 slots)
- 7 Spare Shotgun Shells (1 slot)
- Rations (2 uses - +1 to next turn when used, 2 slots)
- Medical Kit (0 uses, refillable, 1 slots)
Image
Condition(s)
Highly Explosive (Roll a 1 when shot and one of your explosives blow up)
Recoil-Countering (+1 accuracy, -1 when Energy has run out)
Explosives (Roll 3+ to successfully use, 2=fumble, 1=premature explosion, 6=dud)


Raven (5) Tyler Smith
Tyler watches the guy in the Robot Suit look for some materials to fix the Biplane.
"Oh hey Robot buddy, I hope you have a nice time fixing that!"
He either ignore Tyler or doesn't hear him, because at that moment he rips a piece of car body from the destroyed Jeep and smacks himself in the face with it.
Tyler snickers.
He flips to the first page of the E-Book to see that it is blank. Actually, no, it's not blank - it's a draft of something. The heading is in light grey and says <ABILITY TITLE>, and the sections read from top to bottom, also in light grey:
<DESCRIPTION OF ABILITY>
<EFFECTS OF ABILITY>
<MAXIMUM USES OF ABILITY>
<BALANCING EFFECT OF ABILITY>
<ABILITY NOTES>
As Tyler reads this, he gets a sense that this book shouldn't have a grounding in reality, like it's alien to this world, or something. It's feels weird.
There is a stylus in the side, attached by a good-length of string.
Appearance:
19, 6 foot, shaggy hair, skinny grey jeans, T-shirt, dark zippered-hoodie, skate shoes, headphones.

Abilities
Stealth (+1 to stealth actions)
Athletics (+1 to agility-related actions)
Chaotic (Things are more chaotic or gory around you)
Akimbo (Can use two weapons at once, 4 or 5 to use successfully)
Auditory R&R (+1 to any non-combat action while listening to your music)
Weapons
Silenced H&K UMP45 (25 of 25 rounds, stock-less, slung)
Silenced H&K USP .45 (12 of 12 rounds, holstered)
Machete (Sheathed)
Ballistic Knife (Single use unless retrieved, sheathed) Paralysis
Pair of Throwing Knives (1 turn to extract from shoes)
Inventory
Skiing mask
Chocolate snack bar
iPod and Skullcandy headphones (Worn and playing)
Garrote (5 of 5 uses)
Ammo (1x UMP45, 1x USP)
MAD SKILLZ E-Book (5 uses)
Condition(s)
Bullet Wound (-1 to taking torso damage, heals in 5 turns)


Game Events
It is just after noon.

CURRENT SUB / OBJECTIVES:
Find the Fabled Tree
- Leave the clearing and head West
= Get the Biplane airworthy


Fri Jan 07, 2011 1:23 am
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Post Re: (srs) Roll To Dodge 2 - The Final Package
I'm not gonna lie, Yomanticore, that's a quite attractive gun you have there. I'm jealous of all you peoples' abilities of the artistic fashion.


Fri Jan 07, 2011 2:49 am
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Post Re: (srs) Roll To Dodge 2 - The Final Package
Fill in the blanks.

<ABILITY TITLE>Fast Reactions
<DESCRIPTION OF ABILITY> Gives me a 'sixth sense' in the heat of combat
<EFFECTS OF ABILITY> +1 While in combat
<MAXIMUM USES OF ABILITY> --While in combat--
<BALANCING EFFECT OF ABILITY> -1 to all actions for 3 turns after combat.
<ABILITY NOTES> "I've studied this before, and it seems as you cannot 'train' your reactions and your mind to create a sixth sense... Maybe this E-book will help."

"Hmm... I'll fill in the blanks... Maybe it will bring up a google search or something.


Fri Jan 07, 2011 3:01 am
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Post Re: (srs) Roll To Dodge 2 - The Final Package
Look at the trees.


Fri Jan 07, 2011 3:14 am
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Joined: Sat May 02, 2009 4:52 am
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Post Re: (srs) Roll To Dodge 2 - The Final Package
Recover my senses and rest.


Fri Jan 07, 2011 4:59 am
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Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - The Final Package
Asfer's Inventory image has been created.


Fri Jan 07, 2011 6:54 am
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Post Re: (srs) Roll To Dodge 2 - The Final Package
Sexy images suit a sexy man mister yomang ;D

See what else is wrong with the plane and attempt to fix said wrong things

Get in the gunner position and check the weapons.


Last edited by FoiL on Fri Jan 07, 2011 3:59 pm, edited 1 time in total.



Fri Jan 07, 2011 3:02 pm
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Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - The Final Package
FoiL wrote:
Sexy images suit a sexy man mister yomang ;D

See what else is wrong with the plane and attempt to fix said wrong things

Thank you muchly.
The plane is ready for takeoff; there is nothing else wrong. Just saving you a wasted action.

@PB: What do you think of your inventory image and MK.IV?


Fri Jan 07, 2011 3:39 pm
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Post Re: (srs) Roll To Dodge 2 - The Final Package
I was going to ask first, but I feared that I'd get into old habits.


Fri Jan 07, 2011 4:00 pm
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Post Re: (srs) Roll To Dodge 2 - The Final Package
Yoman987 wrote:
@PB: What do you think of your inventory image and MK.IV?

I'm not that closed to interpretation, so it looks good. The container's a bit too deep, but it's fine.


Sat Jan 08, 2011 1:39 am
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