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 Brink 
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Brink is this multiplayer/coop/singleplayer shooter set on a city floating on the ocean.
It's pretty unique in that it's essentially the same game, regardless of how many humans are playing.
Class based 8 on 8 team shooter by splash damage, 24 guns, three bodytypes.

The two sides, the resistance and the security forces, both see themselves as the good guys,
so you'll have different experiences through the campaigns as you play them both (singleplayer, coop or multiplayer, doesn't matter).


Light can use SMG’s and short rifles for primary, and just pistols (semi auto, full auto and revolvers) for secondaries.
Medium can use all guns light can use, aswell as assault rifles and shotguns, for secondary every gun light can use.
Heavy can use every gun for primary and every gun a medium can carry for secondary.

Offical site.
Gameplay footage from E3 last year.
Youtube channel with most if not all of the gameplay and other vids released.

Handy info compendium.

Btw there's a machinepistol, a security character and a green red dot sight as bonus if you preorder from steam.
Release date about 1-3 months from now.

People getting it:
Lizard
Allstone
Twwig
Findude aswell I presume


Last edited by Lizardheim on Thu Jan 13, 2011 1:47 pm, edited 8 times in total.



Fri Jan 07, 2011 12:38 am
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Post Re: Brink
Looks fun, really looking forward to it.
A multiplayer game that has ironsights AND classes.


Fri Jan 07, 2011 1:07 am
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Yeah seems neat. Seems like a mix between Killzone 2 and TF2. Customization and style is neat. Classes are cool.

I don't like the "less emphasis on snipers" though, as I am one of those big selfish snipers. I'm also not sure I like the high health "takes roughly half a clip to kill people". But that's probably because I have little experience with slow killing FPSes.


Fri Jan 07, 2011 1:58 am
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I enjoy the less emphasis on snipers, even though I'm great at it.
This might be the game for you.


Fri Jan 07, 2011 9:12 am
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Post Re: Brink
I've never been too fond of "Being seen is a valid excuse for an unavoidable instant death" as an gameplay element.
You cannot avoid a hitscan bullet.
There's no game for the guy getting sniped to play. Unless he's a sniper too.

Suddenly every fps ever is a Sniper: Ghost Warrior.


Fri Jan 07, 2011 2:16 pm
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Post Re: Brink
It's not exactly sniping with hitscan projectiles anyway. Without bullet drop and leading, it suddenly becomes an 'amazing point and click adventure'.


Fri Jan 07, 2011 2:49 pm
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Post Re: Brink
Well thankfully brink will have none of that then :)
Designated marksmanship will be more to soften up enemies for your team, rather than to get a oneshot kill.


Fri Jan 07, 2011 2:59 pm
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Post Re: Brink
God I hate snipers. Mainly because I can't snipe for ♥♥♥♥, but I digress.

The graphics look pretty good in a borderlands meets tf2 kind of way.


Fri Jan 07, 2011 3:05 pm
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Post Re: Brink
I'd say real life meets gaming actually.
It's a very distinct style.


Fri Jan 07, 2011 3:10 pm
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Wish they won't ♥♥♥♥ up team autobalancing as has happened in every single xp based shooter to date.

Code:
Team 1:
Level 12
Level 3
Level 1
Level 1

Team 2:
Level 32
Level 52
Level 4099
Level 40
Level 36

Match will start in 4 seconds...


Fri Jan 07, 2011 5:43 pm
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Post Re: Brink
It's actually matchmaking with just that rank you're in, aswell as server browser.


Fri Jan 07, 2011 5:45 pm
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Do you hate shotguns? It's basically the same thing. It's not "you get seen you instant die" it's "you go into an area with long lines of sights and if a sniper is there then he can take a shot at you". In fact sniper rifles are worse than shotguns in that you often have to factor in the scoping-in time when talking about mobile snipers.

In fact I like it if the enemy team is mostly snipers because I can either countersnipe them (which is a fun game of positioning and information) or I can just run an SMG class and go in areas that are not out in the open until I reach their butts and spray them down.

And for the record I like quickscoping and that pretty much negates my 1HKO advantage, because of the long scoping times. For example I did some math about Black Ops weapons in regards to quickscoping. What came out is that the G11 with Sleight of Hand Pro can scope in and kill in like .25 seconds. A sniper rifle takes 0.4 seconds to zoom in (and has sway and all that).

And how is sniping point and click? Positioning and movement is very important. You have to know when and how to move as you won't win close range engagements. Stealth is important; being stationary is dangerous as when you kill someone, they'll probably figure out hwere you are and can grenade you safely. Even if it was just "point and click" it'd take more skill than non-sniping, which is "point in general direction then spray".

According to that link, Brink uses a matchmaking system similar to Killzone 2. In Killzone 2 everyone is within a rank or two of you, and I don't think it really works that well. It's matching you up on what level you are, and that doesn't necessary relate to how skilled you are. I pretty much smashed through the lower levels getting 3+ K/Ds every game until I hit the part where I start being paired up with the max level guys. Then I could only hold about 1 K/D average. Now think about if someone who isn't as good at FPSes (not saying I'm very good). They can get to top level simply by grinding, and I know a lot of people who have played a lot of a game and are still awful. The few who suck but continue to enjoy the game are simply going to go like 3-17 K/D every game and even in the lower levels they probably wouldn't have done that great either. On the old system they would have more lower level people to compare themselves to. It becomes I much easier bridge to gap going from last to first if there's a nice gradient.

I think the old system is much better. Fact of the matter is, rank =/= skill, even though there is some correlation. I've played against completely stacked teams before and my team has still won, a number of teammates getting great scores. If the problem is unlocks, well that's a problem with the game and according to that link, they'll have all the good stuff first. Another problem with the rank matchup system is that it's difficult to play with friends and even to find games that are on the settings you want at your skill level.


Fri Jan 07, 2011 10:47 pm
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Post Re: Brink
Contrary wrote:
Do you hate shotguns?


No, I hate hyporealistic* shooters in general.
This game however would seem to be different enough not to suck.

Again, my main gripe with snipers is that there's no fight whatsoever for the target practice guy to play.

When it comes to normal fighting, atleast you have to spray better than the other one. Rockets plasmas AKs whatever.
Presuming a bullet to the pinky toe does not kill you. Then it's just a game of hide-n-seek-n-bomb but... didn't they already make that game?
With snipers, you just either camp in a hole or die. Or are a sniper yourself. But wait haha that's all about camping too.

Jump around, hide in a box, it's still a goddamn instant hit bullet that you do not dodge.
Even better if the snipers are magically perfect accuracy, nonscoped too.

*made up word, a pun on hyper and hypotethical


BUT THAT IS BESIDE THE POINT

Game looks fun.


Sat Jan 08, 2011 1:46 pm
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findude wrote:
Again, my main gripe with snipers is that there's no fight whatsoever for the target practice guy to play.


Eh I have to disagree, Maybe the first shot to kill someone is fine but after that you put yourself in jeopardy to your location. Then you have to consider moving to another position and that change in location can be the fight itself, Otherwise you can stay in that one spot forever and either wait for half the match to find someone else or get shot in the back from the previous guy that you killed and finds you. (I think that might be where the term "Camping" comes from really. Dont know, could be wrong.) Not only this can get you killed but upon firing you can give away your position to anyone thats paying attention as snipers are rather loud weapons and possibly see where the bullet comes from.

Being a sniper requires a gigantic deal of patience, waiting for a single person to come into view can take long enough and then once you do thats where the skill can come in. Line up your shot and take it, and if you miss then tough luck and wait for the next guy to come along. Sniping is most commonly a long range task and requires you to gain a high and sealed location with a good view of the field, Where as Assault is in the field and is Mid - Close range combat, Two totally different jobs there.


Sat Jan 08, 2011 11:15 pm
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Post Re: Brink
Have some interesting reading.
http://www.gamereactor.eu/articles/5937 ... e+on+Brink
http://gamingphanatic.com/2011/01/07/br ... -alphonso/

Also, list of DRL people getting it.
It'll get updated when I gain knowledge of more DRLers getting it.


Wed Jan 12, 2011 8:46 pm
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