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carriontrooper
Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
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Re: MaximDude Corp. (Updated 16/09/10)
Nonsequitorian wrote: They have ye olde red hearts next to 'em. I just realized you could have taken the old heart sprite and replaced it on the new one in a box. Well, in the recent devlog Data said that the icons are customizable via mods... can anyone find out how to do this? This may let a faction have their own 'heart'...
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Tue Dec 28, 2010 3:37 pm |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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Re: MaximDude Corp. (Updated 16/09/10)
carriontrooper wrote: Well, in the recent devlog Data said that the icons are customizable via mods... can anyone find out how to do this? This may let a faction have their own 'heart'... Not sure you can do that... You can edit the icons though, they're in 'GUIs/TeamIcons'. Edit: BLARGH!
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Tue Dec 28, 2010 4:06 pm |
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bioemerl
Joined: Sat Dec 18, 2010 6:11 pm Posts: 285
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Re: MaximDude Corp. (Updated 16/09/10)
MaximDude wrote: carriontrooper wrote: Well, in the recent devlog Data said that the icons are customizable via mods... can anyone find out how to do this? This may let a faction have their own 'heart'... Not sure you can do that... You can edit the icons though, they're in 'GUIs/TeamIcons'. im pretty sure that is how you edit them...........
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Tue Dec 28, 2010 5:57 pm |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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Re: MaximDude Corp. (Updated 16/09/10)
I meant the 'This may let a faction have their own heart' part. Not sure if that can be done.
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Tue Dec 28, 2010 6:04 pm |
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Asatruer
Joined: Thu May 28, 2009 3:59 pm Posts: 209
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Re: MaximDude Corp. (Updated 16/09/10)
Data in the recent devlog wrote: Teams can now have custom, mod-addable flags/icons, which will show up in-game instead of the previously hard-coded heart icons. This is important for the metagame as well. Might imply that it is possible now.
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Tue Dec 28, 2010 7:25 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: MaximDude Corp. (Updated 16/09/10)
Dan says it's defined in activity, Team1Icon and so on.
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Tue Dec 28, 2010 7:53 pm |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: MaximDude Corp. (Updated 16/09/10)
I have always been a fan of MDC. It's an armory that suits my every need. All the better weapons, uber weapons, fun weapons and cool bunker modules. Keep up the good work
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Wed Jan 05, 2011 4:10 am |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: MaximDude Corp. (Updated 16/09/10)
The Decaying Soldat wrote: It's an armory that suits my every need. All the better weapons, uber weapons, fun weapons and cool bunker modules. Yeah, as soon as we get that trooper in it has everything!
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Wed Jan 05, 2011 10:16 am |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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Re: MaximDude Corp. (Updated 16/09/10)
Don't overestimate the trooper. It's just a COA light with COA heavy properties basically... Dammit I can't be arsed doing anything these days... So much ♥♥♥♥ I want to put in but I cba cba if that's even possible.
Just gonna finish the things i've started and release. -1 new weapon. -1 new turret. -1 new nade. -1 new tool.
ps. 12872 dls since release back in nov '09. pretty sweet I guess.
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Wed Jan 05, 2011 11:38 am |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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Re: MaximDude Corp. (Updated 08/01/11)
Updated. See OP for details.
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Sat Jan 08, 2011 10:29 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: MaximDude Corp. (Updated 08/01/11)
I'm guessing the file being named MaximDude Crop..rar is unintentional?
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Sat Jan 08, 2011 10:53 am |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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Re: MaximDude Corp. (Updated 08/01/11)
...
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Sat Jan 08, 2011 11:56 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: MaximDude Corp. (Updated 08/01/11)
Loved this one badly. Your sprites are really good and I really liked the reinforced doors and the Warhead Silo.
10/10, keep modding.
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Sun Jan 09, 2011 4:18 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: MaximDude Corp. (Updated 08/01/11)
Barrier B is a great addition. Gate tower looks really cool. The mobile smg turret is so cute. The general purpose combatant is good too.
The one thing I don't like is the bear guy's face. Which, is a skull? A skull mask? A bear skull? I don't know. Doesn't think it looks good on the guy.
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Sun Jan 09, 2011 5:33 am |
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DudewithballsofsteeL
Joined: Sun Jan 09, 2011 9:26 am Posts: 19 Location: Finland lol
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Re: MaximDude Corp. (Updated 08/01/11)
AWESOME!!! this is awesome and thx for this
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Sun Jan 09, 2011 2:40 pm |
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