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HighEndNoob
Joined: Mon Feb 22, 2010 2:48 am Posts: 26
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 Re: (srs) Roll To Dodge 2 - The Final Package
Help get the plane Air-borne.
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Wed Jan 05, 2011 3:43 am |
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FoiL
Joined: Tue Oct 30, 2007 4:02 pm Posts: 1434
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 Re: (srs) Roll To Dodge 2 - The Final Package
Wait, didn't damien completely heal me?
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Wed Jan 05, 2011 4:35 am |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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 Re: (srs) Roll To Dodge 2 - The Final Package
Indeed I did.
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Wed Jan 05, 2011 4:38 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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 Re: (srs) Roll To Dodge 2 - The Final Package
That's... Yolady wrote: Heavyweight (-1 to any actions involving fast movement) Broken Leg (Splinted, -1 to jogging and faster, belt-tied to stop blood flow) Sore Head (Must keep bandaged for 1 day, -1 to taking head damage) Misaligned Shoulder (Doctor/Medic required, minor tasks with preferred arm only!) Crispy (Burns, -1 to taking melee damage, requires burn medicine in 3 turns) Poisoned Arm (Numb, -1 to using preferred arm) Debatable.
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Wed Jan 05, 2011 4:51 am |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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 Re: (srs) Roll To Dodge 2 - The Final Package
For my abilities I wrote: Panacea: Heal any and all injuries. Cost = 50 Energy But then again, I suppose keeping one or two is fine.
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Wed Jan 05, 2011 4:53 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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 Re: (srs) Roll To Dodge 2 - The Final Package
Ragdollmaster wrote: But then again, I suppose keeping one or two getting rid of none is fine.
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Wed Jan 05, 2011 5:09 am |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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 Re: (srs) Roll To Dodge 2 - The Final Package
Son, I am disappoint. I did honestly heal him, though. Hell, you even put it in the game events here IIRC.
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Wed Jan 05, 2011 5:15 am |
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Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
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 Re: (srs) Roll To Dodge 2 - The Final Package
Seeing as I regularly edit the rolls and sometimes grab the not-latest one to make the new one from, it's not surprising I missed that. Will be fixed in the next few minutes. Quote: Andrew asks if there are any medics in the group, and Damien stretches out his hand after some thought. "Here." Energy streams out from his fingers, slowly enveloping Andrew's injuries and repairing them. His burns fade as the scourged skin cells are destroyed and replaced with rapidly grown new ones; his leg straightens and the break mends as his bone cells realign; his shoulder is massaged back into place; his arm returns to normal coloration as the poison is destroyed. "Uh... wow." "Don't mention it."
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Wed Jan 05, 2011 5:41 am |
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Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
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 Re: (srs) Roll To Dodge 2 - The Final Package
Kyle's Inventory has been imaged.
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Wed Jan 05, 2011 9:12 am |
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ShadoWKilleR255
Joined: Fri Dec 12, 2008 12:45 pm Posts: 48
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 Re: (srs) Roll To Dodge 2 - The Final Package
Sakiskid, I don't even know why you bothered to even join the game when many of your actions are so stupid and minor that they don't even qualify as a full minor action.
I'm just saying.
Oh and your character is pretty useless too.
That was unnecessary. Regardless of what you think of a player, they're allowed to play unless the person running the game says otherwise. Flaming them for what I saw as a reasonable action is over the line.
Also, to be honest, I find your posts far less contributory than Sakiskid's, not to mention simply annoying to boot. Idle commentary is fine and all, but you more or less try to play the game for the rollers from the proverbial backseat while simultaneously trying to predict what's going to happen. Don't do that.
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Wed Jan 05, 2011 9:18 pm |
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Tokochiro
Joined: Mon Jun 28, 2010 3:54 am Posts: 806
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 Re: (srs) Roll To Dodge 2 - The Final Package
ShadoWKilleR255 wrote: Sakiskid, I don't even know why you bothered to even join the game when many of your actions are so stupid and minor that they don't even qualify as a full minor action.
I'm just saying.
Oh and your character is pretty useless too. Uhh pally,i feel that you're trying to start a flame war by stating that someone's else character is useless even when he survived that much ♥♥♥♥ that happened,i'd ask you to go die in a pit with hell fire No need to tell someone to go die in a pit with hell fire kthx.
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Wed Jan 05, 2011 9:46 pm |
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FoiL
Joined: Tue Oct 30, 2007 4:02 pm Posts: 1434
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 Re: (srs) Roll To Dodge 2 - The Final Package
Right, moving on.
The new inventory images are damn sexy. When did you get good at spriting yomang?
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Wed Jan 05, 2011 10:27 pm |
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HighEndNoob
Joined: Mon Feb 22, 2010 2:48 am Posts: 26
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 Re: (srs) Roll To Dodge 2 - The Final Package
Uhhhhhh...................................... My FAMAS looks awesome! The inventory thing is nice Yoman.
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Wed Jan 05, 2011 11:04 pm |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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 Re: (srs) Roll To Dodge 2 - The Final Package
I'm tempted to start my own forum game just to have a yellow name, but while I have the time and (as told by others) the writing ability, I'm a lazy little ♥♥♥♥ who wastes his life watching Russians jack trucks while being chased by various organizations and laughing when they fly through the windshield at 200 miles an hour and the truck he was in careen into a roadblock, tearing it apart. Well, proud of ya.
Help Da-manien any way I can.
Yoladymangmazingmygodnegishimanticore, I was wondering. I'm sure you have a reason for this (you typically have rules that govern this world that are pretty damn logical); if I'm a super-empath, how do strangers that don't open their minds to a link block me out from being able to chit-chat with'em?
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Wed Jan 05, 2011 11:07 pm |
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Point.blank
Joined: Sat May 02, 2009 4:52 am Posts: 254
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 Re: (srs) Roll To Dodge 2 - The Final Package
Search for a piece of metal that can help patch up the plane
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Thu Jan 06, 2011 12:17 am |
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