Trapped Together (A Sburb related Roleplay)
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Trapped Together (A Sburb related Roleplay)
"Fredick, try not to waste so much Grist drawing things randomly. We only have so much unless we kill things, and we aren't strong enough to rely on that yet."
> Address the group with this next part. "Alright then folks, right now we've got few options open to us. We're too weak to burn through enemies like tissue yet, so we should stick in parties until we level ourselves up some. Our collective Grist cache is also probably too low to be able to build up to the first gate, that blue thingy up in the sky, with any real success. To solve both these problems, we kill things and level up. This nets us Grist, lets us store more grist, and makes us more badass. Only problem is not dying, but I think we'll be fine in a group.
So, who's up for a good old fashioned game of "Beat the ♥♥♥♥ out of the Imps"?
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Sat Jan 01, 2011 8:46 am |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: Trapped Together (A Sburb related Roleplay)
"I might be up for imp smashing once I have repaired this train!"
>BJ: Repair the train.
I look like a train conductor, so repairing it should not be difficult.
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Sat Jan 01, 2011 1:52 pm |
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dexexe1234
Joined: Mon Oct 13, 2008 12:11 am Posts: 3
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Re: Trapped Together (A Sburb related Roleplay)
Ok im just gonna butt in here since it bothers me a little:
BJ, you would need your toolcase to actually repair it. Yeah sorry dude. Its actually kinda sad that BJ have had like, all the disappointments (all of them!) But things will VERY soon turn for the better!
Believe it!
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Sat Jan 01, 2011 7:19 pm |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: Trapped Together (A Sburb related Roleplay)
dexexe1234 wrote: BJ, you would need your toolcase to actually repair it. Yeah sorry dude. Its actually kinda sad that BJ have had like, all the disappointments (all of them!) But things will VERY soon turn for the better!
Did we not get these items in our inventory, as requested by character creation?
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Sat Jan 01, 2011 7:43 pm |
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Barnox
Joined: Mon Jun 22, 2009 3:57 pm Posts: 1020
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Re: Trapped Together (A Sburb related Roleplay)
"Just thought this would be useful. I'll leave the S'top alone now. Try moving the +- onto the little platform... might do something." FVT: Join up with the two for exploring.
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Sat Jan 01, 2011 8:15 pm |
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dexexe1234
Joined: Mon Oct 13, 2008 12:11 am Posts: 3
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Re: Trapped Together (A Sburb related Roleplay)
...Ok caek, let me drop the hammer: You have found Thanatos' inventory items since he stepped on the platform and claimed the first pillar. The pillar you all are buzzing around is Thanatos' since he stepped on the platform. That gave you the Sburbtop that manipulates his pillar, and gave you his Storage Container key, granting you guys access to the items he took with him into the game. You all got dropped in with only one or maybe even none of the items you took with you. When you find the next pillar, if BJ claims it that means you gain access to all the items BJ dragged with you into the game. The things where locked down since the game was going to be challenging right from the start. Also this image shows the captchalogue system, that is, the inventory system of this game. The cards here in it re the spots that items can be stored in, and making more captchalogue cards, like the red cards that lay besides the alchemiter on the alchemization platform grants you more room in your inventory or, captchalogue system. Ok? So what you have in your inventory or, Captchalogue system is your inventory. Your own items that you dragged into the game at the beginning are in the storage container, but to get to them you need to claim a pillar, this grants you a Storage Container key to your items so you can access them. This was... Actually kinda complicated. I guess its ok i explained it.
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Sat Jan 01, 2011 8:45 pm |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: Trapped Together (A Sburb related Roleplay)
Alright, then I guess I have no action other then
>BJ: Move the broken train.
Thats all I can think of to do...
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Sat Jan 01, 2011 9:30 pm |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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Re: Trapped Together (A Sburb related Roleplay)
>Thanatos: Go slaughter imps with the group's backing.
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Sat Jan 01, 2011 9:34 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Trapped Together (A Sburb related Roleplay)
... I wish we could captchalogue Fetch Moduses. I'd totally get Hash.
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Sat Jan 01, 2011 9:35 pm |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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Re: Trapped Together (A Sburb related Roleplay)
"Die Kobolden taste like scheiss. Ach, well, I will live. Ja, wir töt uns some imps." >Jimmy Gibbs: Imps in my mouth! Now!
Dohoho, he's German now.
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Sat Jan 01, 2011 11:21 pm |
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Requisite
Joined: Fri Nov 16, 2007 6:32 pm Posts: 211
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Re: Trapped Together (A Sburb related Roleplay)
Previous action still stands.
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Mon Jan 03, 2011 5:43 am |
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dexexe1234
Joined: Mon Oct 13, 2008 12:11 am Posts: 3
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Re: Trapped Together (A Sburb related Roleplay)
caekdaemon wrote: >BJ: Move the broken train. HNNNNNNGGGG!!! ...Alas, no gain. Its almost if you need at least three people to move this thing! UGHH!! NOTHING GOES WELL TODAY!! Everyone else wrote: LETS SLAUGHTER IMPS! Spritelog----------------------------------------- CS: OK! WITH THIS MANY PEOPLE, YOU SHOULD ALL BE SAFE! CS: WAIT A MINUTE!BJ: Stupid train ruining my day...CS: AH HELLO BOB! WELCOME TO THE PARTY! WANT TO GO SLAUGHTER IMPS? BOOM?BJ: Ugh fine.CS: THAT IS THE SPIRIT, BOOOOM! NOW, OFF WITH YOU!Spritelog----------------------------------------- time wrote: A good 6 minutes later... You have all followed the imps to the location of a Cave! Well, looks like its time to unveil this cave's many secrets! After trekking into it, you locate a total of 9 imps! All of them seem angry! The imps initiate a STRIFE! The battle is on! RULES:Combat:Combat, when not able to be bested with a 90% chance of not losing health, is done like a turn based RPG! You can choose to use the items you have in your inventories, or you can choose to attack, and which foe to attack! You could also choose to abscond, but you don't want to run away from your first real fight do you? Don't worry, soon many new options will be available in combat! If you want me to, ill make a combat menu, detailing all items you have, and all actions you can do. Fraymotifs:Simply now, you just have to choose who to attack, and how you do it. But experimenting with partners in different ways to attack may unlock Fraymotifs! Deadly team techniques, based on combining ones skills to make far stronger attacks! Many experiments will fail, but maybe they will click together! Be ingenious and clever when trying to create Fraymotifs! Just saying "I attack and you attack at the same time" is not being clever on this. They are meant to be awesome and original, so go forth and try your luck!
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Sun Jan 09, 2011 3:04 am |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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Re: Trapped Together (A Sburb related Roleplay)
"FOR PONY!"
>Thanatos: Attack the foremost imp who is closest to me.
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Sun Jan 09, 2011 3:09 am |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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Re: Trapped Together (A Sburb related Roleplay)
"GRAAAAAH!" >:Jimmy Gibbs:Chomp whatever's in sight!
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Sun Jan 09, 2011 3:20 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Trapped Together (A Sburb related Roleplay)
With Frederick Von Trappmann, initiate Fraymotif RED VELVET! The classiest cake in existance!
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Sun Jan 09, 2011 3:42 am |
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