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 Roll To Dodge 2 (RtD2) - Finished 
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Joined: Mon Feb 22, 2010 2:48 am
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Post Re: (srs) Roll To Dodge 2 - Choose wisely
A grappling hook that uses both hands and can explode.


Fri Dec 31, 2010 6:11 pm
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Post Re: (srs) Roll To Dodge 2 - Choose wisely
That last part would be a terrible idea no matter how you look at it.


Fri Dec 31, 2010 7:31 pm
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Post Re: (srs) Roll To Dodge 2 - Choose wisely
I think he means the HOOK can explode after it is attached, can be used to take out vehicles don't you think?


Fri Dec 31, 2010 10:28 pm
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Post Re: (srs) Roll To Dodge 2 - Choose wisely
Alright, so I have the wish for James' present. Roll after I finish work, which is in a few hours.


Sat Jan 01, 2011 12:32 am
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Post Re: (srs) Roll To Dodge 2 - Choose wisely
Yeah, what shadow said. Thats what I thought of.


Sat Jan 01, 2011 1:33 am
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Post Re: (srs) Roll To Dodge 2 - Choose wisely
I am missing actions from Sakiskid, PB and Foil and I am missing info about the dead blur 'evil' character's present, so I will wait.


Last edited by Yoman987 on Sat Jan 01, 2011 7:32 am, edited 1 time in total.



Sat Jan 01, 2011 7:14 am
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Post Re: (srs) Roll To Dodge 2 - Choose wisely
Yoman987 wrote:
dead blur

I assume/hope you mean a dead Evil Player, and not a Dead Blur.


Sat Jan 01, 2011 7:29 am
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Post Re: (srs) Roll To Dodge 2 - Choose wisely
I call the other team the 'Blurs' even if some of them arn't. And they're not so evil any more, which is quite ironic.


Sat Jan 01, 2011 7:32 am
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Post Re: (srs) Roll To Dodge 2 - Choose wisely
I refer to them as either the 'evil' characters or the 'Blurs'; I prefer 'evil' because earlier, if you were going to join Ragdoll's set of people, you were told you were becoming 'evil'.


Sat Jan 01, 2011 7:35 am
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Post Re: (srs) Roll To Dodge 2 - Choose wisely
Equip the Mk. IV (disengage all other weapons).


Sat Jan 01, 2011 5:06 pm
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Post Re: (srs) Roll To Dodge 2 - Choose wisely
[u]Equip the beowulf and rest a bit.[/u]


Sat Jan 01, 2011 9:00 pm
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Post Re: (srs) Roll To Dodge 2 - Choose wisely
My character has a grappling hook. If two of you die then you don't even need to use the present. Hehe. But seriously.


Sun Jan 02, 2011 4:11 am
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Post Re: (srs) Roll To Dodge 2 - Choose wisely
Present isn't really for us - it's for James when he returns.


Sun Jan 02, 2011 6:17 am
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Post Re: (srs) Roll To Dodge 2 - Choose wisely
IF James returns, that is. In the meantime, someone else gets it.

On December 29th, 2010, at 1:13 pm, Sakiskid wrote:
Your link makes me reply.

Looks like Sakiskid's on another of his breaks, so I'll roll without him.

------------------------------------------------------------------------------

I am making an improvement to the inventory system. It will be updated here when it's done.

FoiL (4) Andrew Rodrigues
Andrew removes his AA-12 into the foam case and slings his M4 'Beowulf' Carbine over his shoulder, then rests.
ABILITY UPDATED: Hyper Focus (+2 uses, now 2 of 6 uses)
CONDITION WARNING: Crispy (Requires burn medicine in 4 turns)

Appearance:
20, Black hair, brown eyes, 6', well built, dark tan.

Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. 2 of 6 uses)
RAGE FACE (+1 to intimidation & pain-ignorance)
Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Berserk Mode - Uses all abilities and an additional +1 to all rolls. -1 to the roll in which you exit this mode. Maximum 5 consecutive uses and 2 turn cooldown.
Weapons
M4 'Beowulf' Carbine (30 of 30 rounds, in foam)
Beretta 92FS (7 of 10 rounds, holstered)
Extendable baton (Stored, snapped in half)
Inventory
Top gun sunglasses (Worn)
Blast-Proof Jacket (Pockets: 7 slot used, 3 available)
- Jacket Usage Manual (1 slot)
- 9 Rations (+1 to next action, 3 slots)
- A water bottle (+1 to next action, 2 uses, 1 slot)
- Ammo (5 Handgun magazines, 2 slots)
Waist Pockets (18 slots used, 2 available)
- 3 rockets for a SMAW (6 slots)
- Swiss army knife (1 slot)
- Utility Machete (1 slot)
- Ammo (2 Drums, 4 Handgun Magazines, 10 slots total)
Botanist's Backpack (19 slots used, 11 available):
- Flare Gun and 4 red flares (6 slots)
- A Folding Shovel (3 slots)
- Some empty vials (3 slots)
- 30ft of rope (5 slots)
- Briefcase (Broken lock but closed, 4 slots)
- 6 Beowulf Magazines (3 slots)
Condition(s)
Heavyweight (-1 to any actions involving fast movement)
Broken Leg (Splinted, -1 to jogging and faster, belt-tied to stop blood flow)
Sore Head (Must keep bandaged for 1 day, -1 to taking head damage)
Misaligned Shoulder (Doctor/Medic required, minor tasks with preferred arm only!)
Crispy (Burns, -1 to taking melee damage, requires burn medicine in 4 turns)
Poisoned Arm (Numb, -1 to using preferred arm)


Ociamarru (6) Vladimir Ivanov
Vlad rests and attempts to get one of the Blurs to come over, but they ignore him.
Appearance:
27, Russian. 6' 2", shaved blonde hair, green eyes, well built.

Abilities
Cybernetics (+2 to mobile actions, speed is doubled, 3 of 5 uses)
Athletic (+1 to mobile actions)
Scar-face (+1 Intimidation, -1 Charisma etc)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft, Cannot roll 1s)
Mental Link (Can project thoughts to others and 'see' theirs)
Slow Motion (Uncontrollable)
Instinctual Actions (Vladimir does things without thinking or knowing)
Say what? ( ??? )
Weapons
Saiga-12 Combat Shotgun (6 of 8 shells, wielded)
Khazar-replicated knife (Sheathed)
Inventory
Containment Unit (36 slots used, 14 available)
- Carved Wooden Statuette of self (1 slot)
- Radio (1 slot)
- Cellphone (Reception: 3/5, 1 slot)
- Flare gun with 2 green flares (4 slots total)
- Ammo (18 Shotgun Shells, 8 handgun magazines (80), 9 slots total )
- 5 days of Rations (15 meals, 5 slots)
- TOP-SECRET Information File (4 slots)
- Bubblewrapped Mechanical Cube (Downed Phoenix?) (3 slots)
- Cybernetic Enhancement Kit (1 Use left, nonrefillable, 1 slot)
- Cybernetic Enhancement Upgrade Kit (2 slots)
Condition(s)
Rested for ∞ turns, ∞ turns before tiredness.
Fail Chest? (Healed?)
Holey foot (-1 to running every second turn)
Apricot Effect ( Anti-Poison )


Point.Blank (4) Asfer Wilks
"Engage Mark Four Thermite Revolver, retract Blade Shield."
"Confirmed. Mark Four Revolver syncronised to Automated Weapon System and ready to fire. Blade Shield retracted. Generator Power is at ninety-five percent."
Appearance:
Pilot: 21y/o. Mobile Armored Frame EXpirimental 103 Cannon Exosuit.

Abilities
Large Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Super Sprint (Diverts all power to the legs of the Exo-Suit to sprint. Max 3 consecutive uses. +2 to sprints, -2 to any other power-using action)
Weapons
Mk.IV 20mm Thermite Revolver (5 of 5 rounds, minor action to reload)
Mk.III 40mm Revolver Cannon (5 of 6 rounds, 1 turn to reload) HE SHELL - DISENGAGED
Mk.II 5.7x28mm Vulcan Gun (200 of 250 rounds, 1 turn to reload) DISENGAGED
Bladed Shield (Left arm) EXTENDED
Inventory
MAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 5% per turn if resting, damaged)
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Underslung Harpoon Gun (Attached to Thermite Revolver, loaded)
Rear cargo container: (18 slots used, 32 slots available)
- 40mm cannon rounds (3xHE, 3xFrag, 6xSmoke, 6xStun, 9 slots total)
- 250 spare Vulcan rounds (3 slots total)
- 9 spare Thermite rounds (4 slots)
- 2 spare Harpoons (2 slots)
Condition(s)
Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Limp (Old wound, -1 to jogging or faster)
Heavy Armour (Asfer's body is mostly safe from harm)
Generator Power 95%


HighEndNoob (1) Kyle Berguard
Kyle readies the new FAMAS-A3, points it at the nearest and thickest tree and pulls the trigger. Nothing happens. He pulls the trigger again, and still nothing - just a faint click. He frowns in confusion.
Appearance:
French. 5'8", goatee, green eyes.

Abilities
Marksman (+1 to longrange combat)
Pyromaniac (+1 when using explosives or flame)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Weapons
FAMAS-A3 (30 of 30 rounds, Semi-auto mode, slung)
Dual Golden Desert Eagles (4 - 5 of 9 Rounds ea, holstered)
Katana (Sheathed)
Inventory
Holographic Sight (Mounted on FAMAS)
KAC Masterkey Shotgun Attachment (Mounted on FAMAS)
Recoil-countering Wristguards (85% Energy)
Backpack (25 slots used, 0 available)
- 5 Flashbangs (Non-Lethal, Audio/Visual, 2 slots)
- 5 Claymores (Lethal, contains ball-bearings and shrapnel, 5 slots)
- 4 Molotov Cocktails (Flammable, 2 slots)
- Cigarette Lighter (100% Fuel, 1 slot)
- 3 Semtex Plastic Explosives (Waterproof, malleable, 2 slots)
- 4 C-4 Explosives (Everything-proof, malleable, 2 slots)
- Detonator (C-4/Semtex, 1 slots)
- 5 spare FAMAS Magazines (2 slots)
- 10 spare Desert Eagle Magazines (5 slots)
- 7 Spare Shotgun Shells (1 slot)
- Rations (2 uses - +1 to next turn when used, 2 slots)
- Medical Kit (0 uses, refillable, 0 slots)
Condition(s)
Highly Explosive (Roll a 1 when shot and one of your explosives blow up)
Recoil-Countering (+1 accuracy, -1 when Energy has run out)
Explosives (Roll 3+ to successfully use, 2=fumble, 1=premature explosion, 6=dud)


Sakiskid (6) Tyler Smith
Tyler says "Derp" and accidently coughs up a lung and dies. [/fakeaction]
Appearance:
19, 6 foot, shaggy hair, skinny grey jeans, T-shirt, dark zippered-hoodie, skate shoes, headphones.

Abilities
Stealth (+1 to stealth actions)
Athletics (+1 to agility-related actions)
Chaotic (Things are more chaotic or gory around you)
Akimbo (Can use two weapons at once, 4 or 5 to use successfully)
Auditory R&R (+1 to any non-combat action while listening to your music)
Weapons
Silenced H&K UMP45 (25 of 25 rounds, stock-less, slung)
Silenced H&K USP .45 (12 of 12 rounds, holstered)
Machete (Sheathed)
Ballistic Knife (Single use unless retrieved, sheathed) Paralysis
Pair of Throwing Knives (1 turn to extract from shoes)
Inventory
Skiing mask
Chocolate snack bar
iPod and Skullcandy headphones (Worn and playing)
Garrote (5 of 5 uses)
Ammo (1x UMP45, 1x USP)
MAD SKILLZ E-Book (5 uses)
Condition(s)
Bullet Wound (-1 to taking torso damage, heals in 6 turns)


Game Events
It is noon.
Vladimir takes the package addressed to James and opens it carefully. It's a wooden and elaborately-designed cane, with a dark stain and a rubber-moulded grip under the handle. The inside edge of the cane, near the base, has a thin blade running almost a foot upwards. There are two small, flush, circular buttons near the handle, where you would put your thumb. Vlad pushes one and three sections fold out of the end of the cane, which look strangely like hooks. He pushes the same button and the hooks fold in, so flush that you wouldn't even know they were there.
OBJECT AQUIRED: Grappling Cane with hidden blade

CURRENT SUB / OBJECTIVES:
Find the Fabled Tree
- Leave the clearing and head West following the road
= Get the Biplane airworthy


Image


Sun Jan 02, 2011 8:49 am
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Joined: Tue Aug 14, 2007 8:40 pm
Posts: 259
Post Re: (srs) Roll To Dodge 2 - Choose wisely
Aww come on, I just got back! :(
Read my book of 'MAD SKILLZ'


Sun Jan 02, 2011 4:35 pm
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