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 Green Storm Defensive Engineering - INACTIVE 
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Joined: Wed Feb 17, 2010 12:07 am
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Location: That small peaceful place called Hell.
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Post Re: Green Storm Defensive Engineering - Version 1.1 (12/20/10)
Jesus guys, Get back on topic!

All in all, I like the sprites. Very Vanilla'ee.


Tue Dec 21, 2010 5:50 am
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Joined: Tue Nov 06, 2007 6:58 am
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Post Re: Green Storm Defensive Engineering - Version 1.1 (12/20/10)
That quote is just a parody of greenwashing, if not this entire mod.

Also yum, vanilla.


Tue Dec 21, 2010 5:42 pm
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Data Realms Elite
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Joined: Wed Sep 05, 2007 4:14 am
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Location: Canadida
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Post Re: Green Storm Defensive Engineering - Version 1.1 (12/20/10)
Fail Flail wrote:
Quote:
The weapon recycles the force from its firing cycle to load the next bullet!

All modern guns use that method.
Think about a revolver compared to a modern pistol, with the revolver, you would have to click back the hammer (credit to Nonsequitorian for that) at the back for each shot.
Now think about when you reload a pistol in, say COD, you would put in the mag and then pull back the thing at the top (that's to load the first bullet into the chamber).

Suffice to say, you don't need to cock the hammer on a revolver, since ever ago.


Tue Dec 21, 2010 9:14 pm
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Joined: Tue Jul 21, 2009 4:36 am
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Post Re: Green Storm Defensive Engineering - Version 1.1 (12/20/10)
Well done. This fits in nicely with the Brutality total conversion mod.


Tue Dec 21, 2010 10:08 pm
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Joined: Tue May 05, 2009 3:12 am
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Post Re: Green Storm Defensive Engineering - Version 1.1 (12/20/10)
Amazing weapons! Feel balances, realistic (just enough so), and fit with the Coalition like white on rice. The only comment I have to make is (as others already have) that the Combat Shotty's magazine placement feels....wrong. In all seriousness, you could probably get away with removing the magazine at all, and say the shells are loaded in an internal mag by hand. I especially like the tracers and invisible normal bullets. Excellent sounds too! The Combat Shotty could fire a bit faster, but whatever fits your vision.

This'uns a keeper.


Wed Dec 22, 2010 12:36 am
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Joined: Thu Dec 16, 2010 11:06 pm
Posts: 276
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Post Re: Green Storm Defensive Engineering - Version 1.1 (12/20/10)
Version 1.3 has been released! (12/23/10)
Changes:
- Overhaul of reload and firing sounds
- Addition of the Auto Gun
- Reduced the magazine size of the Combat Shotgun
- Modified the Combat Shotgun fire sound to indicate fire ready


Fri Dec 24, 2010 4:19 am
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Joined: Thu Dec 16, 2010 11:06 pm
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Post Re: Green Storm Defensive Engineering - Version 1.4 (12/30/10)
VERSION 1.4


Quote:
Changelog
- Added the Light Rocket Projector
- Added the Heavy Rocket Projector
- Added the Heavy Trooper (sprite credit to adasx10 and Promster)
- Reduced SharpLength for all weapons and increased accuracy
- Increased the damage of the Heavy Machine Gun and added a shield
- Increased the magazine size of the Shock Pistol
- Increased the JointStrength of all weapons
- Increased the weight and cost of both Machine Guns
- No longer posting GIFs to speed up development cycles


Fri Dec 31, 2010 4:09 am
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Joined: Sun May 30, 2010 4:56 am
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Post Re: Green Storm Defensive Engineering - Version 1.4 (12/30/10)
Great Mod.
I have only little thingy annoying me though
the soldiers neck seems a bit too short.


Fri Dec 31, 2010 4:34 am
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Post Re: Green Storm Defensive Engineering - Version 1.4 (12/30/10)
Rupert. wrote:
the soldiers neck seems a bit too short.

The neck and jaw are obscured by a piece of armor.


Fri Dec 31, 2010 4:42 am
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Joined: Sun Sep 12, 2010 8:58 am
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Post Re: Green Storm Defensive Engineering - Version 1.4 (12/30/10)
Oh, yeah!
I love this mod. He a perfect match with the universe Cortex Command.
Download...


Fri Dec 31, 2010 6:27 am
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Joined: Tue Aug 21, 2007 6:50 pm
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Location: Lithuania.
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Post Re: Green Storm Defensive Engineering - Version 1.4 (12/30/10)
a small "StandLimbPath" patch and a new jet pack for the Heavy Trooper.
Image
Edit: its in the mod now.


Last edited by adasx10 on Fri Dec 31, 2010 5:20 pm, edited 1 time in total.



Fri Dec 31, 2010 11:59 am
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Joined: Wed May 26, 2010 9:58 pm
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Post Re: Green Storm Defensive Engineering - Version 1.4 (12/30/10)
Update = sexy. I really like this mod. Maybe this guy could be a potential content dev with time, it's really balanced!

I love the taste of non-canon Coalition mods. Tastes like vanilla.


Fri Dec 31, 2010 12:44 pm
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Post Re: Green Storm Defensive Engineering - Version 1.5 (12/31/10)
VERSION 1.5


Quote:
Changelog
- Incorporated adasx10's modification to the Heavy Trooper


Fri Dec 31, 2010 4:42 pm
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Joined: Sun Nov 22, 2009 6:29 pm
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Post Re: Green Storm Defensive Engineering - Version 1.5 (12/31/10)
The Autogun's index uses "\" instead of "/," which doesn't work for Mac users.
Other than that minor inconvenience, I like this a lot. The sprites fit very well with the vanilla Coalition.
The heavier weapons feel slightly overpowered. I was able to beat the tutorial level by firing two rockets at the bunker.
All of the weapons except the heavy rocket have a practically nonexistent sharp aim scope. Is that how it's supposed to be?
Also, when the heavy looks down, his face goes into his chestplate. Not a huge problem, but it seemed strange.


Fri Dec 31, 2010 10:32 pm
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Joined: Thu Dec 16, 2010 11:06 pm
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Post Re: Green Storm Defensive Engineering - Version 1.5 (12/31/10)
The heavier weapons are balanced by their high cost and huge weight. While the explosion on the Heavy Rocket Projector is huge and powerful, it's more realistic compared to the weak kitten farts of vanilla explosives.
Yes, the short SharpLength is intended. It's to make the user rely more on accuracy and estimation rather then place-reticle-on-enemy-pull-trigger-die-instantly.
I suppose it's a by-product of the collar plate. Can't be fixed without detracting from the aesthetic.
Thanks for the constructive criticism, though! I appreciate all comments.


Fri Dec 31, 2010 11:53 pm
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