Author |
Message |
Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
|
Re: Void Walker Amalgam
Doesn't make his point any less valid.
|
Fri Dec 03, 2010 2:48 pm |
|
|
411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
|
Re: Void Walker Amalgam
Yeah, but the limit value is different for different values. Sometimes it is 2147483647, and other times it is another number I have not yet bothered to discover.
Last edited by 411570N3 on Fri Dec 03, 2010 3:10 pm, edited 2 times in total.
|
Fri Dec 03, 2010 3:02 pm |
|
|
Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
|
Re: Void Walker Amalgam
411570N3 wrote: 2147483647 2^31 - 1
|
Fri Dec 03, 2010 3:05 pm |
|
|
411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
|
Re: Void Walker Amalgam
The limit for jointstrength, at least, is more than several entire screens worth of nines.
|
Fri Dec 03, 2010 3:11 pm |
|
|
killkill85
Joined: Mon Oct 04, 2010 6:42 pm Posts: 63 Location: Dubai,UAE
|
Re: Void Walker Amalgam
I installed this in the last few times I played CC before B24 came around.It's really nice.I like how they've all got their own sort of theme and an exclusive set of weapons for each.The sprites are great and I want to be able to experience this mod in B24.So,can someone convert it please?kthxbai
|
Wed Dec 29, 2010 5:38 pm |
|
|
Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
|
Re: Void Walker Amalgam
Next time make sure it's broken before you ask anyone to fix it kthx.
|
Wed Dec 29, 2010 5:43 pm |
|
|
killkill85
Joined: Mon Oct 04, 2010 6:42 pm Posts: 63 Location: Dubai,UAE
|
Re: Void Walker Amalgam
Lizard wrote: Next time make sure it's broken before you ask anyone to fix it kthx. That was a rude way to answer me.Are you implying that it already works with B24?
|
Wed Dec 29, 2010 7:27 pm |
|
|
Jomn
Joined: Sun Jun 13, 2010 12:40 am Posts: 327 Location: US of A
|
Re: Void Walker Amalgam
killkill85 wrote: Lizard wrote: Next time make sure it's broken before you ask anyone to fix it kthx. That was a rude way to answer me.Are you implying that it already works with B24? Yes, it was rude, welcome to the Internet. And also, B23 mods are compatable w/ B24 unless otherwise stated in the threads. Unless someone already asked something, assume that it is compatable.
|
Wed Dec 29, 2010 7:42 pm |
|
|
Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
|
Re: Void Walker Amalgam
killkill85 wrote: Are you implying that it already works with B24? If you bothered downloading it and testing for yourself, you would know.
|
Wed Dec 29, 2010 8:17 pm |
|
|
killkill85
Joined: Mon Oct 04, 2010 6:42 pm Posts: 63 Location: Dubai,UAE
|
Re: Void Walker Amalgam
Well,thank for answering me so rudely,Lizard.
Last edited by killkill85 on Fri Dec 31, 2010 12:03 pm, edited 2 times in total.
|
Wed Dec 29, 2010 10:52 pm |
|
|
mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
|
Re: Void Walker Amalgam
Actually, you should have tried it before asking. Also with B24, the things that are broken fall under these categories: Things that copy certain weapons from vanilla Scenes and missions Anything relying on anything from the above categories(and by extension, this category) Activities(sort of)
|
Wed Dec 29, 2010 11:36 pm |
|
|
411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
|
Re: Void Walker Amalgam
Having tried the mod before posting is a rule, as dictated by Grif.
|
Thu Dec 30, 2010 3:00 am |
|
|
killkill85
Joined: Mon Oct 04, 2010 6:42 pm Posts: 63 Location: Dubai,UAE
|
Re: Void Walker Amalgam
411570N3 wrote: Having tried the mod before posting is a rule, as dictated by Grif. Well,♥♥♥♥.
|
Fri Dec 31, 2010 12:02 pm |
|
|
The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
|
Re: Void Walker Amalgam
Thank you for this very well-sprited retro-science steampunk zapper gun mod. Been wanting one of these for a while.
However, the glows make this almost unbearable to play with. A nice, unidirectional zap with a small glow at the gun tip will do just fine. Maybe some sprite change upon firing. Also, the white guns' sprites could be better, maybe a slightly heavier shading.
Still, very well-sprited and has its own style. The actors are fun, especially the big robot.
|
Wed Jan 05, 2011 5:40 pm |
|
|
Nocifer
Joined: Tue Mar 16, 2010 7:38 pm Posts: 447 Location: The Ninth Circle
|
Re: Void Walker Amalgam
I'm sad that Grif didn't step in above and make cutting remarks toward everyone. I like Grif's sense of humor....
Anyway, yes. This is a very nice mod. I love the humor in the descriptions, and in the general idea of Britannicans being gung-ho dudes who love tea. Some of the presets for equipment strike me as a little strange, and the bombs don't seem terribly different from each other, but I guess that's not really a big deal. Besides which, if I were actually that bothered, I could easily just change it myself, so no use complaining.
tl;dr, jolly good mod, eh wot
|
Thu Jan 06, 2011 4:08 am |
|
|
|