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 Roll To Dodge 2 (RtD2) - Finished 
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Joined: Tue Oct 30, 2007 4:02 pm
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Post Re: (srs) Roll To Dodge 2 - Mr Nick
I want some neat presents.


Sat Dec 25, 2010 5:06 pm
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Post Re: (srs) Roll To Dodge 2 - Mr Nick
Go to Santa, shotgun slung on back.


Sat Dec 25, 2010 6:08 pm
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Post Re: (srs) Roll To Dodge 2 - Mr Nick
Go towards the voice.
I wonder if the package is Vulcan rounds...


Sat Dec 25, 2010 11:20 pm
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Post Re: (srs) Roll To Dodge 2 - Mr Nick
I'm back from a 3day break. Sorry guys. Scan the area, and yell at the guy that hit me. BRO, REALLY. IT WAS AN ACCIDENT. >:C
USE ABILITY: AUDITORY R&R


Sun Dec 26, 2010 6:47 am
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Post Re: (srs) Roll To Dodge 2 - Mr Nick
A bit late, but I'm rolling now. It's so goddamn hot here. :oops:

FoiL (4) Andrew Rodrigues
Andrew turns and smacks the Body-Bag Boy accross the back of his head. The Boy then proceedes to yell at Andrew, who mostly ignores it with a smirk.
Appearance:
20, Black hair, brown eyes, 6', well built.

Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. 0 of 6 uses)
RAGE FACE (+1 to intimidation & pain-ignorance)
Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Berserk Mode - Uses all abilities and an additional +1 to all rolls. -1 to the roll in which you exit this mode. Maximum 5 consecutive uses and 2 turn cooldown.
Weapons
AA-12 (0 of 32 Rounds, slung)
Beretta 92FS (7 of 10 rounds, holstered)
Extendable baton (Wielded)
Inventory
Top gun sunglasses (Worn)
Blast-Proof Jacket (Pockets: 7 slot used, 3 available)
- Jacket Usage Manual (1 slot)
- 9 Rations (+1 to next action, 3 slots)
- A water bottle (+1 to next action, 2 uses, 1 slot)
- Ammo (5 Handgun magazines, 2 slots)
Waist Pockets (18 slots used, 2 available)
- 3 rockets for a SMAW (6 slots)
- Swiss army knife (1 slot)
- Utility Machete (1 slot)
- Ammo (3 Drums, 4 Magazines, 10 slots total)
Botanist's Backpack (16 slots used, 14 available):
- Flare Gun and 4 red flares (6 slots)
- A Folding Shovel (3 slots)
- Some empty vials (3 slots)
- 30ft of rope (5 slots)
- Briefcase (Broken lock but closed, 4 slots)
Condition(s)
Heavyweight (-1 to any actions involving fast movement)
Broken Leg (Splinted, -1 to jogging and faster, belt-tied to stop blood flow)
Sore Head (Must keep bandaged for 1 day, -1 to taking head damage)
Misaligned Shoulder (Doctor/Medic required, minor tasks with preferred arm only!)
Crispy (Burns, -1 to taking melee damage, requires burn medicine in 7 turns)
Poisoned Arm (Numb, -1 to using preferred arm)


Ociamarru (2) Vladimir Ivanov
Vlad calms down and walks over to the 'happy-happy doodly-dee person' .
As he passes the Redhead and Blue Demon he answers the question about his radio and asks where they will be going and if he can bring the bomb.
Appearance:
27, Russian. 6' 2", shaved blonde hair, green eyes, well built.

Abilities
Cybernetics (+2 to mobile actions, speed is doubled, 3 of 5 uses)
Athletic (+1 to mobile actions)
Scar-face (+1 Intimidation, -1 Charisma etc)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft, Cannot roll 1s)
Mental Link (Can project thoughts to others and 'see' theirs)
Slow Motion (Uncontrollable)
Instinctual Actions (Vladimir does things without thinking or knowing)
Say what? ( ??? )
Weapons
Saiga-12 Combat Shotgun (6 of 8 shells, wielded)
Khazar-replicated knife (Sheathed)
Inventory
Containment Unit (34 slots used, 16 available)
- Carved Wooden Statuette of self (1 slot)
- Radio (1 slot)
- Cellphone (Reception: 3/5, 1 slot)
- Flare gun with 2 green flares (4 slots total)
- Ammo (18 Shotgun Shells, 8 handgun magazines (80), 9 slots total )
- 5 days of Rations (15 meals, 5 slots)
- TOP-SECRET Information File (4 slots)
- Bubblewrapped Mechanical Cube (Downed Phoenix?) (3 slots)
- Cybernetic Enhancement Kit (1 Use left, nonrefillable, 1 slot)
Condition(s)
Rested for ∞ turns, ∞ turns before tiredness.
Fail Chest? (Healed?)
Holey foot (-1 to running every second turn)
Apricot Effect ( Anti-Poison )


Point.Blank (5) Asfer Wilks
Asfer CAREFULLY puts the bomb on the ground. As it slips from his fingers he squints and ducks his head, but nothing happens.
"Phew."
Asfer then goes over to the man who called out to them.
Appearance:
Pilot: 21y/o. Mobile Armored Frame EXpirimental 103 Cannon Exosuit.

Abilities
Large Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Super Sprint (Diverts all power to the legs of the Exo-Suit to sprint. Max 3 consecutive uses. +2 to sprints, -2 to any other power-using action)
Weapons
Mk.III 40mm Revolver Cannon (5 of 6 rounds, 1 turn to reload) HE SHELL - DISENGAGED
Mk.II 5.7x28mm Vulcan Gun (200 of 250 rounds, 1 turn to reload) DISENGAGED
Bladed Shield (Left arm) EXTENDED
Inventory
MAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 5% per turn if resting, damaged)
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Rear cargo container: (12 slots used, 38 slots available)
- 40mm cannon rounds (3xHE, 3xFrag, 6xSmoke, 6xStun, 9 slots total)
- 250 spare Vulcan rounds (3 slots total)
Condition(s)
Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Limp (Old wound, -1 to jogging or faster)
Heavy Armour (Asfer's body is mostly safe from harm)
Generator Power 85%


HighEndNoob (3) Kyle Berguard
WAIT A MINUTE - You don't have a shotgun :???: You have your Masterkey ATTACHMENT though.
Kyle checks that his FAMAS is securely slung across his back, then follows the Russian and the guy in the Robot suit to the man calling them.
Appearance:
French. 5'8", goatee, green eyes.

Abilities
Marksman (+1 to longrange combat)
Pyromaniac (+1 when using explosives or flame)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Weapons
FAMAS-G2 (0 of 30 Rounds, Semi-auto mode, slung) MAGAZINE-LESS
Dual Golden Desert Eagles (4 - 5 of 9 Rounds ea, holstered)
Katana (Sheathed)
Inventory
Holographic Sight (Mounted on FAMAS)
KAC Masterkey Shotgun Attachment (Mounted on FAMAS)
Recoil-countering Wristguards (85% Energy)
Backpack (25 slots used, 0 available)
- 5 Flashbangs (Non-Lethal, Audio/Visual, 2 slots)
- 5 Claymores (Lethal, contains ball-bearings and shrapnel, 5 slots)
- 4 Molotov Cocktails (Flammable, 2 slots)
- Cigarette Lighter (100% Fuel, 1 slot)
- 3 Semtex Plastic Explosives (Waterproof, malleable, 2 slots)
- 4 C-4 Explosives (Everything-proof, malleable, 2 slots)
- Detonator (C-4/Semtex, 1 slots)
- 5 Spare Magazines per weapon (15 total, 7 slots)
- 7 Spare Shotgun Shells (1 slot)
- Rations (2 uses - +1 to next turn when used, 2 slots)
- Medical Kit (0 uses, refillable, 0 slots)
Condition(s)
Highly Explosive (Roll a 1 when shot and one of your explosives blow up)
Recoil-Countering (+1 accuracy, -1 when Energy has run out)
Explosives (Roll 3+ to successfully use, 2=fumble, 1=premature explosion, 6=dud)


Sakiskid (1+2=2) Tyler Smith
Tyler gets back down and stands nearby the Robot-dude and co. The buff one wearing a flak-jacket turns and smacks him across the back of his head. Tyler then proceedes to yell at him, but he ignores it.
- NEW CONDITION: Smack (Bruised, -1 to next turn if not resting)
Appearance:
19, 6 foot, shaggy hair, skinny grey jeans, T-shirt, dark zippered-hoodie, skate shoes, headphones.

Abilities
Stealth (+1 to stealth actions)
Athletics (+1 to agility-related actions)
Chaotic (Things are more chaotic or gory around you)
Akimbo (Can use two weapons at once, 4 or 5 to use successfully)
Auditory R&R (+1 to any non-combat action while listening to your music)
Weapons
Silenced H&K UMP45 (25 of 25 rounds, stock-less, slung)
Silenced H&K USP .45 (12 of 12 rounds, holstered)
Machete (Sheathed)
Ballistic Knife (Single use unless retrieved, sheathed) Paralysis
Pair of Throwing Knives (1 turn to extract from shoes)
Inventory
Skiing mask
Chocolate snack bar
iPod and Skullcandy headphones (Worn and playing)
Garrote (5 of 5 uses)
Ammo (1x UMP45, 1x USP)
Used Ammo (1xUSP Mag-3 rounds) LOST
Condition(s)
Bullet Wound (-1 to taking torso damage, heals in 11 turns)
Smack (Bruised, -1 to next turn if not resting)


Game Events
It is morning, about 11 o'clock.
The man who called them over to him is sitting on a red and green camouflaged quadbike with a large sack next to him. He is wearing a boonie hat and a faction-less military uniform with a rather large leather belt. His shirt is tucked in at the front, which shows that he is a little chubby around the middle. He looks a little old, with gray starting to show in his short beard and moustache. He warmly smiles as the first three near him.

Attacking Enemies: None
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Sun Dec 26, 2010 10:22 am
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Post Re: (srs) Roll To Dodge 2 - Mr Nick
Uh...do nothing, rest I guess, as I receive whatever it is I'm receiving.


Sun Dec 26, 2010 4:02 pm
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Post Re: (srs) Roll To Dodge 2 - Mr Nick
Rest and watch as everyone else gets their delivery, if I think it's safe then go over there.


Last edited by Raven on Sun Dec 26, 2010 9:37 pm, edited 1 time in total.



Sun Dec 26, 2010 5:59 pm
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Joined: Mon Feb 22, 2010 2:48 am
Posts: 26
Post Re: (srs) Roll To Dodge 2 - Mr Nick
Rest and get my delivery.


Sun Dec 26, 2010 8:40 pm
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Joined: Sat May 02, 2009 4:52 am
Posts: 254
Post Re: (srs) Roll To Dodge 2 - Mr Nick
Receive my Delivery... I guess...


Sun Dec 26, 2010 9:04 pm
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Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - Mr Nick
There will be no roll today, as I'm visiting family down south, but if we get back home at a reasonable time then I could do it tonight. That's tomorrow for you lot, I think.


Mon Dec 27, 2010 1:36 am
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Post Re: (srs) Roll To Dodge 2 - Mr Nick
Go to mister nick while reloading my shotgun


Mon Dec 27, 2010 2:31 pm
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Post Re: (srs) Roll To Dodge 2 - Choose wisely
INCOMING ROLL

FoiL (5) Andrew Rodrigues
Andrew follows the others over to the newcomer, reloading his shotgun on the way.
Appearance:
20, Black hair, brown eyes, 6', well built.

Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. 0 of 6 uses)
RAGE FACE (+1 to intimidation & pain-ignorance)
Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Berserk Mode - Uses all abilities and an additional +1 to all rolls. -1 to the roll in which you exit this mode. Maximum 5 consecutive uses and 2 turn cooldown.
Weapons
AA-12 (32 of 32 Rounds, slung)
Beretta 92FS (7 of 10 rounds, holstered)
Extendable baton (Wielded)
Inventory
Top gun sunglasses (Worn)
Blast-Proof Jacket (Pockets: 7 slot used, 3 available)
- Jacket Usage Manual (1 slot)
- 9 Rations (+1 to next action, 3 slots)
- A water bottle (+1 to next action, 2 uses, 1 slot)
- Ammo (5 Handgun magazines, 2 slots)
Waist Pockets (18 slots used, 2 available)
- 3 rockets for a SMAW (6 slots)
- Swiss army knife (1 slot)
- Utility Machete (1 slot)
- Ammo (2 Drums, 4 Handgun Magazines, 10 slots total)
Botanist's Backpack (16 slots used, 14 available):
- Flare Gun and 4 red flares (6 slots)
- A Folding Shovel (3 slots)
- Some empty vials (3 slots)
- 30ft of rope (5 slots)
- Briefcase (Broken lock but closed, 4 slots)
Condition(s)
Heavyweight (-1 to any actions involving fast movement)
Broken Leg (Splinted, -1 to jogging and faster, belt-tied to stop blood flow)
Sore Head (Must keep bandaged for 1 day, -1 to taking head damage)
Misaligned Shoulder (Doctor/Medic required, minor tasks with preferred arm only!)
Crispy (Burns, -1 to taking melee damage, requires burn medicine in 6 turns)
Poisoned Arm (Numb, -1 to using preferred arm)


Ociamarru (4) Vladimir Ivanov
Vlad sits nearby, resting.
ABILITY UPDATED: Cybernetics (1 use gained, total now 4)
Appearance:
27, Russian. 6' 2", shaved blonde hair, green eyes, well built.

Abilities
Cybernetics (+2 to mobile actions, speed is doubled, 3 of 5 uses)
Athletic (+1 to mobile actions)
Scar-face (+1 Intimidation, -1 Charisma etc)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft, Cannot roll 1s)
Mental Link (Can project thoughts to others and 'see' theirs)
Slow Motion (Uncontrollable)
Instinctual Actions (Vladimir does things without thinking or knowing)
Say what? ( ??? )
Weapons
Saiga-12 Combat Shotgun (6 of 8 shells, wielded)
Khazar-replicated knife (Sheathed)
Inventory
Containment Unit (34 slots used, 16 available)
- Carved Wooden Statuette of self (1 slot)
- Radio (1 slot)
- Cellphone (Reception: 3/5, 1 slot)
- Flare gun with 2 green flares (4 slots total)
- Ammo (18 Shotgun Shells, 8 handgun magazines (80), 9 slots total )
- 5 days of Rations (15 meals, 5 slots)
- TOP-SECRET Information File (4 slots)
- Bubblewrapped Mechanical Cube (Downed Phoenix?) (3 slots)
- Cybernetic Enhancement Kit (1 Use left, nonrefillable, 1 slot)
Condition(s)
Rested for ∞ turns, ∞ turns before tiredness.
Fail Chest? (Healed?)
Holey foot (-1 to running every second turn)
Apricot Effect ( Anti-Poison )


Point.Blank (2) Asfer Wilks
Asfer jumps to the front to recieve his delivery, but the Man shakes his head and points.
"Don't be impatient - you can wait 'til last."
Asfer lets his head fall in shame and goes to the back of the group.
Appearance:
Pilot: 21y/o. Mobile Armored Frame EXpirimental 103 Cannon Exosuit.

Abilities
Large Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Super Sprint (Diverts all power to the legs of the Exo-Suit to sprint. Max 3 consecutive uses. +2 to sprints, -2 to any other power-using action)
Weapons
Mk.III 40mm Revolver Cannon (5 of 6 rounds, 1 turn to reload) HE SHELL - DISENGAGED
Mk.II 5.7x28mm Vulcan Gun (200 of 250 rounds, 1 turn to reload) DISENGAGED
Bladed Shield (Left arm) EXTENDED
Inventory
MAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 5% per turn if resting, damaged)
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Rear cargo container: (12 slots used, 38 slots available)
- 40mm cannon rounds (3xHE, 3xFrag, 6xSmoke, 6xStun, 9 slots total)
- 250 spare Vulcan rounds (3 slots total)
Condition(s)
Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Limp (Old wound, -1 to jogging or faster)
Heavy Armour (Asfer's body is mostly safe from harm)
Generator Power 95%


HighEndNoob (2) Kyle Berguard
Kyle sits nearby the Man, waiting for his delivery.
Appearance:
French. 5'8", goatee, green eyes.

Abilities
Marksman (+1 to longrange combat)
Pyromaniac (+1 when using explosives or flame)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Weapons
FAMAS-G2 (0 of 30 Rounds, Semi-auto mode, slung) MAGAZINE-LESS
Dual Golden Desert Eagles (4 - 5 of 9 Rounds ea, holstered)
Katana (Sheathed)
Inventory
Holographic Sight (Mounted on FAMAS)
KAC Masterkey Shotgun Attachment (Mounted on FAMAS)
Recoil-countering Wristguards (85% Energy)
Backpack (25 slots used, 0 available)
- 5 Flashbangs (Non-Lethal, Audio/Visual, 2 slots)
- 5 Claymores (Lethal, contains ball-bearings and shrapnel, 5 slots)
- 4 Molotov Cocktails (Flammable, 2 slots)
- Cigarette Lighter (100% Fuel, 1 slot)
- 3 Semtex Plastic Explosives (Waterproof, malleable, 2 slots)
- 4 C-4 Explosives (Everything-proof, malleable, 2 slots)
- Detonator (C-4/Semtex, 1 slots)
- 5 Spare Magazines per weapon (15 total, 7 slots)
- 7 Spare Shotgun Shells (1 slot)
- Rations (2 uses - +1 to next turn when used, 2 slots)
- Medical Kit (0 uses, refillable, 0 slots)
Condition(s)
Highly Explosive (Roll a 1 when shot and one of your explosives blow up)
Recoil-Countering (+1 accuracy, -1 when Energy has run out)
Explosives (Roll 3+ to successfully use, 2=fumble, 1=premature explosion, 6=dud)


Sakiskid (6) Tyler Smith
Tyler hangs back to see what's going to happen, but the Man gestures to him.
"Come closer, Tyler. I won't bite."
Tyler can't see anything wrong with that, so he goes forward and sits with the rest.
Appearance:
19, 6 foot, shaggy hair, skinny grey jeans, T-shirt, dark zippered-hoodie, skate shoes, headphones.

Abilities
Stealth (+1 to stealth actions)
Athletics (+1 to agility-related actions)
Chaotic (Things are more chaotic or gory around you)
Akimbo (Can use two weapons at once, 4 or 5 to use successfully)
Auditory R&R (+1 to any non-combat action while listening to your music)
Weapons
Silenced H&K UMP45 (25 of 25 rounds, stock-less, slung)
Silenced H&K USP .45 (12 of 12 rounds, holstered)
Machete (Sheathed)
Ballistic Knife (Single use unless retrieved, sheathed) Paralysis
Pair of Throwing Knives (1 turn to extract from shoes)
Inventory
Skiing mask
Chocolate snack bar
iPod and Skullcandy headphones (Worn and playing)
Garrote (5 of 5 uses)
Ammo (1x UMP45, 1x USP)
Used Ammo (1xUSP Mag-3 rounds) LOST
Condition(s)
Bullet Wound (-1 to taking torso damage, heals in 10 turns)
Smack (Bruised, -1 to next turn if not resting)


Game Events
It is morning, about 12 o'clock.
As everyone comes and sits down, the Man introduces himself. Even the Blurs hang around behind Asfer.
"Good morning, boys and girls! Today is a special day. I have some deliveries for each and every one of you - yes, even you Miss Blue."
He pats himself on the chest.
"Even Ol' Mister Nick knows that you all want your parcels, so I'll spare my breath for some other day."
He reaches into his sack next to him.
"First one is for - Andrew! Here you are."
Andrew stands and recieves his parcel, then sits down again.
"Next, is Vladimir! Here."
"Zank yew, zir."
"Now, Asfer. Here.
Kyle, here you go.
Tyler, here's yours.
Joseph. Good to see you, Captain.
Advere ...
Damien, yours.
Frederic, here.
David ...
Wilson ...
Miss Blue, your parcel.
And Miss Die, here you go."

Everyone holds their deliveries, except for two last ones that Mr Nick has next to him.
"Now, I have heard that James is away at the moment, and that Derik is no longer with us. However unfortunate, it my duty that their deliveries are passed on to the next-in-line recipient. I believe that your group as a whole will benefit from their parcels, so I will let you all decide on who takes the contents."
Mr Nick gives James' parcel to Vladimir and Derik's to Advere.
"You may open your presents now, you lot. I hope you all got what you wanted. Thank you, and have a Merry Adventure! Ha ha ha!! "
Every body looks at their deliveries briefly, and a roar of a quadbike engine breaks the silence. Those that look up to see Mr Nick leave, see nothing but a small cloud of dust in front of them - as if he just disappeared into thin air.

Each label on the gifts states, along with their full name:
The recipient of this parcel shall be the sole decider of the contents within. Have care in your choice for you only have one chance.
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Tue Dec 28, 2010 9:42 am
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Post Re: (srs) Roll To Dodge 2 - Choose wisely
For your next turns, state what you think is in your parcel. Opening the parcel will count as a minor action, so you may also have a major action.

Each group (Blurs and Goodies) must decide as a whole on what they think is in the leftover parcel, then one person may open it - again as a minor action. James' parcel may not be given to the Blurs, and Derik's parcel may not be given to the Goodies.

You do not have to show the other players what is in your parcel, but if so you must send me a message to tell me what you think is in it.

Your parcels' contents do not take up any space in your inventory, except if it is additional items that you already have, for example, more ammunition or more rations, etc.

Your parcels are not currently in your inventories. They are in your hands.

If you do not understand these instructions then send me a PM.


Tue Dec 28, 2010 10:42 am
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Joined: Fri Dec 12, 2008 12:45 pm
Posts: 48
Post Re: (srs) Roll To Dodge 2 - Choose wisely
PM Yoman with what you think is in your parcel, debate here on what should be in the extra parcel and who will take it.


SIMPLIFIED INSTRUCTIONS FTW!!

P.s I hope these are correct :P


Tue Dec 28, 2010 12:54 pm
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Posts: 1930
Post Re: (srs) Roll To Dodge 2 - Choose wisely
You don't have to PM it if you don't want to. I don't know, I'll see what the others do first to get an idea of where we're going with this.


Tue Dec 28, 2010 5:31 pm
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