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 Too damn hard? 
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Joined: Fri Dec 24, 2010 5:46 pm
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Post Too damn hard?
Hello everyone.
Long time ago i've tried to play cortex command. As it was early early beta\dunnowhat. It was too damn hard. I couldn't even complete a tutorial mission.
Ok. I've thought: "Maybe, sooner or later, they will make a normal tutorial. Cause maybe, i don't understand something, that's why i loose"
And what? Time is past. Nothing changed.
Oh yeah. Also a bunch friends of mine tried to play this game too. Same as me, everyone was stumbled upon stupid delivery rocket, that crashed every time, stupid harvester and patrol AI, and much much more.
Can anybody explain me, why it's so hard? It's even hard to get out of this f***ing bunker with jetpack, cause you are getting accelerated into edge, and then loose are your jetpack charge. ghh
Make normal tutorial, please.


Fri Dec 24, 2010 5:53 pm
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Joined: Sun Dec 19, 2010 7:59 pm
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Post Re: Too damn hard?
It's only hard because you're trying to use broken parts (AI) and you are probably using a rocket on terrain which isn't good for landing. Rockets aren't stable. If you have to land on something that isn't a wide flat surface, use dropships and drop crates.

Personally, I never had difficulty problems. I recommended the game to my friend and it was initially hard for him and half-a-day later he was talking to me how he's killing 100s of enemies in each mission.

So, in other words, man up and hulk out.


Fri Dec 24, 2010 6:29 pm
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Joined: Sat Feb 03, 2007 7:11 pm
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Post Re: Too damn hard?
Yeah, the learning curve isn't the easiest. But there are mods and techniques out there that attempt to mitigate these problems.

Abdul recently made safer crafts with better AI in the mod releases section,
and you usually tap the jetpack button so you don't run out as fast.


Fri Dec 24, 2010 6:43 pm
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Joined: Fri Dec 24, 2010 5:46 pm
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Post Re: Too damn hard?
Thanks for reply.
I'll try it again :)
Cause idea of the game is great. Graphics\game style are also cool. But it makes no sense, when you can't even pass tutorial level :)))))


Fri Dec 24, 2010 7:28 pm
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Joined: Wed Dec 22, 2010 11:13 am
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Post Re: Too damn hard?
I agree that the rockets are hilariously piloted. Sometimes, their attempts to stay upright cause them to crash; it's truly beautiful :P

I've gotten used to using drop crates for single units, and dropships for squads. These things will never go wrong unless the enemy starts shooting them, or your dropship feels that a good drop spot for your troop is on the head of the other one that has just jumped. That happens a lot.

If you want some time to learn the game, build a metal brain box on top of a tall hill, and sprinkle MG turrets on the approaches. The AI hates that.
The AI hates it more when you build a base in the sky. It gets so frustrated that it crashes the game for you :(


Fri Dec 24, 2010 8:25 pm
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Joined: Tue Dec 12, 2006 3:10 pm
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Post Re: Too damn hard?
I cannot grasp how can this game be called "difficult"

Stop trying to win by using your own troops' AI.

The way it works is to abuse the AI of the enemy.

Jetpacking with a light load is still as easy as it ever was.

In short, L2P


Fri Dec 24, 2010 8:53 pm
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Joined: Sun Jul 04, 2010 6:14 pm
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Post Re: Too damn hard?
findude wrote:
Jetpacking with a light load is still as easy as it ever was.


no it isn't, you must be playing b23

jetpacking with a light soldier really doesn't even work at all


Fri Dec 24, 2010 8:58 pm
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Joined: Fri Sep 14, 2007 9:52 pm
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Post Re: Too damn hard?
Yeah, I will agree jet packs got nerfed too much. I like the way they behave now, but you could easily double the thrust. I'll bet jetpacks would be designed for a general loadout, not the actor itself and a pistol.


Fri Dec 24, 2010 10:16 pm
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Joined: Sun Jul 04, 2010 6:14 pm
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Post Re: Too damn hard?
Raintail99 wrote:
Yeah, I will agree jet packs got nerfed too much. I like the way they behave now, but you could easily double the thrust. I'll bet jetpacks would be designed for a general loadout, not the actor itself and a pistol.


they aren't strong enough for a light coalition soldier or w.e it is called and no weapons at all.


Fri Dec 24, 2010 10:39 pm
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Joined: Wed Dec 22, 2010 11:13 am
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Post Re: Too damn hard?
It's strange, an unarmed Browncoat Heavy is unable to lift off without a run up, while a heavy robot holding a medium digger and a massive anti-materiel rifle can lift off from a puddle of bullet casings and debris.

Wut


Sat Dec 25, 2010 12:08 am
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Post Re: Too damn hard?
Try this. You don't even have to pilot them yourself.


Sat Dec 25, 2010 12:45 am
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Post Re: Too damn hard?
Try using the robot actors, their jetpacks are less shitty. I've always enjoyed hard games though so I'm not one to comment here. My sentiments are somewhere between "what, hard?" and "harden up a little, this isn't a casual game"


Sat Dec 25, 2010 12:46 am
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Joined: Mon Aug 24, 2009 8:23 am
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Post Re: Too damn hard?
Could one manually change the jetpack's strength then? Movement is infuriating <_<. Walking doesn't work for non-flat surfaces, and jetpacking being just about destroyed made it...awful to get up hills and whatnot.


Sat Dec 25, 2010 1:37 am
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Joined: Sat Jan 27, 2007 10:25 pm
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Post Re: Too damn hard?
Yes, one could. Base.rte/Effects/Pyro/Pyro.ini should contain most of the jetpacking data, unless the file organization has been restructured with b24.


Sat Dec 25, 2010 1:59 am
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Joined: Sun Dec 19, 2010 7:59 pm
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Post Re: Too damn hard?
artemonster wrote:
But it makes no sense, when you can't even pass tutorial level :)))))

One thing worth remembering is that Cortex Command is a skill based game. While tutorial shows you what keys/icons to use, it's also good for training skills (like using jump pack, aiming, piloting rockets, using various types of units and weapons, etc.) and you'll pass it only when you'll finally gain enough skills to win.
It's like in flight simulators - there are tutorial missions that give you some task like landing or taking off, but you still have to gain these skills by yourself.


Lately, I'm finishing the tutorial by ramming rockets loaded with bombs into bunker doors :grin: .
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Sat Dec 25, 2010 9:04 am
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