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unwoundpath
Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
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Re: Servus Viri, My Alltime Fave Map, along with massive picture
Can you make a version with that bunker pre-made? (It would save me lot's'o'time.)
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Sat Nov 27, 2010 11:19 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Servus Viri, My Alltime Fave Map, along with massive picture
WE DON'T MIND! Just have a commented out file that adds bunkers and have it specify that it needs L&P Fortifications. That or remove dependencies by adding the used modules to the .rte. As long as you don't say anything as stupid as "URR HURR I MADE THESE" it's cool.
Last edited by Lizardheim on Sat Nov 27, 2010 11:25 pm, edited 1 time in total.
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Sat Nov 27, 2010 11:24 pm |
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LeonXross
Joined: Sat Jan 30, 2010 4:07 am Posts: 342
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Re: Servus Viri & Non Occupabis: Massive Pic, Fave Maps Of Mine!
Yea one thing I hate about the AIs is that they just start digging if things get too hard for them which is totally cheating. Its kind of annoying when I organize my defense on top while they just dig through the bunker.
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Mon Nov 29, 2010 12:19 am |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Servus Viri & Non Occupabis: Massive Pic, Fave Maps Of Mine!
Then set them to not have any. 1 in 20 of my A.I. have diggers.
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Mon Nov 29, 2010 1:01 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Servus Viri & Non Occupabis: Massive Pic, Fave Maps Of Mine!
Or give them pulse diggers/light diggers
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Mon Nov 29, 2010 1:07 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Servus Viri & Non Occupabis: Massive Pic, Fave Maps Of Mine!
LeonXross wrote: Yea one thing I hate about the AIs is that they just start digging if things get too hard for them which is totally cheating. Its kind of annoying when I organize my defense on top while they just dig through the bunker. Yeah, stupid AI working around my impenetrable defense after losing a hundred soldiers. What the hell is up with that! PS: If you put doors into a base, the AI will always prioritize the path to your brain that the doors are on, and will not dig to get to the doors.
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Mon Nov 29, 2010 1:22 am |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Servus Viri & Non Occupabis: Massive Pic, Fave Maps Of Mine!
That would be partly because the A.I. don't see them as solid terrain, like it does the rest of the bunker. It's the difference between an MO-MO collision, and an MO-Terrain collision.
To the A.I., it's an empty hallway with an actor blocking the way.
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Mon Nov 29, 2010 1:28 am |
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sam123486
Joined: Sun May 02, 2010 3:39 pm Posts: 354
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Re: Servus Viri & Non Occupabis: UPDATE B24!
What exactly is this?
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Fri Dec 24, 2010 7:50 pm |
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sam123486
Joined: Sun May 02, 2010 3:39 pm Posts: 354
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Re: Servus Viri & Non Occupabis: UPDATE B24!
Nonsequitorian wrote: It is a "scene," for the computer game "Cortex Command," produce by "DataRealms," used by the average person in the "Scenario," section of the main menu of said game. Often times, players load it when using the popular activity "Skirmish," so they can play said game on this map.
Is that a good description, or do I need to explain it even more? I found out. It is a bunker designed to gain kills easily by placing dreadnaughts at windows and the brain in the right place.
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Sat Dec 25, 2010 2:14 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Servus Viri & Non Occupabis: UPDATE B24!
Nope, it's simply a prebuilt bunker module not really designed for anything special. viewtopic.php?f=61&t=20302
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Sat Dec 25, 2010 2:20 am |
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Thriller
Joined: Sat Jul 25, 2009 4:24 am Posts: 146 Location: Somewhere in Ohio
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Re: Servus Viri & Non Occupabis: UPDATE B24!
Great maps both Servent of the Man (Servus Viri) and Non Occupabis (still learnin). Very fun and effective, keeps me playin almost everytime.
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Fri Feb 11, 2011 11:51 pm |
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