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				 SpacePope 
				
				
					 Joined: Sat May 24, 2008 5:10 am Posts: 167 Location: In Belgium!!!!
				 
				 
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				  Re: The Spike Launcher.  
					
						That's exactly what I wanted to make : a spike that stays in the body of the enemy. But i assume it's impossible. Here's a recolor.  I know,it's not any brighter,but CC's palette hates me.  
					
  
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			| Wed May 27, 2009 8:23 pm | 
			
				
					 
					
					 
				  
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				 SpacePope 
				
				
					 Joined: Sat May 24, 2008 5:10 am Posts: 167 Location: In Belgium!!!!
				 
				 
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				  Re: The Spike Launcher.  
					
						I saw somewhere that custom wounds were impossible.   Also,I'll  never put outlines to my sprites.  
					
  
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			| Wed May 27, 2009 8:27 pm | 
			
				
					 
					
					 
				  
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				 lafe 
				
				
					 Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
				 
				 
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				  Re: The Spike Launcher.  
					
						SpacePope wrote: I saw somewhere that custom wounds were impossible.   Also,I'll  never put outlines to my sprites. Ill try it through pinned luad attachables (closest unit at gib adds atachable)  
					
  
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			| Wed May 27, 2009 8:34 pm | 
			
				
					 
					
					 
				  
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				 HappyBirthday 
				
				
					 Joined: Fri May 22, 2009 4:22 pm Posts: 64
				 
				 
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				  Re: The Spike Launcher.  
					
						Lua cannot access attachables, lafe. 
					
  
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			| Thu May 28, 2009 2:32 pm | 
			
				
					 
					
					 
				  
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				 lafe 
				
				
					 Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
				 
				 
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				  Re: The Spike Launcher.  
					
						HappyBirthday wrote: Lua cannot access attachables, lafe. It Can attach AEmitters though. frome the wiki AttachEmitter Attaches an AEmitter to this MOSRotating.  Arguments:  The AEmitter to attach, ownership IS transferred!  The offset from the origin of this MOSRotating to where the AEmitter's joint is attached.  Return value:  None.  
					
  
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			| Thu May 28, 2009 8:01 pm | 
			
				
					 
					
					 
				  
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				 Roy-G-Biv 
				
				
					 Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
				 
				 
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				  Re: The Spike Launcher.  
					
						lafe wrote: HappyBirthday wrote: Lua cannot access attachables, lafe. It Can attach AEmitters though. frome the wiki AttachEmitter Attaches an AEmitter to this MOSRotating.  Arguments:  The AEmitter to attach, ownership IS transferred!  The offset from the origin of this MOSRotating to where the AEmitter's joint is attached.  Return value:  None. Not those attachables. The attachables as in armor, the Coalition's helmet.  
					
  
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			| Thu May 28, 2009 8:53 pm | 
			
				
					 
					
					 
				  
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				 kiberkiller 
				
				
					 Joined: Fri Aug 22, 2008 6:08 pm Posts: 170
				 
				 
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				  Re: The Spike Launcher.  
					
						Is this compatible with B24? I'd like to have this totally original and never before seen weapon in my arsenal. 
					
  
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			| Fri Dec 24, 2010 2:58 am | 
			
				
					 
					
					 
				  
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				 411570N3 
				
				
					 Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
				 
				 
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				  Re: The Spike Launcher.  
					
						Try it and find out. 
					
  
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			| Fri Dec 24, 2010 5:50 am | 
			
				
					 
					
					 
				    
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				 RHONON 
				
				
					 Joined: Sun Mar 07, 2010 6:23 am Posts: 46
				 
				 
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				  Re: The Spike Launcher.  
					
						This seems awfully generic. Executed well, but still generic since it's basically a copy of vanilla content. 
					
  
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			| Fri Dec 24, 2010 10:00 am | 
			
				
					 
					
					 
				  
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				 Kettenkrad 
				
				
					 Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
				 
				 
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				  Re: The Spike Launcher.  
					
						Miserable bunch, aren't we? 
					
  
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			| Fri Dec 24, 2010 11:18 am | 
			
				
					 
					
					 
				  
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				 maart3n 
				
				
					 Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
				 
				 
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				  Re: The Spike Launcher.  
					
						Got you a gif:  The mod itself is reasonable, I have one point of criticism that does not concern the sprite; It's horribly underpowered, I spend more time looking for an actor who's head would explode, then I spend making the gif....  
					
  
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			| Fri Dec 24, 2010 1:55 pm | 
			
				
					 
					
					 
				  
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