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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: Combine Military Force (12/12/10)
Should be compatible with B24, I have been playing around with the mod on the build so it may be because of other unrelative events.
Show me the errors.
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Tue Dec 21, 2010 5:36 am |
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dsi1
Joined: Sun Dec 19, 2010 4:04 am Posts: 5
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Re: Combine Military Force (12/12/10)
This is great, any chance of getting rebels as well?
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Tue Dec 21, 2010 5:46 am |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: Combine Military Force (12/12/10)
Coops9753 wrote: For now, Just Combine.
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Tue Dec 21, 2010 5:54 am |
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Bizarro Ted Turner
Joined: Mon Dec 20, 2010 6:29 am Posts: 10
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Re: Combine Military Force (12/12/10)
The USP gave me a crash during load.
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Tue Dec 21, 2010 6:38 am |
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Sharker
Joined: Tue Dec 21, 2010 1:26 am Posts: 2
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Re: Combine Military Force (12/12/10)
Quote: Abortion in file /Users/admin/Development/CortexCommand/cortex/System/ContentFile.cpp, line 516, because:
Failed to load datafile object with following path and name:
HL2.rte/Sounds/Sniper.wav
The last frame has been dumped to 'abortscreen.bmp'
Abortion in file /Users/admin/Development/CortexCommand/cortex/System/Reader.cpp, line 534, because:
Failed to load the sample from the file in HL2.rte/Devices/Sniper.ini at line 356!
The last frame has been dumped to 'abortscreen.bmp'
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Wed Dec 22, 2010 2:49 am |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: Combine Military Force (12/12/10)
Ahh thats right. That sound is not compatible with Mac for some odd reason. Let me run it through Audacity.
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Wed Dec 22, 2010 3:51 am |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: Combine Military Force (21/12/10)
Now even more B24 Compatible
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Thu Dec 30, 2010 6:54 am |
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SonicMerc
Joined: Sat Jan 15, 2011 7:35 am Posts: 1
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Re: Combine Military Force (21/12/10)
I don't know if this will help img. wise.... I don't do any of this stuff they're VERY old pics
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Sat Jan 15, 2011 7:42 am |
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PKPenguin
Joined: Sun Jan 23, 2011 2:17 am Posts: 21
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Re: Combine Military Force (21/12/10)
Russian sister site beat us to a Gordan Freeman mod. I re-uploaded Gordan here: viewtopic.php?f=75&t=18936&hilit=Gordan+FreemanFor anyone who would like GF to go with the excellent mod.
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Sun Feb 13, 2011 5:06 am |
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DAME777
Joined: Wed May 18, 2011 2:44 am Posts: 491 Location: Dank dreams.
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Re: Combine Military Force (21/12/10)
You should add some Striders and watch towers to the mix(along with the bullet proof glass barricades). Adding them would make my bases more combine friendly .
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Mon Jul 11, 2011 4:24 pm |
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HeadcrabPL
Joined: Mon May 23, 2011 3:41 pm Posts: 269
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Re: Combine Military Force (21/12/10)
can you create RPG from Hl2 i think homing missile is good idea
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Tue Aug 30, 2011 2:44 pm |
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Bison
Joined: Sun Dec 26, 2010 12:12 pm Posts: 13
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Re: Combine Military Force (21/12/10)
I'd love to see this faction's AI updated so to keep up with the vanilla factions. My favorite faction by far.
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Thu Oct 04, 2012 2:25 pm |
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