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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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 Re: Art Dump
Heh, I knew it wasn't an explosion because it didn't have that little smoke ring thing around the pillar. Nice job, looks a little abstract. (in a good way) Matty, that looks pretty good, but you should add on more details. The leather? part also looks kinda flat against the airship itself. If you need help with airships, you can look at Lizard's fine example: 
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Fri Dec 17, 2010 6:18 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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 Re: Art Dump
Or it's newest incarnation. 
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Fri Dec 17, 2010 6:20 pm |
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matty406
Joined: Tue Oct 13, 2009 4:23 pm Posts: 915 Location: Blighty
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 Re: Art Dump
CrazyMLC wrote: Matty, that looks pretty good, but you should add on more details. The leather? part also looks kinda flat against the airship itself. If you need help with airships, you can look at Lizard's fine example:  Thank you. It's supposed to be wood, in retrospect it does look rather undefined, and as said in an earlier post, I need to nail the wooden texture ( Nail? Wood? dohoho).
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Fri Dec 17, 2010 6:37 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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 Re: Art Dump
 Got some pixelling for a rescaled AHS done rather than anything productive. Bed time.
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Mon Dec 20, 2010 3:04 pm |
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FoiL
Joined: Tue Oct 30, 2007 4:02 pm Posts: 1434
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 Re: Art Dump
Bulky while compact, Foil likes. Although it appears that his air is on fire.
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Mon Dec 20, 2010 5:07 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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 Re: Art Dump
FoiL wrote: his air is on fire This.
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Mon Dec 20, 2010 5:41 pm |
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madmax
Joined: Sun Apr 22, 2007 8:01 pm Posts: 378 Location: Nomadic
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 Re: Art Dump
I mistook his hair for a helmet for a sec, other than that it looks good. Coachgun vagrant roaming the plains. 
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Mon Dec 20, 2010 10:31 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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 Re: Art Dump
Great job as usual, but his right hand looks odd, I think the fingers are too big for his palm.
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Mon Dec 20, 2010 10:38 pm |
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madmax
Joined: Sun Apr 22, 2007 8:01 pm Posts: 378 Location: Nomadic
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 Re: Art Dump
I see what you mean, I'll give his wrist and palm a bit more meat before I finalize it. Danke sir.
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Mon Dec 20, 2010 11:37 pm |
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01271
Joined: Tue Oct 27, 2009 3:14 am Posts: 31 Location: Vancouver island, BC
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 Re: Art Dump
 covering a sheet with robots, low quality jpeg and 50% size is for being nice to your connection.
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Tue Dec 21, 2010 2:07 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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 Re: Art Dump
FoiL wrote: Although it appears that his *hair is on fire. Heh, Areku said this on TIGSource as well.  Got a rock done for practice, very unhappy with it but so so so annoyed at using a touchpad to draw that I gave up tweaking, dithered over it lazily and uploaded, It doesn't look as though it fits being under the terrain but I suppose it could work as part of a terrain bunkermodule or something. I should've done something smaller so I could polish it more in 20 minutes :/ various aspects aren't correctly readable but whatever, time to move on.
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Tue Dec 21, 2010 11:04 am |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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 Re: Art Dump
Could be a great caveman module. It's really the color that makes it not fit in.
Try less green-ish and more brown-ish.
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Tue Dec 21, 2010 3:15 pm |
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madmax
Joined: Sun Apr 22, 2007 8:01 pm Posts: 378 Location: Nomadic
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 Re: Art Dump
Fantastic job on it anyway.
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Tue Dec 21, 2010 4:17 pm |
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FoiL
Joined: Tue Oct 30, 2007 4:02 pm Posts: 1434
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 Re: Art Dump
Those are the best pixely rocks I've seen so far. The texture is so pretty.
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Tue Dec 21, 2010 8:49 pm |
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Dr. Evil
Joined: Mon Aug 17, 2009 3:00 am Posts: 242 Location: The Great White North
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 Re: Art Dump
FoiL wrote: Those are the best pixely rocks I've seen so far. The texture is so pretty. I concur.
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Tue Dec 21, 2010 10:33 pm |
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