| Author | Message | 
        
			| Coops 
					Joined: Wed Feb 17, 2010 12:07 am
 Posts: 1545
 Location: That small peaceful place called Hell.
   |   Re: Combine Military Force (12/12/10)Should be compatible with B24, I have been playing around with the mod on the build so it may be because of other unrelative events.
 Show me the errors.
 
 
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			| Tue Dec 21, 2010 5:36 am | 
					
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			| dsi1 
					Joined: Sun Dec 19, 2010 4:04 am
 Posts: 5
   |   Re: Combine Military Force (12/12/10)This is great, any chance of getting rebels as well? 
 
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			| Tue Dec 21, 2010 5:46 am | 
					
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			| Coops 
					Joined: Wed Feb 17, 2010 12:07 am
 Posts: 1545
 Location: That small peaceful place called Hell.
   |   Re: Combine Military Force (12/12/10)Coops9753 wrote: For now, Just Combine.
 
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			| Tue Dec 21, 2010 5:54 am | 
					
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			| Bizarro Ted Turner 
					Joined: Mon Dec 20, 2010 6:29 am
 Posts: 10
   |   Re: Combine Military Force (12/12/10)The USP gave me a crash during load. 
 
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			| Tue Dec 21, 2010 6:38 am | 
					
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			| Sharker 
					Joined: Tue Dec 21, 2010 1:26 am
 Posts: 2
   |   Re: Combine Military Force (12/12/10)Quote: Abortion in file /Users/admin/Development/CortexCommand/cortex/System/ContentFile.cpp, line 516, because:
 Failed to load datafile object with following path and name:
 
 HL2.rte/Sounds/Sniper.wav
 
 The last frame has been dumped to 'abortscreen.bmp'
 
 
 Abortion in file /Users/admin/Development/CortexCommand/cortex/System/Reader.cpp, line 534, because:
 
 Failed to load the sample from the file in HL2.rte/Devices/Sniper.ini at line 356!
 
 The last frame has been dumped to 'abortscreen.bmp'
 
 
 
 
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			| Wed Dec 22, 2010 2:49 am | 
					
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			| Coops 
					Joined: Wed Feb 17, 2010 12:07 am
 Posts: 1545
 Location: That small peaceful place called Hell.
   |   Re: Combine Military Force (12/12/10)Ahh thats right. That sound is not compatible with Mac for some odd reason. Let me run it through Audacity. 
 
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			| Wed Dec 22, 2010 3:51 am | 
					
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			| Coops 
					Joined: Wed Feb 17, 2010 12:07 am
 Posts: 1545
 Location: That small peaceful place called Hell.
   |   Re: Combine Military Force (21/12/10)Now even more B24 Compatible  
 
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			| Thu Dec 30, 2010 6:54 am | 
					
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			| SonicMerc 
					Joined: Sat Jan 15, 2011 7:35 am
 Posts: 1
   |   Re: Combine Military Force (21/12/10)I don't know if this will help   img. wise.... I don't do any of this stuff they're VERY old pics
 
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			| Sat Jan 15, 2011 7:42 am | 
					
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			| PKPenguin 
					Joined: Sun Jan 23, 2011 2:17 am
 Posts: 21
   |   Re: Combine Military Force (21/12/10)Russian sister site beat us to a Gordan Freeman mod. I re-uploaded Gordan here: viewtopic.php?f=75&t=18936&hilit=Gordan+Freeman For anyone who would like GF to go with the excellent mod.
 
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			| Sun Feb 13, 2011 5:06 am | 
					
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			| DAME777 
					Joined: Wed May 18, 2011 2:44 am
 Posts: 491
 Location: Dank dreams.
   |   Re: Combine Military Force (21/12/10)You should add some Striders and watch towers to the mix(along with the bullet proof glass barricades). Adding them would make my bases more combine friendly    .
 
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			| Mon Jul 11, 2011 4:24 pm | 
					
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			| HeadcrabPL 
					Joined: Mon May 23, 2011 3:41 pm
 Posts: 269
   |   Re: Combine Military Force (21/12/10)  can you create RPG from Hl2 i think homing missile is good idea
 
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			| Tue Aug 30, 2011 2:44 pm | 
					
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			| Bison 
					Joined: Sun Dec 26, 2010 12:12 pm
 Posts: 13
   |   Re: Combine Military Force (21/12/10)I'd love to see this faction's AI updated so to keep up with the vanilla factions. My favorite faction by far. 
 
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			| Thu Oct 04, 2012 2:25 pm | 
					
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