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	 This game is amazing + enable 2 hidden missions in B24 
        
        
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			| Neuralize 
					Joined: Mon Dec 20, 2010 7:58 pm
 Posts: 6
   |   This game is amazing + enable 2 hidden missions in B24I'll try and be brief, but I am totally new to Cortex Command. I bought it with the HIB2, I am blown away. Thanks for making this game! I was trying to explain the game to a friend, and I was like, well, it's like nothing you've ever played.. but, maybe something like stair dismount mets fallout tactics mets liero. The hilarity that insues every time a rocket tries to take back off is ridiculous. It's true the edges are rough, but the potential to create an amazing game is right here..  I feel like it could get at least half as popular as Minecraft. Seriously. Anyway, I'm a little confused at why these missions were not included in the B24 release, the code is all there, and in the INI in says they are not compatible, but they seem fine with me. I spent 3 hours play the DUMMY assault mission last night, incredible. Anyway, go to X:\Program Files\Data Realms\Cortex Command\Missions.rte\Mission Activities.ini  and uncomment the two Addactivity descriptors at the bottom for Maginot Defence and Dummy Assault, so your Missions Activities.ini should look like this. Then just boot the game up and find Dummy Assault and Maginot Defense in the Scenario select. Code: AddActivity = GAScriptedPresetName = Control Chip Hunt
 Description = Find the control chip and launch it to space.
 SceneName = Zombie Cave
 ScriptFile = Missions.rte/Scenes/Scripts/ZombieCave.lua
 InCampaignStage = 1
 LuaClassName = ZombieCaveMission
 CPUTeam = 1
 Team1Name = Players
 Team2Name = Zombies
 
 AddActivity = GAScripted
 PresetName = Exploration
 Description = Explore the area and find a treasure. Look out for surprises!
 SceneName = First Signs
 ScriptFile = Missions.rte/Scenes/Scripts/Doainar.lua
 InCampaignStage = 1
 LuaClassName = DoainarMission
 TeamCount = 1
 Team1Name = Players
 MinTeamsRequired = 1
 
 AddActivity = GAScripted
 PresetName = Maginot Defence
 SceneName = Maginot Mission
 ScriptFile = Missions.rte/Scenes/Scripts/Maginot.lua
 InCampaignStage = 1
 LuaClassName = MaginotMission
 TeamCount = 1
 Team1Name = Players
 MinTeamsRequired = 1
 
 AddActivity = GAScripted
 PresetName = Dummy Assault
 SceneName = Dummy Assault
 ScriptFile = Missions.rte/Scenes/Scripts/Dummy Assault.lua
 InCampaignStage = 1
 LuaClassName = DummyAssault
 TeamCount = 1
 Team1Name = Players
 MinTeamsRequired = 1
 
Also, I have a bizzare question, if a create content like missions packs, and extra actors and weapons for Cortex Assault would it be legal for me to sell them? I can see myself totally get into that as I'm a bit of a artist coder warrior poet. Would love to contribute to this project in a way to show off my talents. IN FINAL: Cortex Command is amazing, you should feel like a BADASS for what you've made, a totally unique game. Consider removing the missions that crash (like one-man army and skirmish defense) and adding back these two missions in the next release. If you'd like some other ideas to add just a little polish to these alphabetagamma releases feel free to PM me, I'm all about looking for the little things that will make the release that much better and reduce post consumer entitlement bull♥♥♥♥ backlash.
 
 
    							Last edited by Neuralize on Mon Dec 20, 2010 9:27 pm, edited 1 time in total. 
 
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			| Mon Dec 20, 2010 8:28 pm | 
					
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			| Data DRL Developer 
					Joined: Tue Jul 27, 2004 8:02 pm
 Posts: 428
 Location: AZ
   |   Re: This game is amazing + enable 2 hidden missions in B24Thanks a lot for your comments and constructive suggestions, they are always welcome. Most of the current Activites shipped with the latest build are very much works in progress and will definitely be improved, and already have internally since the release of B24.. As for your question whether you could legally sell your own mods (if you author them completely yourself, ofc) It's something I frankly don't know the answer to right now. We would have to check with an attorney.. or you might wanna do that yourself anyway since you'd be doing the selling, and let us know what s/he says    I personally wouldn't have anything against you selling Cortex Command mods if they were indeed completely authored by you. Glad you like the current state of the game though, despite its present shortcomings - D
 
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			| Mon Dec 20, 2010 9:07 pm | 
					
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			| maart3n 
					Joined: Tue Dec 23, 2008 8:04 pm
 Posts: 1545
   |   Re: This game is amazing + enable 2 hidden missions in B24But it would be kind of a ♥♥♥♥ move to sell mods. It's just something we all do for fun and selling it would be like removing mods because people are "not nice"* to you.
 Anyway, welcome to the forums and before you think of selling mods; why not prove they are worth our money in the first place, make a name for yourself.
 
 *Not taking sides in the conflict I am referring to.
 
 
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			| Mon Dec 20, 2010 9:40 pm | 
					
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			| TorrentHKU Loose Canon 
					Joined: Sun Mar 29, 2009 11:07 pm
 Posts: 2992
 Location: --------------->
   |   Re: This game is amazing + enable 2 hidden missions in B24Maginot and Dummy Assault were both in B23, but they were devilishly hard and broken, respectively, so they've been removed to be worked on. Or so I've been told. 
 
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			| Mon Dec 20, 2010 9:45 pm | 
					
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			| Foa Data Realms Elite 
					Joined: Wed Sep 05, 2007 4:14 am
 Posts: 3966
 Location: Canadida
   |   Re: This game is amazing + enable 2 hidden missions in B24Hyperkultra wrote: Maginot and Dummy Assault were both in B23, but they were devilishly hard and broken, respectively, so they've been removed to be worked on. Or so I've been told.So says the comment tags. Code: /*//These missions are not compatible with B24.
 AddActivity = GAScripted
 PresetName = Maginot Defen
 
 AddActivity = GAScripted
 PresetName = Dummy Ass
 */
 
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			| Mon Dec 20, 2010 10:12 pm | 
					
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			| Duh102 happy carebear mom 
					Joined: Tue Mar 04, 2008 1:40 am
 Posts: 7096
 Location: b8bbd5
   |   Re: This game is amazing + enable 2 hidden missions in B24Neuralize wrote: Also, I have a bizzare question, if a create content like missions packs, and extra actors and weapons for Cortex Assault would it be legal for me to sell them?As a fellow member to another member, I would really like to encourage you not to think down that road. I've seen an entire community torn up from the inside out because a team of modders decided to sell their modification (which later was spun off as it's own game running on the same engine). If you've ever heard of the mod/game P.U.R.E. based on the Spring engine, that is the game I'm talking about. Beyond that warning, I won't say anything more, since I stopped following the community soon after the drama began unfolding and do not know the outcome.
 
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			| Mon Dec 20, 2010 10:22 pm | 
					
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			| jaybud4 
					Joined: Tue Oct 24, 2006 10:07 pm
 Posts: 511
 Location: ☼The Infinite World☼
   |   Re: This game is amazing + enable 2 hidden missions in B24Neuralize wrote: if a create content like missions packs, and extra actors and weapons for Cortex Assault would it be legal for me to sell them?
I'm not really an expert in the field by any means, but it seems like, if the current mods are anything to go by, they would have to be of amazing  quality.  That is, none of the existing mods do, and we have some truly great mods out there.  I mean, to justify it, you would have to surpass all free mods in quality, or nobody will bother.You might want to get the name right, too.
 
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			| Mon Dec 20, 2010 10:24 pm | 
					
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			| Roast Veg Data Realms Elite 
					Joined: Tue May 25, 2010 8:27 pm
 Posts: 4522
 Location: Constant motion
   |   Re: This game is amazing + enable 2 hidden missions in B24I think some mods out there are worthy of payment to use them.Then again, if CC is [apparently] 20 USD, then how does one mod equate to that? It's very difficult to value a mod, like valuing anything else, it's all relative.
 
 [metaphor]
 It's like antiques. Some are more valuable than others, some look better, some are more functional. But there are very few, if any, that equate to a building to put them in.
 [/metaphor]
 
 
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			| Mon Dec 20, 2010 10:37 pm | 
					
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			| Foa Data Realms Elite 
					Joined: Wed Sep 05, 2007 4:14 am
 Posts: 3966
 Location: Canadida
   |   Re: This game is amazing + enable 2 hidden missions in B24jaybud4 wrote: Neuralize wrote: if a create content like missions packs, and extra actors and weapons for Cortex Assault would it be legal for me to sell them?
I'm not really an expert in the field by any means, but it seems like, if the current mods are anything to go by, they would have to be of amazing  quality.  That is, none of the existing mods do, and we have some truly great mods out there.  I mean, to justify it, you would have to surpass all free mods in quality, or nobody will bother.You might want to get the name right, too.The game is called Cortex Command, and suffice to say, you have a long way to go to make something like that. [Make that too long, see you in a few years.]
 
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			| Mon Dec 20, 2010 10:39 pm | 
					
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			| Neuralize 
					Joined: Mon Dec 20, 2010 7:58 pm
 Posts: 6
   |   Re: This game is amazing + enable 2 hidden missions in B24Well, looks like I was so excited that I made a typo. Y'all knew what I meant. Ugh, I need more scenarios like Dummy Assault. SO EPIC.
 As for this pipe dream of a paid expansion. I would probably assemble a team of friends and artists and make it a very concise package with actors, weapons and missions. A rival corporation from a distant unknown galaxy bringing with them dark hipster technology not often seen. It will be so GENERIC it will be VOGUE.
 
 
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			| Tue Dec 21, 2010 12:05 am | 
					
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			| Jomn 
					Joined: Sun Jun 13, 2010 12:40 am
 Posts: 327
 Location: US of A
   |   Re: This game is amazing + enable 2 hidden missions in B24Well, while that would be a really good mod, I doubt that it would qualify as sellable.  Modding really is for fun, doing it for profit seems, wrong, no matter how awesome the content is. 
 
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			| Tue Dec 21, 2010 12:39 am | 
					
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			| Lizardheim DRL Developer 
					Joined: Fri May 15, 2009 10:29 am
 Posts: 4107
 Location: Russia
   |   Re: This game is amazing + enable 2 hidden missions in B24It's not like anyone would pay for it when you have so many mods of high quality on the forum already. 
 
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			| Tue Dec 21, 2010 12:41 am | 
					
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			| Ragdollmaster 
					Joined: Sun Dec 16, 2007 12:09 am
 Posts: 1115
 Location: Being The Great Juju
   |   Re: This game is amazing + enable 2 hidden missions in B24Frankly, I don't think it's a good move, mainly because we already have factions, missions, and other mods which are amazing. Not to be rude, but it would be pretty tough for you to even equal them in terms of quality, never mind surpassing them far enough to justify selling your own modification for monetary gain. 
 There's also the fact that it's hellishly easy to transfer mods at no cost; all they are, at the most complex level, is some image files, some sound files, a bunch of .ini texts, and maybe some .lua coding. Anybody can just buy your mod and then redistribute it privately like a boss by using mediafire or some other free file hosting site.
 
 It actually reminds me of a little fiasco that happened maybe a year ago, probably a little earlier; you seem kind of new, so you're probably not aware of what happened. Someone who I shall not name tried to "ban" 2 of their mods from the forums- basically, the guy got fed up with what he viewed as a lack of enthusiasm and/or respect from the community for his mods and tried to take down them down by removing the downloads in his thread and requesting the moderators to keep them off the forums. Within hours, people were asking for download links to these mods, both through private messages and through blatant public requests. Guess what? They got them. Distributing mods is ridiculously easy. There's close to no protection on them.
 
 Not to mention that I don't think anyone would even be willing to pay for a mod.
 
 
 
 On the other hand, maybe it would be possible to work out a deal with Data and create a sort of official first-party expansion. Doubt it, though, as the game is continuously expanding as it is; it's not a solid, finished product yet.
 
 
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			| Tue Dec 21, 2010 12:48 am | 
					
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			| mail2345 
					Joined: Tue Nov 06, 2007 6:58 am
 Posts: 2054
   |   Re: This game is amazing + enable 2 hidden missions in B24Actually, CC mod DRM is possible in theory. 
 
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			| Tue Dec 21, 2010 1:54 am | 
					
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			| jaybud4 
					Joined: Tue Oct 24, 2006 10:07 pm
 Posts: 511
 Location: ☼The Infinite World☼
   |   Re: This game is amazing + enable 2 hidden missions in B24Anythingmail2345 wrote: Actually, CC mod DRM is possible in theory.'s possible in theory. Come back when you have it in practice. I still say you're going to have a hard-as-hell time trying to make anything sufficiently superior to the existing free mods to make it worth any sort of monetary cost for the end user.
 
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			| Tue Dec 21, 2010 6:20 pm | 
					
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