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 Roll To Dodge 2 (RtD2) - Finished 
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Joined: Fri Apr 04, 2008 12:06 am
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Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - Ring ring
Has everyone posted their actions?


Mon Dec 20, 2010 12:10 am
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Post Re: (srs) Roll To Dodge 2 - Ring ring
I've yet to; Rest while conversing on the phone.


Mon Dec 20, 2010 12:16 am
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Post Re: (srs) Roll To Dodge 2 - Ring ring
Perfect. But first, I have a few conditions: you mustn't tell anyone about me or this call. You mustn't tell anyone about what you are doing, and you mustn't try to call me. I will contact you when I need you.

Now to business. There is a traitor in your little gathering - a spy.
You will get rid of him for me.


Mon Dec 20, 2010 12:30 am
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Post Re: (srs) Roll To Dodge 2 - Ring ring
Agreed...kanteenyew. Batt...who, und vatt prewf?


Mon Dec 20, 2010 12:52 am
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Post Re: (srs) Roll To Dodge 2 - Ring ring
Wait, due to our connection don't I get to hear it as well?


Mon Dec 20, 2010 1:34 am
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Post Re: (srs) Roll To Dodge 2 - Ring ring
I'm sure I can block certain things out; if not, then I can't help it.


Mon Dec 20, 2010 1:35 am
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Post Re: (srs) Roll To Dodge 2 - Ring ring
Don't block me bro >:


Mon Dec 20, 2010 1:39 am
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Post Re: (srs) Roll To Dodge 2 - Ring ring
If I can, I'm going to, if only because your character, however unlikely, may be the 'spy' and if he knew I was hunting you...Also, whoever the spy is? Remember, you can't instantly know everything that Vlad is hearing right now, you have to act like you have no idea I am wise to your ruse.


Mon Dec 20, 2010 2:09 am
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Joined: Mon Jun 28, 2010 3:54 am
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Post Re: (srs) Roll To Dodge 2 - Ring ring
QUICK,SPY CHECK EVERYONE!-shottodeathbyasniper-
I bet that FoiL is the spy,and wants to scratch the whole group back with a butter knife


Mon Dec 20, 2010 2:19 am
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Post Re: (srs) Roll To Dodge 2 - Ring ring
I cannot say myself who the traitor is, as this call is not a secure line. But I can say that this person has been with you and helped you since you were last attacked by those enemies you now call your friends.

He has never been too far away to help you in any situation, but not too close to break his cover.

This person is very dangerous to both you and your friends, and I cannot let that go on.

You know who it is, Sergeant.


Mon Dec 20, 2010 3:55 am
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Post Re: (srs) Roll To Dodge 2 - Ring ring
"Are we goin' to get a move on, or is that plane just goin' to sit there? We need a lotta' manpower to shift that thing 'round the other way. Get over here, you Blurs. Help out a smidge."


Mon Dec 20, 2010 4:00 am
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Location: That quaint little British colony down south
Post Re: (srs) Roll To Dodge 2 - Ring ring
You should try setting everybody on fire, so they'll glow their team's colour.


Mon Dec 20, 2010 4:31 am
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Post Re: (srs) Roll To Dodge 2 - Ring ring
Or just get them all to fire a shot at their enemies.


Mon Dec 20, 2010 4:57 am
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Post Re: (srs) Roll To Dodge 2 - Ring ring
Or piss in bottles and hit each other over the head with them....DURRR!


Mon Dec 20, 2010 5:23 am
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Post Re: (srs) Roll To Dodge 2 - Ring ring
FoiL (4) Andrew Rodrigues
Seeing that he can't really help with the plane, Andrew goes over to the Blurs to find a medic.
"Any of you lot good with medicine and bandages?"
Appearance:
20, Black hair, brown eyes, 6', well built.

Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. 0 of 6 uses)
RAGE FACE (+1 to intimidation & pain-ignorance)
Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Berserk Mode - Uses all abilities and an additional +1 to all rolls. -1 to the roll in which you exit this mode. Maximum 5 consecutive uses and 2 turn cooldown.
Weapons
AA-12 (0 of 32 Rounds, slung)
Beretta 92FS (7 of 10 rounds, holstered)
Extendable baton (Wielded)
Inventory
Top gun sunglasses (Worn)
Blast-Proof Jacket (Pockets: 7 slot used, 3 available)
- Jacket Usage Manual (1 slot)
- 9 Rations (+1 to next action, 3 slots)
- A water bottle (+1 to next action, 2 uses, 1 slot)
- Ammo (5 Handgun magazines, 2 slots)
Waist Pockets (18 slots used, 2 available)
- 3 rockets for a SMAW (6 slots)
- Swiss army knife (1 slot)
- Utility Machete (1 slot)
- Ammo (3 Drums, 4 Magazines, 10 slots total)
Botanist's Backpack (16 slots used, 14 available):
- Flare Gun and 4 red flares (6 slots)
- A Folding Shovel (3 slots)
- Some empty vials (3 slots)
- 30ft of rope (5 slots)
- Briefcase (Broken lock but closed, 4 slots)
Condition(s)
Heavyweight (-1 to any actions involving fast movement)
Broken Leg (Splinted, -1 to jogging and faster, belt-tied to stop blood flow)
Sore Head (Must keep bandaged for 1 day, -1 to taking head damage)
Misaligned Shoulder (Doctor/Medic required, minor tasks with preferred arm only!)
Crispy (Burns, -1 to taking melee damage, requires burn medicine in 8 turns)
Poisoned Arm (Numb, -1 to using preferred arm)


Ociamarru (3) Vladimir Ivanov
All of a sudden, Vlad's Cellphone starts to ring. Odd, he thinks, but he answers it.
INSERT CONVERSATION HERE
Vlad thoughts are running a million miles an hour. He has his attention solely on the Unknown Caller.
Appearance:
27, Russian. 6' 2", shaved blonde hair, green eyes, well built.

Abilities
Cybernetics (+2 to mobile actions, speed is doubled, 3 of 5 uses)
Athletic (+1 to mobile actions)
Scar-face (+1 Intimidation, -1 Charisma etc)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft, Cannot roll 1s)
Mental Link (Can project thoughts to others and 'see' theirs)
Slow Motion (Uncontrollable)
Instinctual Actions (Vladimir does things without thinking or knowing)
Say what? ( ??? )
Weapons
Saiga-12 Combat Shotgun (6 of 8 shells, wielded)
Khazar-replicated knife (Sheathed)
Inventory
Containment Unit (34 slots used, 16 available)
- Carved Wooden Statuette of self (1 slot)
- Radio (1 slot)
- Cellphone (Reception: 3/5, 1 slot)
- Flare gun with 2 green flares (4 slots total)
- Ammo (18 Shotgun Shells, 8 handgun magazines (80), 9 slots total )
- 5 days of Rations (15 meals, 5 slots)
- TOP-SECRET Information File (4 slots)
- Bubblewrapped Mechanical Cube (Downed Phoenix?) (3 slots)
- Cybernetic Enhancement Kit (1 Use left, nonrefillable, 1 slot)
Condition(s)
Rested for ∞ turns, ∞ turns before tiredness.
Fail Chest? (Healed?)
Holey foot (-1 to running every second turn)
Apricot Effect ( Anti-Poison )


Point.Blank (3) Asfer Wilks
Asfer engages his Vulcan Gun without the targeting system, manually aims it upwards and fires. The large-calibre rounds rip the foliage to shreds and the branches start to snap under the weight of the object. Asfer disengages the Vulcan Gun again and prepares to catch the object as it falls.
- MINUS 50 VULCAN ROUNDS
Appearance:
Pilot: 21y/o. Mobile Armored Frame EXpirimental 103 Cannon Exosuit.

Abilities
Large Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Super Sprint (Diverts all power to the legs of the Exo-Suit to sprint. Max 3 consecutive uses. +2 to sprints, -2 to any other power-using action)
Weapons
Mk.III 40mm Revolver Cannon (5 of 6 rounds, 1 turn to reload) HE SHELL - DISENGAGED
Mk.II 5.7x28mm Vulcan Gun (200 of 250 rounds, 1 turn to reload) DISENGAGED
Bladed Shield (Left arm) EXTENDED
Inventory
MAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 5% per turn if resting, damaged)
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Rear cargo container: (12 slots used, 38 slots available)
- 40mm cannon rounds (3xHE, 3xFrag, 6xSmoke, 6xStun, 9 slots total)
- 250 spare Vulcan rounds (3 slots total)
Condition(s)
Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Limp (Old wound, -1 to jogging or faster)
Heavy Armour (Asfer's body is mostly safe from harm)
Generator Power 75%


HighEndNoob (4) Kyle Berguard
Kyle sees that Vlad is busy, so he jumps into the cockpit to test it out, but not fly - he's no pilot. He looks at the controls for a moment, then flicks a few switches with obvious labels. The Propeller-Motor chugs a bit and roars to life, so he quickly turns it back off. He pulls on the control stick and watches the flaps on both wings move up and down. Everything seems to be working, as far as an average person could say.
Appearance:
French. 5'8", goatee, green eyes.

Abilities
Marksman (+1 to longrange combat)
Pyromaniac (+1 when using explosives or flame)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Weapons
FAMAS-G2 (0 of 30 Rounds, Semi-auto mode, slung) MAGAZINE-LESS
Dual Golden Desert Eagles (4 - 5 of 9 Rounds ea, holstered)
Katana (Sheathed)
Inventory
Holographic Sight (Mounted on FAMAS)
KAC Masterkey Shotgun Attachment (Mounted on FAMAS)
Recoil-countering Wristguards (85% Energy)
Backpack (25 slots used, 0 available)
- 5 Flashbangs (Non-Lethal, Audio/Visual, 2 slots)
- 5 Claymores (Lethal, contains ball-bearings and shrapnel, 5 slots)
- 4 Molotov Cocktails (Flammable, 2 slots)
- Cigarette Lighter (100% Fuel, 1 slot)
- 3 Semtex Plastic Explosives (Waterproof, malleable, 2 slots)
- 4 C-4 Explosives (Everything-proof, malleable, 2 slots)
- Detonator (C-4/Semtex, 1 slots)
- 5 Spare Magazines per weapon (15 total, 7 slots)
- 7 Spare Shotgun Shells (1 slot)
- Rations (2 uses - +1 to next turn when used, 2 slots)
- Medical Kit (0 uses, refillable, 0 slots)
Condition(s)
Highly Explosive (Roll a 1 when shot and one of your explosives blow up)
Recoil-Countering (+1 accuracy, -1 when Energy has run out)
Explosives (Roll 3+ to successfully use, 2=fumble, 1=premature explosion, 6=dud)


Sakiskid (4) Tyler Smith
Tyler wonders about the goo on his Ballistic Knife, so he goes off a little ways to find a living target. He readies the knife and finds a bird caught in a bunch of vines. Instead of shooting it, which would most likely kill it, he slashes the end of its wing. It screeches and flails more frantically in its trap, then suddenly goes rigid. Tyler untangles it from the vines and looks at it. The small wound has tinged green and already started to clot and scab, but more interesting is the bird's eyes: they still move. The bird looks to be totally paralyzed. He stabs the knife into the back of the bird's head to kill it quickly, and sees that the 'Poison' on his knife has completely congealed and formed itself to the blade. The entire blade it now a light green but still as sharp as it was before. It looks like nothing has happened to it - except for the colouration of course. But Tyler just proved that it is quite lethal in its own way.
Appearance:
19, 6 foot, shaggy hair, skinny grey jeans, T-shirt, dark zippered-hoodie, skate shoes, headphones.

Abilities
Stealth (+1 to stealth actions)
Athletics (+1 to agility-related actions)
Chaotic (Things are more chaotic or gory around you)
Akimbo (Can use two weapons at once, 4 or 5 to use successfully)
Auditory R&R (+1 to any non-combat action while listening to your music)
Weapons
Silenced H&K UMP45 (25 of 25 rounds, stock-less, slung)
Silenced H&K USP .45 (12 of 12 rounds, holstered)
Machete (Sheathed)
Ballistic Knife (Single use unless retrieved, sheathed) Paralysis
Pair of Throwing Knives (1 turn to extract from shoes)
Inventory
Skiing mask
Chocolate snack bar
iPod and Skullcandy headphones (Worn and playing)
Garrote (5 of 5 uses)
Ammo (1x UMP45, 1x USP)
Used Ammo (1xUSP Mag-3 rounds) LOST
Condition(s)
Bullet Wound (-1 to taking torso damage, heals in 13 turns)


Game Events
It is morning, about 11 o'clock.
(Rolled: 5) Asfer catches the object as it falls from its perch and the clang and scrape of metal on metal echoes through the clearing. Asfer is shocked at what he has caught: it's a bomb, dropped from a military plane. It looks like the typical bomb shape: oval with a triangle tail piece.
There is no countdown timer, no screen, no exposed wires. It looks to be an on-impact detonation bomb, and possibly a dud. Asfer is frozen in place.
Attacking Enemies: None
Image


Tue Dec 21, 2010 1:03 am
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